Work-in-Progress and Known Issues

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Home Forums Update v1.5 – Open Beta Work-in-Progress and Known Issues

This topic contains 16 replies, has 11 voices, and was last updated by  Narvek 5 years, 10 months ago.

Viewing 17 posts - 1 through 17 (of 17 total)
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  • #165361

    SikBok
    Keymaster

    This is a list of things we are still working on. There’s no need to report issues relating to this and we hope to have these ready for you soon.

    Check these Mac and Linux topics for platform specific issues.

    Work-in-Progress

    • We are still working on the final non-English text, so non-English text might be incorrect or absent. Please test the English version – if you are able – until we’ve completed on the different language versions.

    Known Issues

    • A rare issue can cause a vassal to break allegiance with you for no apparent reason
    #168255

    Shaithias
    Member

    I had an elf sorcerer Aye Nera Spawn with victory Rush, the orc racial.
    I included the save, and the autosave of the turn before the save.

    #168258

    Kaiosama TLJ
    Member

    I had an elf sorcerer Aye Nera Spawn with victory Rush, the orc racial.<br>
    I included the save, and the autosave of the turn before the save.

    Heroes now have unique abilities to them, and that’s by design apparently.

    I’ve got a Goblin Theocrat that have Throw Curse, and I’ve also got an Goblin Archdrud that have Poison Spit without an item. And some Heroes start with extra 5 points instead of a unique skill.

    #168333

    Gloweye
    Member

    And some Heroes start with extra 5 points instead of a unique skill.

    This shouldn’t be….

    #168649

    Shaithias
    Member

    Well, the same game now crashes hardcore at the end of game.

    #168945

    Tombles
    Keymaster

    Added the following known issues:

    • If you host a PBEM game, and choose a slot other than the first one, you will not be able to start a game
    • If an AI has decided to play in “Good” mode, it will be behave in a suboptimal way sometimes, and be very passive.
    • If you have a “An item Has Arrived” event, and the recieving unit is killed before the event is clicked on, the game will crash
    #169076

    ruzenqures
    Member

    After some time you dont get any more different heroes to join?

    #169089

    Tombles
    Keymaster

    Did you hit the hero limit? By default, after you get a certian number of heroes, no new ones will join. I think by default, you get 5 heroes (not including your leader).

    #169249

    ruzenqures
    Member

    Let me clearfy. I have 2 heroes and the third one is waiting for me to recruit/hire but I cant ask for different kind of heroes anymore. I pressed that button… I think 2-3 times before before hiring second one. After second one, Its greyed out. So do I have to buy the third to get new type of heroes? Is that ment to be? I can send the save file If that necessery.

    #169298

    Thariorn
    Member

    o do I have to buy the third to get new type of heroes? Is that ment to be?

    IIRC that’s intendent, at least for now.

    You get 2 hero-rerolls, after that you’ll have to live with what’s offered to you (or decline thrice and wait for something better suited).

    #170710

    syntax_vi
    Member

    If you have a “An item Has Arrived” event, and the recieving unit is killed before the event is clicked on, the game will crash

    – Does this count for the AI as well? I’ve had the game crash serveral times while the AI is in a fight against another AI.

    #171174

    Tombles
    Keymaster

    All known issues are fixed, and a new one has been added:

    • A rare issue can cause a vassal to break allegiance with you for no apparent reason

    - Does this count for the AI as well? I’ve had the game crash serveral times while the AI is in a fight against another AI.

    I’m not sure… If you’re in doubt, then feel free to send saves and DMP files to us:

    savegames@triumphstudios.com

    #173523

    Brandon_354
    Member

    I’m assuming the issue is in the beta since i didn’t notice it before

    If an enemy enters my domain and applies the morale penalty then for the rest of the game that city will have the penalty even once the unit is long gone. This has happened in multiple cities of mine and I’ve even had units with true sight search the area and there were no invisible units. It only seems to be the enemy in domain penalty though as enemy at the gates goes away after the unit(s) leave.

    It has happened on multiple maps and is easy enough to reproduce (just let a bandit roam into your domain).

    #173526

    Brandon_354
    Member

    I would make a second edit to my post but the time has expired (sorry)

    I performed the test again and i found that you have to wait for the bandit to leave your domain on his own, killing it doesn’t make the bug occur.

    #173989

    Tombles
    Keymaster

    Thanks Brendon! We’ev found this bug ourselves, hopefully should be fixed in the next update 🙂

    #178550

    snapjawmp
    Member

    I honestly not sure where I am supposed to post this question, but I am shocked that nobody has mentioned the game just crashing during ending a turn or taking a city. I have had both, and now I cannot even continue my game because it crashes to the desktop after ending the turn (a multiplayer game). If I am the only person getting this then don’t worry about it, but it just seems strange. The taking the city crash I was talking about happened after a roaming neutral army took a city from an AI, then if I captured the city it would crash the game. I fixed it by waiting for the AI to retake the city first, then I took it and there was no issue again.

    I know you need the files and stuff, but it seems a bit complicated. But my save is the turn where it crashes when ending my turn and it tries to go to the next turn, so not sure if that can help. If you really need it because you have never heard about this error, I will find a way to get it to you.

    Thanks

    #180227

    Narvek
    Keymaster

    @snapjawmp Yes, please send the savegame from before the crash to savegames@triumphstudios.com so we can have a look. If you have multiple saves please send them all, thank you!

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