Athei

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  • in reply to: Dev Journal: The Frostling Army Core #138128

    Athei
    Member

    As we saw in the previous development journal Frostling blood has mixed with the enigmatic and feylike Frost Witches. This has changed some of them to better resist the cold and be larger in stature and stronger in power.

    So, male leaders/heroes are going to be slightly bigger Frostlings, but female leaders/heroes will be Frost Witches?

    ‘Cause that would be different and truly awesome!

    in reply to: Dev Journal: Don't Fear the Reaper #135448

    Athei
    Member

    Reaper looks awesome! But now I’m kinda mad we didn’t get Archangel for the Theocrat…

    in reply to: Patch v1.4 Known Issues, Bugs & Problems #129849

    Athei
    Member

    I’m sure he means the map structure called Dungeon, since he was saying that he was earning exclusively units(and gold, but it wasn’t mentioned) as rewards.

    I’m also mostly positive that the Manticore Riders have been as a result of True Resurrect that he had. If he checked, he would notice that he was gaining more than just the two offered Dungeon reward units.

    That being said… I have noticed that with Defender Strength at a higher setting, rewards are also increased in value, with Dungeons on Strongest setting almost always yielding two T3 units, rather than the default standard of two T2, with the occasional one T2 and one T3, and rare two T3 rewards. It’s possible they might be able to yield a T4 as a reward under the Strongest Defenders setting. I haven’t played too many games under that setup, and when I did, I can’t say that I challenged the Dungeons frequently guarded by 2-3 Manticore Riders and the rest a mix of 3-4 Phalanx and Warbreed units, all that often.

    Yea, dungeon as map structure, and it was most likely True Resurrect, and with Defender Strength Very Strong…

    I think so, if he complains about getting only units, and falling over the name not being what he expected.

    And it’s not strange how I don’t like getting only units (and gold…) for conquering it. While playing at Very Strong Defender Strength you fight against 3 manticore riders, 1 warbreed and 2 more units, and when you already have troops strong enough to win that fight you wont benefit much for clearing it (reward: 1 human knight, 1 draconian elder and ~400gp)…
    It would be much better if you “set free” one random hero that you can hire for free. That’s why I leave those structures alone, unless I benefit from slaughter pits (blood pits? mosh pits?)…

    And the T4 manticores, those are the guardians, right? Or did you get them after clearing?(could be my game settings…but wouldn’t know which one could affect this.)

    They were the guardians and I got one after clearing it, but I think it must be because of true ress…

    in reply to: Patch v1.4 Known Issues, Bugs & Problems #129625

    Athei
    Member

    intended, but I’ve never gotten a Tier 4 from a dungeon…sounds pretty OP. Or did you mean the guardians?

    Intended? I don’t like that… When I think about dungeons I think about D&D with loot and everything once you clear one. But nvm…

    And about the T4, I managed to get myself Manticore Riders a few times… Actually I just realized – there were some games I happen to acquire ‘true resurrect’, and when you autoresolve the battle Ai just loves to rise enemy units from the dead, so it must be how I got them in the first place, since they are immune to mind control… Either this or it is a bug…

    in reply to: Patch v1.4 Known Issues, Bugs & Problems #129586

    Athei
    Member

    I apologize in advance if this things are already mentioned here:

    1) Dungeon rewards (tested on 4 dungeons) always give me units as a reward. Units are tier 3-4 but I really need some items…

    2) Heroes use sword animation for lance, which looks rather silly.

    3) The game deleted (or something) my quicksave for some reason, I couldn’t load it but it was still there as a most recent save. And when I click ‘continue’ it tries to load and fails and brings me back to main menu…

    in reply to: Patch v1.4 Known Issues, Bugs & Problems #124208

    Athei
    Member

    To respond to Athei:

    You shouldn’t have to make any changes from default setup and be able to play the game. If you start a default random map and the roving patrols(remember roving patrols) are stronger than you and can invade your city/cities and defeat you themselves isn’t balance at all. That’s the only thing I have seen that’s wrong. It used to be balanced before, I just don’t know why that would have changed. I wanted a lot but because of the balance issue with them I had to turn them off. I tried manual and auto but same result. I tried squire and emperor and the same result. It should fluctuate with the level you play at.

    And as I said, I tweaked the game to make it as hard as you can get, and it’s still relatively easy (except when the Bone Dragon attacks, but that was the case before as well) so it should be much easier when you play on default strength…

    I suggest tweaking your strategy a bit, I myself like to turtle (except when playing campaign, than I play really aggressive) don’t let your city defenseless, if you are attacking wandering Scoundrels you should expect that some may have forest or swamp concealment (Assassins may have cave, swamp or blight concealment) so attack with two squads if you are not confident you can take them on with one, etc.

    Believe me the game is not that hard, and certainly not unplayable, you just have to find strategy that works for you 🙂

    in reply to: Patch v1.4 Known Issues, Bugs & Problems #123958

    Athei
    Member

    I don’t know if it’s just me but when playing a random map under any difficulty, I will see a wondering unit with it’s unit count stating like 2(I even verify by clicking on the unit). But when I attack it all of a sudden they have 6 units and they are tier 2,3,or 4 which is higher than mine.

    Those units have (something) concealment which makes them invisible on map… For instance Obsidian Wyvern have Wetlands, Cave and Blight concealment.

    It has become unplayable when having random wandering troops because the unit count is wrong and especially when the game just starts and you can’t match that force.

    You are exaggerating. If you don’t like hard starts I recommend setting “Starting units: Strong (or Battle)” and “Roaming units: Few”…

    Just for the record I start with “Starting units: Weak”, “Roaming units: Many” and “Defender Strength: Very Strong” (I like to struggle to victory I guess…), and I can tell you the game is very playable.

    in reply to: Development Journal: All about the Halflings #123277

    Athei
    Member

    Visually maybe, but the unit and name was imho inspired by Discworld indeed 🙂

    Now that I have read the unit description I realized that it is indeed inspired by Discworld guards 🙂

    but as Gloweye said:

    I think I know where the author of the book cover got its inspiration…

    It seams that visually both artists were inspired by Rembrandt…

    And btw I have just finished 1st mission of the halfling campaign, and I must say: Eagle Riders are GREAT!

    in reply to: Development Journal: All about the Halflings #122781

    Athei
    Member

    Awesome! Including references to Discworld (Nightwatch), Ringworld (Luck being inherited) and Monty Python!

    Actually I think inspiration for Nightwatch was from “The Night Watch” painting by Rembrandt 🙂 Because the musketeer hat, breastplate and all that…

    in reply to: Patch v1.4 Known Issues, Bugs & Problems #121101

    Athei
    Member

    Ok, I encountered one weird bug… When I quit AOW3 I noticed that my RAM was full, and when I opened Task Manager I saw a bunch of dllhosts, and when I say a bunch I mean over 1000 of them…

    I’m not 100% sure that it’s AOW3 that caused that, but after quitting AOW3 they started shutting down too, so I felt like I should post it here.

    BTW The game was running without problem, or I failed to notice anything different than usual…

    in reply to: Development Journal: Diplomacy Improvements (AI Surrender!) #120750

    Athei
    Member

    Thx Eric, that’s really great!

    Really looking forward to DLC now 😀


    Athei
    Member

    Might that have been because all the independents resulting in that player’s death declared war on me?

    Yup that’s the bug, and it’s most certainly because of the indies, Ai must be confused where to apply that -300 or -400 modifier because indies have no leader, so he just sticks it to you, even though you are not the one who declared war…


    Athei
    Member

    This is great Triumph! Keep up the good work!

    I have only 1 question though – what about random Declared war on their ally (-400) hate you get from Ai? Is that fixed as well or will your Ai allies still hate your guts after X number of turns?

    in reply to: Building – Market place ? #116653

    Athei
    Member

    As mentioned in this thread, it is not a good idea to add always-available gold-generation buildings because they are a must-build no matter what. There are other possibilities though, with buildings you can only build meeting requirements. I’m simply going to list all ideas from earlier in this thread (or variations on them) and what I thought of myself, that I think work:

    Market Place:

    Requirement: Connected with roads to at least one other city.
    Grants: +10 gold plus 1 per connected city you have open borders with, no gold earned for cities you cannot access by road without trespassing.

    Trade Center:

    Requirement: Connected with roads to at least three other cities, city is at least city size. Can only build one per four cities you own or have open borders with. Requires Market Place.
    Grants: +20 gold plus 2 per connected city you have open borders with, no gold earned for cities you cannot access by road without trespassing. +15% gold income.

    Goldsmith:

    Requirement: At least three gold mines within the domain of the city. City must be at least town size.
    Grants: Different amounts based on size:
    Town: +10 gold -5 production.
    City: +15 gold -5 production, +50 happyness
    Metropolis: +25 gold -10 production, +100 happyness.

    Trade Port:

    Requirement: Connected with roads to at least two inland cities, city is at least town size. Can only build one per two inland cities you own or have open borders with. Requires Harbor.
    Grants: +15 gold plus 1 per by sea accessible city you own or have open borders with that has a Harbor. Increased to 3 if the city has a Trade Port.

    That’s all for now. Might come back if I get any more ideas.

    As long as you can sell obsolete items in marketplace this gets +1 from me.

    in reply to: Building – Market place ? #116421

    Athei
    Member

    Why not make a combination of some ideas presented here?

    For example: You can only build market in cities that are connected to your capital by a road network. That way building roads will cost you in the beginning, but will pay of in time, and you will still have to fight and expand 🙂


    Athei
    Member

    I don’t think that I will ever set cap higher than 30, but this have +1 from me nonetheless.

    Who knows it might be fun…


    Athei
    Member

    This is one of the reasons for the tournament!

    Also, I am pretty sure that the single player aspect is getting dedicated attention, with a view towards making the longer “more extreme” games more interesting, and more fun.

    Really? In that case all is well 🙂


    Athei
    Member

    It’s not that too much attention is being directed to MP, but it’s that not enough attention is being directed to SP (none that I’m aware of) meaning Ai is too weak, and there is only 1 type of Ai.
    Now we don’t need Ai that cheats more (that just means that Ai is too stupid to do anything without cheats), but we need Ai that is making decisions similar to skilled human player, because not all of us have the time/patience to play MP, and I, for instance, like longer battles (100+ turns) and playing longer battles in MP is impossible…

    So

    1. We don’t want perfect balance, in MP or SP (who wants that should go and play PONG)
    2. We need AI based on some of the greatest AOW3 players (you guys have MP tournament right now, the winners should help devs in making the updated humanlike smart AI) 🙂

    in reply to: Racial happiness #101514

    Athei
    Member

    @goblincookie I must confess I like this much better than my own idea! Not only does it seems logical enough, it even seems deep and fun.

    in reply to: Racial happiness #101477

    Athei
    Member

    * Stay on-topic.

    I actually don’t see this as serious enough to give you a warning on this, but I will have a very thorough eye on your posts in the near future. I do not think your post added any value into this discussion, hence it is kind of provoking and unnecessary.

    Roger that!

    in reply to: Racial happiness #101407

    Athei
    Member

    @bouh Oh, c’mon man! I didn’t do anything for the sake of doing “good”, I just did what was easier atm for me. That is just tactic, not anything to make me a saint for…

    I let the guards flee so i can get free structure and so I can save my troops. Paying them to leave me alone would be a good deed, not leaving them to run. And I made sure to be at war with only one player at the time, so I constantly offered peace to other players every time they declared war against me. And i attacked them as soon as i finished with my previous prey…

    And I’m not sure what my troops did with the population of the cities they razed/migrated, but I expelled them from the cities, God know how many generations of their race lived before I came with my army… That is an evil dead in any case.

    And I’m curious how did I menage to convince the goblins that blighted terrain is better place for humans than for them 🙂

    in reply to: Racial happiness #101401

    Athei
    Member

    Two pics just to show how absurdly easy is to be pure good Hitler.

    All human cities

    9 cities migrated, 1 razed and still pure good...

    And troops from the migrated/razed cities still love me. Yay!

    in reply to: Development Update & Return of Development Journals #101361

    Athei
    Member

    That’s great news! Thank you for this Triumph!

    Now what can those -lings be… Tigranlings! I knew it!

    • This reply was modified 3 years, 9 months ago by  President.
    in reply to: Racial happiness #101350

    Athei
    Member

    Yes that is loosely correct, but even ancient greeks have a distinction between greeks and barbarians.

    Actually it’s not. Think Sparta and Athena. They fought one another until the Persians arrived, but then they united against Persian treat.

    Now think in game terms: ElfCity A (Good) and ElfCity B (Evil) fought until the OrkCity (Good) started occupying elven land. Then ElvenCities (Good and Evil) joined forces to drive out the invaders. Not ElfCity A and OrkCity (Good and Good) against the ElfCity B.

    P.S. Oh, and @goblincookie, thank you for your post #101344, that’s one GREAT post!

    in reply to: Racial happiness #101338

    Athei
    Member

    Someone that said that people are fine with you when you slaughter their nation called me an idiot. LOL.

    in reply to: Racial happiness #101334

    Athei
    Member

    @bouh Yeah, you just confirmed it. You have no idea what you are talking about. You are ether not reading what I write, or don’t understand english or whatever, but I have finished talking to you because all you say now is bullshit.

    You just said that polish and french were delighted that Hitler slaughtered them.

    Now kindly show yourself out, and may God have mercy on your soul…

    P.S. I saw your profile. You have 436 replays and 1 topic! Are you even playing the game anymore or are you just spamming the forums with the crap I see here on my topic? Actually, just go away, I feel my IQ dropping just writing replays to your posts…

    in reply to: Racial happiness #101322

    Athei
    Member

    @bouh Once again you are missing the point… And yes, I don’t believe in mechanic that makes no sense.

    And not only that it makes no sense but it’s not fun as well. How can it be fun if you are leading the nation composed of insensitive puppets to wage war against another country composed of puppets as well?

    When I started this topic I wanted a complex and deep racial relationship simulator, but now I gave up on that, and I just want things that make no sense to change. “When I hurt you, you hate me”, why is that so hard to understand?

    Lets go with nazi comparison again: When Hitler attacked Poland or France, do you think polish or french people liked him? Were they indifferent to his attack on their compatriots? No. They hated him! (And maybe all Germans as well, but I’m not sure of that, and it’s beside point…)

    That’s what I’m talking about, and that’s what makes no sense in the game, no matter what you say. If you oppress someone purposefully, and they don’t hate you for that, that’s nonsense, not just to me but to everybody (if you tell me it makes sense to you, you are lying).

    I’m almost always playing with all races, treating them all equally, but sometimes if I decide to genocide some race(s) I want them to hate me. Because that is normal, and it’s not racism if you hate someone who is trying to exterminate you and your race of the face of the earth.

    in reply to: Racial happiness #101293

    Athei
    Member

    Preceding episodes have been about racial relationships. This one is about good and evil. If you don’t like the game, don’t play it. But who are you to say this game must be changed to accomodate your tastes ?

    In some of my previous post I said I really like this game, but it’s unpolished, and that I won’t stop playing even if devs don’t like my idea. That’s cause I’m grown up.

    Now since I see you are confused let me tell you with simple words – I like how races can be equal, BUT I don’t like how easy they become equal (without players effort) and I don’t like how they are indifferent to everything. If I dedicate the game to destroy some race, and they don’t hate me, that’s fucking stupid.

    Suggestions here are either too complicated and counterintuitive (and therefore unwelcome) or contradictory to the game story, or both.

    How is “if you are nice to goblins they like you” complicated, counterintuitive or contradictory to the story? If I remember correctly (and I finished campaigns before devs had to dumb down the game because some players couldn’t finish the first mission of the elven campaign on easy, which means a long time ago now) in elven campaign there was one goblin theocrat who encouraged his people to rebel because they were mistreated. So as you can see it’s neather complicated, counterintuitive NOR CONTRADICTORY.

    @Kaiosama TLJ What Shadow Magic HD, what Wizards towers?! I’m unsure why you are frustrated… Ok, that’s a lie, I can see why you are frustrated but it has nothing to do with me or the things we are talking about, so kindly show yourself out. Shoo!

    I personally would like for there to be a politics type simulator that integrates into the game and tracks player actions, and also player position. It is known that when times are good and you are winning, you are happier, and when times get harder, tensions in communities start to show, racial or otherwise. Just look at any European country and observe the attitude shift following the recession. A particular case in point is Greece, and the Golden Dawn, now prominent because people are…well..desperate and unhappy.

    This could translate into the game even more so than it does now. Empire happiness is already there, but I think the effects could be more nuanced, and if you are losing several big battles, the morale effect could be graded according to the casualties suffered, e.g. if it was a big battle and the army that lost was mostly goblins, then everyone is unhappy because you lose, but Goblins are more so because they lost more.

    I can see that you understand what I (and some others) are talking about, at least I hope you do, and that makes me happy.

    Instead of telling you what I think may be fun, I will tell you what is not fun at all right now:
    All races are composed of retards. They must be since they are perfectly fine with someone hunting them down to the last man (ork, goblin, w/e). And since they are fine with that someone, they are fine with anybody, so… why are they fighting each other again?
    Why is anybody fighting one another if they are perfectly fine with any leader? “Elven court vs commonwealth?” Nope its RMG… “Not enough resources?” They can just go to any other leader, since they are fine with whoever, and if he happens to hate them and kill them because he is feeling racistic that day, that’s ok too, since they were retarded anyway… “Because one leader told them to fight and kill, other leader’s people because of meh?”

    That’s the way I feel about the races in AoW3. It’s not problem the number of racial units, or the difference between human bard or elven bard, the problem is that if you kill 100 elves, 101th elf will still gladly join you, not hating you one bit even if those 100 elves were his friends and family.

    That’s the problem, it’s stupid and it’s not fun at all. And I’m astonished how some people say that it’s fine the way it is or how it makes sense…

    a) I think things already make sense. As far as I can tell, people are sometimes unhappy because it’s not the sense they’d like to be, which is different from being nonsense.

    Please read my post carefully, and tell me how it’s not nonsense…

    in reply to: Racial happiness #101269

    Athei
    Member

    I mean, right now you can be Pure Good Hitler (human for instance), and all races will love you!
    You can bring all races, except humans, to extinction and all you have to do is to spare some fleeing indies, accept some peace offers and found some (human) cities and you will be pure good?
    All nonhuman towns will be razed or migrated and they will still love you and believe in you and open their city gates to you when you offer them peace even though they know that you have a reputation of razing nonhuman cities?
    NO WAY IN HELL!

    This is a fact. As GoblinCookie said to be good is a no-brainer. In my every game I have 1000+ good points, and it’s quite stupid cause I don’t play like saint.

    You are naive, or just want to have your little utopia without actually having to do anything to obtain it.

    Whichever it is don’t matter much. You do not have facts. I’m using logic to explain to you why some normal things happen, and you talk about some “middle age monkeys” crap. If you don’t like the current state of the world and you run from it to AoW3 you missed the game. Go play with something with ponies.

    in reply to: Racial happiness #101258

    Athei
    Member

    @bouh That’s just the way it is.

    In our modern “civilized” society if you are white human, and you catch a black human stealing, and accuse him of that, other black humans will accuse you of racism, in spite of all the evidence you may have. Not to mention other nations…

    And we are all humans!

    Only time when elf is going to like dwarf more instead of the other elf is if that particular elf and dwarf grew up together, or if they robbed the bank together or something. And they are just one elf and one dwarf – so it’s literally impossible for the elven city to like dwarven city more than some other elven city.

    And there are no good or evil cities. That’s far more unrealistic than anything I may suggest… Every city is neutral, with good and evil inhabitants, and when you conquer the city you banish the evil ones (if you are good leader) or kill, enslave the good ones (if you are evil). And then that city may be considered “good” or “evil” but majority of the people that live there will still be neutral.

    I understand that you want all races to be equal, and that’s admirable, but it should not be such an easy thing to achieve that you can do it without trying.

    It may not be what you want, but believe me it cannot be worse than it’s now, things right now are really ridiculous…

    I mean, right now you can be Pure Good Hitler (human for instance), and all races will love you!
    You can bring all races, except humans, to extinction and all you have to do is to spare some fleeing indies, accept some peace offers and found some (human) cities and you will be pure good?
    All nonhuman towns will be razed or migrated and they will still love you and believe in you and open their city gates to you when you offer them peace even though they know that you have a reputation of razing nonhuman cities?
    NO WAY IN HELL!

Viewing 30 posts - 31 through 60 (of 109 total)