Triumph’s New Game to be announced May 18th @ PDXCon!

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Home Forums Age of Wonders 3 Discussions Triumph’s New Game to be announced May 18th @ PDXCon!

This topic contains 398 replies, has 64 voices, and was last updated by  JonParkis 3 years, 8 months ago.

Viewing 30 posts - 271 through 300 (of 399 total)
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  • #272204

    Draxynnic
    Member

    It could also be a bit like procedural-story hybrids like the Diablo series, where the important story points and areas associated with them are fixed, but the route you take to get to them is not always the same.

    #272205

    Jolly Joker
    Member

    During the announcement, lennart made it sound like the majority of units will be ranged. Im convinced this made then allow permanent flying back.

    So Orcs are out. 😛

    Heard from tombles: campaign will be totaly different. While main story lines are fixed, most of the maps will be rmg like generated. This also causes secondary storylines with consequences in later campaign levels.

    As opposed to another guy here 🙂 that got me pretty excited. Campaigns have lost a lot for me (in general), since they became these massively scripted task-fulfilling work plans. Randomly generated maps will go some way to change that!

    #272206

    Gloweye
    Member

    Mod tool details: we will be able to craft new tactical combat maps, and partially randomize them. For example, you could make a fort and then randomize the locations of the trees and rocks around it, in an area you specify. To a site, you can assign a list of possible tactical cimbat maps, and a random one will be picked.

    Most objects on tactical combat maps can be interacted with, so you can destroy the cover in front of enemies.

    In tactical combat, you can do things like call in sattelite or missle strikes, or call in marine reinforcements from space.

    Edit: @ drax, thats what it sounded like to me.

    • This reply was modified 4 years ago by  Gloweye.
    #272207

    Leyrann
    Member

    Can someone over there ask if, indeed, magic still plays an important role? I would assume so, but do we have confirmation on it?

    #272210

    I agree RNG maps makes a campaign more re-playable.

    I disagree that campaigns should or need to be replayed. Especially based on the assumption that the challenge is different because the map isn’t the same as last time. I mean… all of the events will still land beat for beat even if the composition of the map has been shuffled up.

    I dont know if will find that to be an entertaining challenge on a second run, it would just be a grind.

    You would be better off playing a skirmish game with its own set of challenges as any story driven surprise the campaign would throw at you would become moot and it will be a poor campaign if the maps are all RNG with RNG events and objectives.

    They could be going with xcom approach to the campaign. But xcom is pretty story light so i would not like that for AoW:PF. Perhaps drax is right and they will use dungeon crawl mechanics… but i don’t think that will make a 4x game fun to replay either.

    Though I am biased as i have played a few really crappy RNG campaigns before. I am sure they will work it out to be fun and super story rich. Thats what TS are so good at after all ^^

    edit: I will 100% get behind the idea of RNG campaigns if it effects their difficulty. Give me a much more unfavorable spawn start, or a much easier one.. yea thats nice early game balancing.

    Mod tool details:

    Bloody brilliant news. Nice!! Even if we dont get the tools on launch : )

    #272211

    Gloweye
    Member

    The response to magic was mixed at best. I get the impression of ‘not in typical aow sense’. However, i get the feeling they havent really decided on the purpose of magic yet.

    There will be a command point system, which acts kind of like CP. However, this doesnt preclude magic in any way shape or form.

    While not confirmed, i believe magic will play a far smaller role than were used to.

    #272213

    I get the impression of ‘not in typical aow sense’. While not confirmed, i believe magic will play a far smaller role than were used to.

    But it sounds like magic is still in! Which is very AoW feeling.

    Combined with all the wacky things you can do with technology and I dont think technology will feel all that different to the magic spells we had in any other AoW game.

    Speaking of which …

    @PDXCon people: They said its an upgraded version of the engine. So…
    World map terraforming? Battle map terraforming? Can i raise mountains? ^^

    #272214

    Gloweye
    Member

    As for the campaigns, i got the impression that you could ignore non-fixed objectives if you dont feel like it. I thimk an apt comparison is the commonwealth campaign, where helping the giants in the first level can give you a couple units ib a later level.

    An example was that genocide in an earlier level might have escapies who want revenge in a later level.

    #272218

    Gloweye
    Member

    Batyle map terraforming appears possoble, while not explicitely confimed. They wanted much more tactical map interaction, and that fits it.

    Clarification: existence of magic is neither confirmed nor denied. IF its there, its much less.

    #272220

    I 110% believe mod tools will be available at launch.

    Sikbok mentioned day 1 mods…

    #272221

    Rhaeg
    Member

    Are you peeps still having discussions over here? Didn’t you hear?

    MICHIEL VAN DEN BOS IS GOING TO BE DOING THE SOUNDTRACK!(!!)

    You can just wait contentedly until launch now, there’s no real need to learn anything else, right?

    #272224

    Yigg
    Member

    Yes, all of my burning questions have now been answered and I’ll wait patiently til it arrives.

    Alright, that’s long enough. Will we have Space Goblins? In the tradition of the Goblin brain trust’s creative nomenclature system (a big beetle should be called Big Beetle) I hope Triumph will make use of these unit names: instead of Goblin Marauders, Butchers, and Big Beetles they’ll now be Goblin Space Marauders, Space Butchers, and Big Space Beetles.

    #272226

    Gloweye
    Member

    Classes: classes are represented as a bunch of star union tech you acquired and learn to use. A confirmed class is about purification by fire, for example. Research represents you learned how to use this old time tech.

    Units have slots for modules which generally amplify the units ability. You can create prototypes of tgese to build in cities. For example, if you have a leg upgrade researched, you can build marines that start with it. However, you can also refit existing marines with them. Or apply then to another infantry unit, but not to tanks, cause those dont have legs.

    Modules like this generally dont change a umits function, but rather specialize them or boost them. An assault umit wont become a sniper, and a melee unit probably wont become ranged. A unit has limited module slots.

    The devs commented that they hope that these modules will keep lower tier units relevant in the late game.

    #272227

    You will be able to raise and lower mountains etc.

    Tactical elevation affects cover, hit chances etc. Nothing set in stone yet.

    #272232

    Jolly Joker
    Member

    SUGGESTION HOW TO INCLUDE “MAGIC”:

    Just one word: PSYCHOTRONICS. Psi-capable units/heroes/specialists, that could have different fields: elemental psychotronics (able to work with an element), Telekinesis (move objects, Magic Fist, let ground unit fly and so on), Mental Influencing (Charm, moral boost, and so on), and any number of other “psi-fields”.

    #272233

    Pretty much what I was hoping for, individual unit upgrades included. Thank Meandor it’s 3 years into dev, I don’t think I could handle waiting so long.

    #272234

    Draxynnic
    Member

    Yes, all of my burning questions have now been answered and I’ll wait patiently til it arrives.

    Alright, that’s long enough. Will we have Space Goblins? In the tradition of the Goblin brain trust’s creative nomenclature system (a big beetle should be called Big Beetle) I hope Triumph will make use of these unit names: instead of Goblin Marauders, Butchers, and Big Beetles they’ll now be Goblin Space Marauders, Space Butchers, and Big Space Beetles.

    Humans have battlemechs, hovortanks, and aircraft.

    Goblins have Big Robots, Floaters, and Flyers.

    Draconians sued the goblins for copyright infringement. The result legal battle is what actually brought down the Star Union.

    #272238

    Gloweye
    Member

    Oh, and different damage elements will continue to exist.

    Edit: examples of unit modules for the basic marine unit: bullets with bleeding effect, or adding lightning damage.

    • This reply was modified 4 years ago by  Gloweye.
    #272242

    Zaskow
    Member

    Sadly to hear news about absence of magic. 🙁 This was a big part of gameplay, combat mostly.

    #272244

    SikBok
    Keymaster

    Hi everyone,

    Finally managed to get behind my laptop. Seems BBB, Bob & Gloweye allready gave you plenty of info : D>

    To keep up to date, you might want to check out https://www.aow-planetfall.com/

    #272247

    Jolly Joker
    Member

    Humans have battlemechs, hovortanks, and aircraft.

    Goblins have Big Robots, Floaters, and Flyers.

    Draconians sued the goblins for copyright infringement. The result legal battle is what actually brought down the Star Union.

    That is of course NONSENSE. 🙂 The Halflings brought the Star Union down, or, more precisely the PARTY ROBOTS. While the Prototypes worked well, Halflings managed to somehow infuse them with real intelligence, on some planet named Caprice or something like that, resulting in Party Robots fighting for their independence.
    Things became a new twist when those intelligent Party Robots managed to upgrade their own first into Halfling look(and feel)alikes and later into lookalikes of other races as well, infiltrating them first and then destroying the Union…

    #272250

    The Halflings brought the Star Union down, or, more precisely the PARTY ROBOTS.

    Haha, that would be an amazing reference if it made its way into the game : )

    #272252

    Jolly Joker
    Member

    Sadly to hear news about absence of magic. This was a big part of gameplay, combat mostly.

    The element as such will still be there, it seems: Calling in an Air Strike is just a technical way.

    However, as I suggested, you could also have Psi-capable units and “training”, that would basically be “magic” under a different name, so I wouldn’t give up hope here.

    #272253

    Fluks
    Member

    Hei @BBB, Bob and Gloweye thanks so much for your continuous posting!
    If that is not answered until the interview would you mind asking about map layers (you know like UG, and shadow realm) will such a thing exist? And what is the game progression aimed for? Same as Age of Wonders or longer/quicker?
    Thanks a lot. I’m pretty hyped I was really hoping for a SciFi themed game!

    #272255

    Gloweye
    Member

    Bit of tactical combat info:

    Theyve played XCOM, and overwatch made it here. Instead of attacking, a ranged unit can go into overwatch, keeping watch on an area. Enemies in there that move or shoot will take a hit from the unit in overwatch. Melee units go into melee range overwatch even if they made another action.

    Stagger: since most units are ranged, you cant drain action points like you used to. Stagger is the answer here. All melee units stagger with their attacks, and nany abilities can do it. For example, the basic marine unit has a grenade ability, which deals tiny damage but staggers.

    Stagger can knock units out of stances like overwatch or guard mode. It can also drain action points.

    #272259

    Bob5
    Member

    Sadly to hear news about absence of magic. This was a big part of gameplay, combat mostly.

    The element as such will still be there, it seems: Calling in an Air Strike is just a technical way.

    However, as I suggested, you could also have Psi-capable units and “training”, that would basically be “magic” under a different name, so I wouldn’t give up hope here.

    Two out of six races are confirmed psychic.

    #272260

    Yigg
    Member

    I like that, although the title Age of Wonders might seem a bit out of place.

    Thematically, AoW has always had a certain sense of trying to bring back a past golden age of, well, wonders, whether it’s the protagonist seeking to do so, or an antagonist. Planetfall seems to fit that theme from a science fiction perspective, with the goal being to recover from the collapse of the Star Union.

    From a franchise perspective: Wouldn’t be the first time a franchise has both a fantasy and science fiction parts under a shared banner. Warhammer, the ‘Craft series, the Master of X series, Endless, and so on. Given how many other “Age of…” franchises there are, that alone couldn’t really be the connecting factor. Considering that it looks like there will be similarities in the game mechanics (at least as much as there have been when comparing other Age of Wonders games!), I think it’s a fair enough connection to make.

    “Any sufficiently advanced technology is indistinguishable from magic.” -Arthur C. Clarke
    As we all know, at the end of the Eternal Lords campaign, a portal heralding the arrival of the Elder Eldritch Horror seemed to hint at larger cosmic possibilities for the series. Also, Syrons and Shadow Demons are already sci-fi. Wouldn’t it be cool if AoW:PF approached that gate opening from the opposite side of the universe, and when it eventually opened allowed a merging of the separate game universes. For all we know the 2 games are already compatible, and would make for some interesting DLC somewhere down the line.

    #272262

    Leyrann
    Member

    Bit of tactical combat info:

    Theyve played XCOM, and overwatch made it here. Instead of attacking, a ranged unit can go into overwatch, keeping watch on an area. Enemies in there that move or shoot will take a hit from the unit in overwatch. Melee units go into melee range overwatch even if they made another action.

    So basically that’s a ranged Zone of Control tool you can use instead of attacking? That’s amazing.

    #272263

    Jolly Joker
    Member

    The Halflings brought the Star Union down, or, more precisely the PARTY ROBOTS.

    Haha, that would be an amazing reference if it made its way into the game : )

    I was only half joking when I wrote that. 😉 Copyright and all aside, with the Party Robots being part of the game, imagine a sequence in which we see the picture of a Party Robot of AoW3 with underlying comment of a “first generation CHLON” (short for Cybernetic Halfling Clone), switching to a model that would look like the Halfling version of Caprica-6…

    #272265

    Draxynnic
    Member

    Humans have battlemechs, hovortanks, and aircraft.

    Goblins have Big Robots, Floaters, and Flyers.

    Draconians sued the goblins for copyright infringement. The result legal battle is what actually brought down the Star Union.

    That is of course NONSENSE. 🙂 The Halflings brought the Star Union down, or, more precisely the PARTY ROBOTS. While the Prototypes worked well, Halflings managed to somehow infuse them with real intelligence, on some planet named Caprice or something like that, resulting in Party Robots fighting for their independence.
    Things became a new twist when those intelligent Party Robots managed to upgrade their own first into Halfling look(and feel)alikes and later into lookalikes of other races as well, infiltrating them first and then destroying the Union…

    Your knowledge of history is astute, but you are forgetting the chain that links the two events – namely, that the dwarf engineers that were supposed to be supervising the Party Robot project were too distracted watching the trial proceedings to actually do their job of watching the halflings and make sure that they didn’t repeat past mistakes with AI development.

    Furthermore, it’s likely that the Star Union would have survived the Party Robot Revolt if not for other events that also occurred as a result of the legal battle. For instance, the escalating goblins were forced to cancel funding for the Kharagh Institute for Elementary Particle Research. The resulting rampages from the angry Kharaghs upon being told that their grants had been withdrawn depopulated a dozen systems. And that’s not even considering how the dragons, who had been bankrolling the draconian legal team from their hoards in the final third of the proceedings expecting to be reimbursed in the event of a victory, responded when the decision was handed down that the term “Flyer” was in the common domain and therefore could not be protected under the Star Union’s intellectual property laws.

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