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Home › Forums › Modding and Map Making › [MOD] Decodence – Map-Editor Content and Leader Customizations
This topic contains 296 replies, has 32 voices, and was last updated by Charlatan 6 years, 3 months ago.
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September 16, 2015 at 05:22 #229069
Decodence – Map-Editor Content and Leader Customizations
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Notice: For your optional Decision, the RMG Integration has been split from Decodence and will be a separate mod, a patch if you so wish.
==================================================================Decodence – Base Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=520692430Decodence – RMG Integration Patch
(coming soon)Oi, I’m making a bunch of new Decorations for my Campaign and wanted to share them with everyone:
= Possible Upcoming Content =
- Old Spirit Shrines (Shrines)
Pilot Glasses (Accessoire)
More Slimy Tombles Tomb
A new Prison (Treasure Site)
More colored glows.
= Features =
=> Almost all textures are vanilla, to keep the impact to a minimum.
=> Many of the props slightly adjust to small sculpting and slopes= Content =
=> A collection of Props and Decorations, including Walls, Bloodstains, Hexes, Campsites, Architecture and more
=> “Unpassable” Terrain Tab: All Mountains, Water and Lava are now available as blocked terrain no unit can pass, without the Fog Effect of the regular Unpassable Mountain.
=> New Terrain: “Tundra” Theme, “Autumn” Theme and the Shadowrealm Theme & Map Layer
=> New Treasure Sites for the Editor
=> A Collection of new Leader Customizations, including Eyes, Skin Decorations, Tatoos, Hair, Haircolor and even Outfits
= Showcase: Editor Upgrades =
All the Showcase Pictures are now on the Steam Page:
http://steamcommunity.com/sharedfiles/filedetails/?id=520692430September 16, 2015 at 05:28 #229070Current Plan:
– Wall Pieces still need minor repositioning
– Hexes partially have bad resolution, gonna look into it– Seam Textures coming next
September 16, 2015 at 05:51 #229071Beautiful!
September 16, 2015 at 07:04 #229078Awesome! I am looking forward to all your future creations already 🙂
September 16, 2015 at 07:50 #229083Dude, you’re creating a nice basic resources mod that every map maker is gonna want to use. Compare it to a body mod in skyrim for broadness of application.
RIP short load order is you’re going to get more of these ideas. there’s plenty custom maps gonna need this.
BTW, mind if we ask you some questions after some time? In a distant future, we’re going to craft a Valley of Wonders map for our campaign, and we’re gonna need those tower ruins..(or at least, BBB is, since he’s the crafter here)
September 16, 2015 at 09:14 #229102These are amazing!!
September 16, 2015 at 10:17 #229126@gloweye
Sure, but if you are going to make a map actually of the Valley of Wonders we know from the old games, I’ll gladly make a unique model for that. Actually… this gives me an idea….RIP short load order is you’re going to get more of these ideas. there’s plenty custom maps gonna need this.
I will use ingame textures as much as possible. As for vertices… these have much smaller impact fortunately.
@everyone
Thanks ^^ But credit also goes to the previous AOW1 and AOW2 decoration collections, they gave me the idea to start with this.The only reason this isn’t already open to try is because I may have to swap IDs around and that would interfere with mapping progress.
September 16, 2015 at 11:16 #229138Sure, but if you are going to make a map actually of the Valley of Wonders we know from the old games, I’ll gladly make a unique model for that. Actually… this gives me an idea….
Yes, we will be needing something like this one day.
September 16, 2015 at 14:19 #229195Looking good!
September 18, 2015 at 18:07 #229647So far so very good! These are epic!
I’m still on holiday so can’t check, Do we have any way of copying the effect of cloudy mountains and blocking movement with these walls?September 19, 2015 at 03:13 #229729Most adjustments necessary seem to work now, I’ll fix one last small thing then upload it, as the existing models seem fine for now.
So far so very good! These are epic!
I’m still on holiday so can’t check, Do we have any way of copying the effect of cloudy mountains and blocking movement with these walls?I didn’t look into it yet, but If anything I want to see if blocked movement can be done with a marker anyway, usable anywhere.
September 19, 2015 at 04:19 #229733September 19, 2015 at 10:55 #229759Blood Update coming next: adding 9 decals for bloodstains / splatters on the ground.
September 19, 2015 at 14:08 #229787This preview image of the next bunch of additions should be of special interest for @gloweye and @bloodybattlebrain
September 19, 2015 at 16:23 #229804Thanks man! It’ll be a while before we need it in our maps though :/. We’re not going that fast yet. (First version should be there this weekend if all goes according to plan – that’s 3 levels for the Cult of Storms. Keepers should be another week before they’re finished.)
September 19, 2015 at 20:18 #229854Thanks man! It’ll be a while before we need it in our maps though :/. We’re not going that fast yet. (First version should be there this weekend if all goes according to plan – that’s 3 levels for the Cult of Storms. Keepers should be another week before they’re finished.)
No problem, lets see first what I can cook up 😉
I aim to implement what you need in a set of ancient elven ruin pieces. While I think these should be available to everyone, maybe for the VoW I will make a special compositionthat can’t be made with the normal parts.
@ Everyone
The Bloodstain decorations work and TRY to fit your use of sculpting and slopes (like beaches) but they still clip a lot. I think I have a solution soon.
September 20, 2015 at 09:31 #229969Wow blood is a great idea! Something I never even thought about too. Great work dude!
September 20, 2015 at 17:18 #230020September 20, 2015 at 21:45 #230202😀
September 21, 2015 at 00:17 #230211Great work dude.
September 21, 2015 at 11:08 #230615Part 2 has a special treat for you two. 😉
September 21, 2015 at 11:13 #230616EPIC! O_O
September 21, 2015 at 11:29 #230619Wow, amazing.
I never thought that such cool things would be done in such a short time with the modding tools.
September 21, 2015 at 12:14 #230624September 21, 2015 at 16:57 #230659September 21, 2015 at 19:28 #230703Camping Set is now finished and uploading to the Steam Workshop:
Awesome!!! I love that!
Oh man.. we really need to implement movement blocking. Its so needed for this type of thing.
September 21, 2015 at 19:48 #230712Beautiful work here.
September 22, 2015 at 16:36 #230867By popular demand (and my own) I am looking into Unpassable Terrain that is not a huge foggy mountain.
I succeeded in adding them and they work ingame, but it ended up complicated.
Just making an Unpassable Marker you can put anywhere seemingly won’t work. What I did is copy each terrain and modify it. Meaning, this would clutter the Editor Tabs with a copy of every single terrain as unpassable variant.
Once my troubles with terrain themes are solved, I may be able to make a new “Unpassable” tab containing them instead, which would be way better. Tombles kindly offered to help in the other post, so hopes are high :>
September 23, 2015 at 15:51 #231072Decodence is now updating with an “Unpassable” Theme Tab among the Terrain. This includes every type of Mountain and Lava and Water.
The new unpassable tiles do not have the heavy fog effect the normal Unpassable Mountains produce.
I know people wanted flexible blocked Terrain but it doesnt seem doable without delving deeper into game logic, deeper than a decoration/editor upgrade should. (Which in no way means I won’t try and do that anyway :p)
September 26, 2015 at 21:17 #231957 -
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