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Home › Forums › Modding and Map Making › [MOD] Decodence – Map-Editor Content and Leader Customizations
This topic contains 296 replies, has 32 voices, and was last updated by Charlatan 6 years, 4 months ago.
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October 24, 2015 at 16:06 #235723
Cool as always! But a stone hammer looks weird, it seems like a very brittle structure.
Had exactly the same thought, the head looks too heavy to be supported by a thin shaft.
Flipping would fix it.The architecture is superb!
October 24, 2015 at 20:11 #235741October 24, 2015 at 20:45 #235751Just wow ~
October 25, 2015 at 00:00 #235770Outstanding Requests:
I am quite sure I missed/forgot some requests and/or future plans. I will list those I remember, please re-post requests if I missed any :>
=> Old Spirit Shrines (Shrines)
=> Circus Tent (Recruitment Site)
=> Pilot Glasses (Accessoire)
=> More Slimy Tombles Tomb
=> Vengeance Update Part 2 (Treasure Sites)
=> Dreadnaught Foundry (Treasure Site)
=> A new Prison (Treasure Site)October 25, 2015 at 11:49 #235807You fogort the whole
=> All models needed for a fullf ledged Lizardmen Race with Frog mounted riders and turtle mounted siege weaponry
😛October 25, 2015 at 12:03 #235809The new prison could also be a recruitment site with all kinds of bad-asses.
October 25, 2015 at 12:15 #235810All models needed for a fullf ledged Lizardmen Race with Frog mounted riders and turtle mounted siege weaponry
Thariorn, You really think this is how to model buildings? It is not easy, I will say from my own experience, there are problems with the animation of these creatures!
p. s. For example: frog should move through the jumping – no one creature of the game does not have a similar animation!
p. s. Translation difficulties: лягушка должна передвигаться прыжками – ни одно из существ игры не имеет пока схожей анимации!
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October 25, 2015 at 12:36 #235815I always liked the Crystal Mine from Unofficial Patch for AoW2. It was basically a gold mine but with blue crystals instead of gold and it gave +20 gold. Or a mythril mine would be cool as well, basically an alternative to the Ziggurat.
October 25, 2015 at 13:21 #235825I always liked the Crystal Mine from Unofficial Patch for AoW2. It was basically a gold mine but with blue crystals instead of gold and it gave +20 gold. Or a mythril mine would be cool as well, basically an alternative to the Ziggurat.
I had plans to make a couple new mine types down the road but I likely wouldn’t be doing much to them visually.
-Iron mine: gives half production half gold of normal mine output
-Gem mine: half gold half mana
-Coal mine: +5 productionOctober 25, 2015 at 13:26 #235826I loved the Mithril mine and adamentium mine in Master of Magic that gave you a special attack or defense bonus for units produced in the nearest city.
October 25, 2015 at 13:59 #235827p. s. For example: frog should move through the jumping – no one creature of the game does not have a similar animation!
Unfortunately that is indeed a problem there :/
Most Lizardman IMO could be done by taking Tigran Prowler Animations – the hunch-back stance, the tail, it should work fine.
Alas, I did not (yet?) delve into humanoid rigged units, only simpler things atm like machines.
I always liked the Crystal Mine from Unofficial Patch for AoW2
-Iron mine: gives half production half gold of normal mine output
-Gem mine: half gold half mana
-Coal mine: +5 productionHey I really like the idea of making different mines, It may be problematic because it is animated (doubt we have the rig) but I can surely improvise something
October 25, 2015 at 14:30 #235840Most Lizardman IMO could be done by taking Tigran Prowler Animations – the hunch-back stance, the tail, it should work fine.
Comrade Charlatan, You are doing a great job! I also think to go the same way (to use separate elements from current races of nagas, draconians and tigrans! And yet I too still trying to work with only the machines! 🙂
October 25, 2015 at 14:42 #235842The next update of Decodence will focus on actual Landscape! Among other things, there will be a waterfall.
Comrade Charlatan, You are doing a great job!
Thanks, I actually think you will get your beloved Lizardmen someday 😉 People just have to work together.
October 25, 2015 at 14:55 #235843People just have to work together.
Thank You for the golden words !!!!!
October 25, 2015 at 15:32 #235845I loved the Mithril mine and adamentium mine in Master of Magic that gave you a special attack or defense bonus for units produced in the nearest city.
And it’s fully possible in AoW3 with its amazing MCU system!
October 25, 2015 at 16:02 #235847There’s actually an unused mithril Variant of the Goldmine ingame already, but not used.
October 25, 2015 at 17:33 #235855Decodence will soon receive another update!
Here’s a preview:
Yes there are waterfalls on Volcanic and Arctic Mountains there and they will stay that way! Don’t you dare bring logic into it, @taykor, you little scamp 😉
October 25, 2015 at 20:15 #235881Lava Fall on volcanic? Just a weird idea.
Looks great BTW.
October 25, 2015 at 20:39 #235892Wow.
I take it the rocky archway does NOT count as mountain terrain?
Or are those archways decorations?
October 25, 2015 at 20:56 #235897Gloweye
Member
Lava Fall on volcanic? Just a weird idea.
Good point!
I take it the rocky archway does NOT count as mountain terrain?
They are Decorations, but they are made to blend in with two Round Mountains, one at each end.
In fact you should put a Round Mountain “under” it’s ends, because one of them tells the Rock Arc which terrain theme to use!
If Decorations could have preferences, I’d make the fresh water fountain hated for goblins right away 😛
October 25, 2015 at 21:36 #235901Yes there are waterfalls on Volcanic and Arctic Mountains there and they will stay that way! Don’t you dare bring logic into it, @taykor, you little scamp
Well, I’ll do it anyway! 😛
Why should all water be evaporated/frozen in Volcanic/Arctic terrains? It’s much harder to freeze running water, by the way. So I’m actually fine with these. =)
Excellent work, by the way!
And yes, you can sligthly vary colours of shaders/textures (?) for waterfalls depending on a terrain type. If you want.October 25, 2015 at 22:02 #235903October 25, 2015 at 22:15 #235905By the way, Charlatan, are you interested in making blighted/dirty/bloody rivers? I don’t know if possible to mod, but a lot of people showed interest before. Clean rivers in the heart of blighted land seems strange
October 25, 2015 at 22:20 #235906Decodence for now has an experimental update making it fully compatible with the RMG !
However.
New themes do not have a Slider Option in the RMG Advanced Options. They are automatically given maximum priority.
To get well balanced maps just set all Terrain Theme Sliders (Temperate, Tropical, Arctic, Volcanic, Blighted) to maximum in the Advanced Settings.
By the way, Charlatan, are you interested in making blighted/dirty/bloody rivers? I don’t know if possible to mod, but a lot of people showed interest before. Clean rivers in the heart of blighted land seems strange
There are rivers? Ah, the shallow water? Hm…. could be tricky, but worth a look !
October 26, 2015 at 09:52 #235928What are the problems with the tactical combat? I wanted to try the new version in RMG but got scared reading that
October 26, 2015 at 12:27 #235932Teehon, its mostly just no graphics, check the screenshot in the thread, really.
October 26, 2015 at 13:26 #235934Teehon, its mostly just no graphics, check the screenshot in the thread, really.
Didn’t find any screenshots… What do you mean?
October 26, 2015 at 13:47 #235937What do you mean?
It’s just that there are no tactical combat map TEXTURES for Charlatan’s new biomes/terrain themes/climates/we so any tactical combat map which would feature its terrain (think about fighting a gold mine in the artic and its combat map should be all snowy etc.) shows up in a blank proo of concept way where any terrain texture is missing.
They still appear to be fully functional, as structure relevance (e.g. the little tens, cart racks etc. of the gold mine) still exists on the map.
October 26, 2015 at 14:03 #235938What are the problems with the tactical combat? I wanted to try the new version in RMG but got scared reading that
No need to be scared, the problem is clearly just visual. The lack of Screenshots was my fault, here we go:
By the way, Charlatan, are you interested in making blighted/dirty/bloody rivers? I don’t know if possible to mod, but a lot of people showed interest before. Clean rivers in the heart of blighted land seems strange
I’ve got colored “rivers” (shallow water) now, but there is zero blend between two different colors, so using multiple colors in one body of water would be a bad idea. I may find a solution.
It’s just that there are no tactical combat map TEXTURES for Charlatan’s new biomes/terrain themes/climates/we so any tactical combat map which would feature its terrain (think about fighting a gold mine in the artic and its combat map should be all snowy etc.) shows up in a blank proo of concept way where any terrain texture is missing.
That is exactly the problem, and up to now I saw no chance to get them working. Made a new topic for that, however.
October 26, 2015 at 14:34 #235940Man, that really is a shame… I hope Triumph will be willing to cooperate on this one. I mean, additional themes would be a big thing if fully implemented.
I’ve got colored “rivers” (shallow water) now, but there is zero blend between two different colors, so using multiple colors in one body of water would be a bad idea. I may find a solution.
Is there a way to connect them to surrounding terrain, for example green shallow water only if inside blighted?
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