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Home › Forums › Age of Wonders 3 Discussions › Things from AOWII you'd like back…
This topic contains 54 replies, has 33 voices, and was last updated by Fikol 7 years, 2 months ago.
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February 20, 2015 at 21:54 #161118
Thought I’d start this topic as a general one,’cause there are quite a few I’d like to discuss.
Firstly – Sphere spells. Currently, most of your hero’s spells come from the specialization, not the spheres chosen – and while I agree that’s OK, I’d like more of the old classic spells back, even if they could only be won via Spell Vaults or Quests. LIke… Liquid Form, a proper area-attack Fireball, Static Shield, a Haste you can use outside combat, or the many Life/Death magic spells like Holy Champion, Resurgence, Unholy Champion, etc… Heck, is there even a way currently to summon heroes?
Second, two unit/hero abilities are noticably absent, I am guessing maybe they could not make them balanced enough?
I am talking about Double Strike and Round Attack. The former would come natural to say, a 4-armed unit like the Naga Slither or Matriach. Now, I know, since now there are no missed attacks, this could get unfair, so instead maybe give these to slower units, so it’d be a bonus extra strike even if they can only reach an enemy with 1 action point.
But Round Attack could work like it did before – make it a 1x recharge skill, and have the intial target retaliate, also it’d damage friendly units too, so it would have all its ups and downs.February 20, 2015 at 22:26 #161126I wouldn’t mind seeing some of the old AoW2 spells again. Especially the enchants you could place on armies.
I’m not too sure about bringing the old Resurgence spell back tho as a general spell. It seems to step pretty heavily into what the Theocrat class specializes in. And for Theos themselves, there is already a semi-comparable spell (“Rebirth,” which grants the Resurgence attribute/rezz after battle instead of raising from the dead straight away).
February 20, 2015 at 22:31 #161129But Round Attack could work like it did before – make it a 1x recharge skill, and have the intial target retaliate, also it’d damage friendly units too, so it would have all its ups and downs.
^
I think this was discussed somewhere already and the Devs stated, that having multiple-body units (i.e. pretty much all >=T3 units) perform a ‘Round Attack’ would seem extremly weird (And require individual animation for 8/3/1/Giant/Heroe/etc. -Units :/February 20, 2015 at 23:05 #161137The Spirit “deities” and their shrines/Quests !
February 20, 2015 at 23:36 #161143Spider Queens. The ones that had lady parts I mean.
February 20, 2015 at 23:52 #161148The Spirit “deities” and their shrines/Quests !
I both do and do not want them back. They were a cool idea, but really they were just irritating. Their quests were just the same time-limited “Kill Heretics” quests, and declining or failing them could irritate the spirits.
After a while I just stopped building the Shrines, the advantages they conferred on quest completion weren’t worth all the additional hassle.
Not to say that the concept couldn’t return to AoW3 in some form, but it’d definitely need a lot of work.
But, to answer the OP’s question – The only thing I miss is the Shadow Realm, and even then rather the concept of it and the races from it than the actual practical mechanical application as was in SM. It could use a lot of work, but I love planar travel that actually has the other planes be significantly different/alien to the “Normal” plane.
February 20, 2015 at 23:57 #161149There are several ways you could do double strike/extra strike in the game.
One would be to make it an offensive version of first strike (when a unit without first strike attacks a unit with it, the first strike unit attacks four times), so the attacking unit gets four attacks rather than three with full mp. Or it could be for all melee attacks.
Another is to make it parallel to marital arts, but offensive: when a unit with the ability is attacking, each attack does 1.5 times the melee damage, but also drains more action points. So you attack only twice for full damage, but suffer only two retaliations.
Or you could make it a cool down/once per battle ability: the unit attacks twice, but only suffers one retaliation (or none if flanking). A poor man’s assassin strike, if you will (a good thing for otherwise undistinguished melee swordsmen to get).
February 21, 2015 at 02:15 #161163double strike would be nice.The undead dragon as a summoning again maybe but might be unbalanced though.
February 21, 2015 at 05:00 #161188As for Double Strike, I would probably do something like two hits for 75% and 50%(of a normal strength unit at that tier), or perhaps two for 65%.
It would be weaker against Medium-to-High+ Defense units, especially when un-buffed, but it does have the strength of having twice the frequency of chances to apply Inflict and Life Stealing effects(also a terrible, terrible idea to attack an enemy with a defensive Aura and/or Tireless).
February 21, 2015 at 11:40 #161231Blood! Bring back blood in the tactical battles from the early dark days of AOWs past! >: )
Spider Queens. The ones that had lady parts I mean.
They are surely missed.. My single favorite unit in a strategy game of all time. I even got a spider Queen tattoed on my left leg, holding a severed head in her hands ; )
February 21, 2015 at 13:56 #161275I miss using Black Spiders to pass enemy walls on sieges 🙂 Back then it was something to charge enemy inside castle without any penalty on passing walls.
Also, I miss powerful midgame global spells and stack enchantments.
Last, but not least, I miss my pure good archons army and their roman-like soldiers 🙂
February 21, 2015 at 14:45 #161286I want my mage-tower back, and how it was a momentous decision to move my mage. And Spider Queens, yes.
February 21, 2015 at 15:00 #161290I want my mage-tower back, and how it was a momentous decision to move my mage. And Spider Queens, yes.
I don’t miss that at all, we had a thread about Wizard Towers, actually, and the Throne mechanic is such a better idea.
February 22, 2015 at 12:52 #161492what dont i miss? why would i like having less things? i miss the racial buildings and the unique units they gave.
i guess mechanics wise i miss flying units or those with pass wall being able to sit in the same spot as walls and obstacles. not sure why they got rid of that one. enchantments and transports too.February 22, 2015 at 21:05 #161561The Spirit “deities” and their shrines/Quests !
I have to agree on Ravenholme here. The spirit shrines where much annoying and i am glad that they decided to leave them out for AOW 3.
Oh, and i also really miss the option to raze most structures like in previous AOW games.
I really liked the tactical options you could do with that.. And i love bringing havoc and destruction when waging war and see the impact of the war on the strategic map, i makes me more immersed in the battle experience. A new improved, revamped razing system could be done in AOW 3 but well.. Some things you can only dream of.. : )February 23, 2015 at 08:58 #161628“Things from AOWII you’d like back…”
Meandor!
February 23, 2015 at 14:04 #161714<div class=”d4p-bbt-quote-title”>BB Shockwave wrote:</div>
But Round Attack could work like it did before – make it a 1x recharge skill, and have the intial target retaliate, also it’d damage friendly units too, so it would have all its ups and downs.^<br>
I think this was discussed somewhere already and the Devs stated, that having multiple-body units (i.e. pretty much all >=T3 units) perform a ‘Round Attack’ would seem extremly weird (And require individual animation for 8/3/1/Giant/Heroe/etc. -Units :/Yes, that would look strange, however i wouldn’t mind if heroes could get round attack as a level-up upgrade since they are always single figure:). It would have to cost a lot of points though, since a hero with a flying mount could do some nasty eagle rider style multi-flanking. Maybe a warlord hero-only ability.
Another thing from AOW2 that would be nice to have is RMG option to disable certain races in random scenarios. I remember you could do that in Shadow Magic.February 23, 2015 at 16:47 #161768i miss the cackling, old lady looking herbalist, dunno why
February 23, 2015 at 18:18 #161797Importing custom Hero portraits! I guess that wouldn’t really work with the 3D leaders but it was a lot of fun making photoshopped medieval portraits of myself!
I really enjoyed the mechanic of the Wizard Towers and sometimes miss it, but I see them and the throne mechanics as being apples and oranges and not really preferring one over the other.
I felt the Wizard Towers and domain made it feel like every spell cast was somehow channeled through this crazy powerful wizard holed up in his Tower that acted like a huge antennae. However, I do recall sometimes feeling torn about not having him at the front of my army.
That is what is nice about the current system, although, I find with the always hit system , 1 spell/turn, combat-only enchantments, and flanking one can’t really put your leader and heroes at the front unless you really invest time in levelling them and getting crazy items, something that is always tricky to do in 1vs1 MP.
February 23, 2015 at 18:23 #161799Oh, and I dearly miss the Dark Elves. They were such a cool blend of evil, finesse, magic and those sexy blade dancers!
February 23, 2015 at 19:36 #161817basilisk and orc warlord.
February 24, 2015 at 06:54 #161925Oh yeah, the Warlord is oddly missing. I know it’s a class now but they could still add it under a new name.
One more thing I still wonder about – we got basically all the elemental damage types back, apart from Magic being gone and Life replaced by Spirit. But oddly, no Death damage. Which makes undead rather do blight (poison) damage and be immune to that instead of an unique type of damage that only they can do. With the introduction of the necromancer class, I think it’d be a good opportunity to bring back Death damage.
“Things from AOWII you’d like back…”
Meandor!
Dark Elves will, I think, be back sooner or later. We have seen that some elves long to go back to the ways of old, and I would not find it unlikely if some of them actually continued living in Meandor’s ways deep beneath the Earth. We know there will be more expansions coming, and I suspect we will have the shadow gates torn down/opened, and the Shadow Demons will be reintroduced, alongside the Syrons, and the Dark Elves maybe revealed to have lived in the Shadow world with Meandor all this time.
I’d love to have the Basilisk back too, maybe as a high level Earth Spell. Fire has the Phoenix, after all.
i miss the cackling, old lady looking herbalist, dunno why
OH, I loved the “Not-witches” description for those. 😀
February 24, 2015 at 08:41 #161937I’d love to have the Basilisk back too, maybe as a high level Earth Spell. Fire has the Phoenix, after all.
Well…. the Phoenix Spell is a Secret Spell and is NOT BOUND to any Specialisation ~
February 24, 2015 at 13:36 #161992Oh yeah, the Warlord is oddly missing. I know it’s a class now but they could still add it under a new name.
That’s what the Orc Shocktrooper is…
February 24, 2015 at 14:44 #162010Shock troop is fugly, Warlord was pleasing to the eyes. 😀 Well Age 1 Warlord was the bomb Age 2 less impressive, Age 3 Shock lacks warrior aesthetics more rogueish like.
I miss Shrine quests and rewards, summon Gold Dragon/Black Dragon Angels etc, the terrain alter spells….lower or raise mountains cast Evil holy woods.
February 24, 2015 at 14:55 #162020Shock troop is fugly, Warlord was pleasing to the eyes.
Tbh, many things looked better in the previous AoW-Games as the artstyle (+ 2D) allowed for way more detail without screwing every modern machine in existence.
February 24, 2015 at 15:10 #162022I agree 3d comes with many drawbacks, although, no excuse in the world can help Shock troops, they are fugly from posture to insignificant armor, weapon is passable, scale up a Greasword in size and let it replace them if nothing else can be done, Greatsword is at least warrior like.
February 24, 2015 at 15:44 #162031<div class=”d4p-bbt-quote-title”>BB Shockwave wrote:</div>
Oh yeah, the Warlord is oddly missing. I know it’s a class now but they could still add it under a new name.That’s what the Orc Shocktrooper is…
Yes but both knight and shocktrooper are little weaker than the old counterpart: the beetle rider is nearly strong as them (for obvious reason: no more troll to do the bruiser, so they have to rely on beetle) same for draconian flyer (balance reason: flying is weaker so flying units are more physical, in aow1 they had only t1.5 stats). Also the elves have a better feeling of lone champion because the gryphon rider is alone while there are three shocktrooper.
But what about the dwarves? The fistborn was a T4, now THREE firstborns are just a T3, they have to complain more than the Orcs!February 24, 2015 at 16:16 #162043Oh yeah, the Warlord is oddly missing. I know it’s a class now but they could still add it under a new name
It isn’t missing, ShockTrooper is the Warlord and logically many are going to tell you this like Brain did, the confusion lies in the poor artistic work of the new ”Warlord” AKA ShockTropper and the nice Warlord from past games. The only remedy is to remake it from scratch give it a new armor skeleton and by the gods that hideous helm needs to go away.
Tbh, many things looked better in the previous AoW-Games as the artstyle (+ 2D) allowed for way more detail
Extra long note:
Doesn’t really apply to ShockTroopers, Knights in age3 are pleasing aethetically, more than Age 2 knights IMO, Firstborns are comparable with runemasters etc. It is a pity the Orc T3 has to be visually so bad because it is a strong unit when it comes to gameplay and even have that cool sound effect when it moves(To compensate for the poor visual? :/)I don’t know why they had to change anything to begin with. They had the perfect art. I’ve got used to it by now but once in a while i can’t help myself from thinking, i would love to see the Warlord in 3d/Age 3 engine , i think many can relate.
February 24, 2015 at 17:45 #162067Level/Raise terrain, poison plants (well, all spells that spawn hasard on the strategic map), wetland (turn all land to ocean)
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