So here’s my issue :
On strategic map i can get 40-50 FPS as i start a new game but it gradually decrease to 30 as i explore the map, which is annoying, but bearable. This is not even considering the fps drop when scrolling (which is being fixed, as tombles said)
On combat map i can have 60 FPS if there is few units and desert landscape for instance. If i fight in a city with few units the fps become 50-40 (big fps drop if the buildings of the city are in the field of view). And if 7 armies are fighting in a siege i get 30 FPS. This is playable enough, but bear with me : The biggest issue is, as the battle goes on, the FPS keeps dropping, each time a unit dies, and my framerate can get as low as 7-8 FPS by the end of the battle. Which is nigh unplayable.
It seems like there is something wrong with the rendering engine. The presence of static 3D objects on screen cause a huge performance hit, when it shouldn’t at all (from what i observed the presence of unit’s bodies on the ground, houses, walls etc. have more performance impact than the presence of animated units still breathing).
I’m playing on Sony laptop, SVS13, with a 2,6ghz core i5 processor, nVidia 640M LE gpu and 8gb RAM. I’ve set the nvidia control panel so that the discrete gpu is used at all times (and i added a specific setting for aow3.exe to be sure). My drivers are not up to date but i prefer keeping this version unless it’s really necessary (i have had bad experience previously with nvidia drivers not recognizing my laptop’s screen, even on stable builds so ..)
The in game settings i use are :
Fullscreen
1366×768 (native is 1600×900)
60hz
Vertical Sync : Off
Texture : High
Shadow : Off
SSAO : Off
No Anti Aliasing, No Soft Particles, No Bloom and No Reflections.
You’ll find enclosed my dxdiag.txt.