Ayenara

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Viewing 30 posts - 1 through 30 (of 141 total)
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  • in reply to: (Possible) new tournament #213758

    Ayenara
    Member

    Unknown250, I am supposed to play you next. Is there any way for me to contact you directly? I have steam if you’re using that. http://steamcommunity.com/profiles/76561198031669297

    in reply to: (Possible) new tournament #204761

    Ayenara
    Member

    The games are definitely taking longer now than they used to. It’s not only the map size, but changes in the game, like new and stronger roaming independent units.

    I think with the current map settings can be expected that most games go 40+ turns.

    Let us know how the testing goes, I haven’t played any small maps recently.

    in reply to: (Possible) new tournament #204067

    Ayenara
    Member

    I think I may have a solution to this. Each group to have 5 people, but still the top 2 go through.

    That puts an extra 8 people in the tournament, but still gets us down to 16,8,4,2.

    This sounds like a brilliant idea.


    Ayenara
    Member

    Wow your signature is annoying Epaminondas. What’s the context?

    in reply to: (Possible) new tournament #203829

    Ayenara
    Member

    I’m not sure I understand.

    I’m thinking that with the last 16, if you don’t show up then it is indeed an auto loss, but with the first 32, there’s more leeway incase of real life issues.

    Well, in the groupstages, that should be the most drop-outs. If someone doesn’t show up, he should just lose his matches.

    We could have 5 or 6 player groups to fit all the players, with top 2 still only advancing.

    in reply to: Update v1.52 Patch Notes – Updated 9/6/2015 #203828

    Ayenara
    Member

    What is the SEA unit list now?

    Elephant, Blight Tusk Boar, Bleak Warg, Dire Bear, Gryphon, Dire Panther?

    Yes, I think so. I believe it’s set up so that the Dire Bear is much rarer than the other things.

    Oh I think I forgot Polar Bear.

    Is there a higher chance for the Gryphon to be summoned? What are the percentages? I just had a game where like every other summon was a Gryphon. Then again, the game before I had maybe only one.

    in reply to: (Possible) new tournament #203801

    Ayenara
    Member

    “I look like my avatar, whereas once upon a time I looked like this.” BBB, LOL

    I know I had a second-hand look at the troubles you had last tourney, and I really appreciate the work you put into managing these tournaments.

    How about we still have 8 groups? It should be up to the players to get their matches played, and if they haven’t showed up they get auto-loss. And no need to look for replacements. No replacements after tournaments starts. This shouldn’t be any extra work for you and everyone still gets to play.

    in reply to: Update v1.52 Patch Notes – Updated 9/6/2015 #203796

    Ayenara
    Member

    What is the SEA unit list now?

    Elephant, Blight Tusk Boar, Bleak Warg, Dire Bear, Gryphon, Dire Panther?

    Yes, I think so. I believe it’s set up so that the Dire Bear is much rarer than the other things.

    Oh I think I forgot Polar Bear.

    in reply to: Update v1.52 Patch Notes – Updated 9/6/2015 #203791

    Ayenara
    Member

    I had some units come up to my throne city and ask to join for some money. That never happened to me before? Why do they do that?

    in reply to: Update v1.52 Patch Notes – Updated 9/6/2015 #203781

    Ayenara
    Member

    Anyways, to answer your question, we removed Wyverns from the Eldritch list because it overlapped with the Sorceror spell, we also wanted to put the new animals into the archdruid lineup. We felt that, basically, the fliers were the only really good thing about SEA, and even they weren’t that great combat wise compared to Phantasms, who are researched earlier by Sorcs. We decided having a small chance of getting a T3 bear would be a nice boost for the spell, would fit with how the other summon spells were set up, and would generally make the spell more attractive for people to cast.

    What is the SEA unit list now?

    Elephant, Blight Tusk Boar, Bleak Warg, Dire Bear, Gryphon, Dire Panther?

    in reply to: (Possible) new tournament #203769

    Ayenara
    Member

    and then have a dozen people not show up for their matches.

    Actually I can’t understand how limitting number of players solves this problem. If there were 32 most responsible players in the world, I’d understand. But there are just 32 players that were first who’d seen this topic.

    Btw, I didn’t participate in previous tournament, so I don’t really understand what’s bad if someone leaves earlier? Just count him technical defeat. I believe after second round most or nonresponsible players will have left tourney. Also I think responsible players would not be dissapointed if they go further for free in such case.

    Good points.

    BBB I think it’s unavoidable that some people will drop out in a tourney like this. But I’d rather see that everyone has a chance to play than exclude some because they don’t frequent this forum. It’s not that difficult to adjust later round if needed.

    in reply to: (Possible) new tournament #203630

    Ayenara
    Member

    Anyone that wants to practice, add me on steam: http://steamcommunity.com/profiles/76561198031669297

    Just send me a message and we can arrange something 🙂

    in reply to: (Possible) new tournament #203270

    Ayenara
    Member

    @ Ayenara:

    I really really really disliked the fact last tourny that new people would randomly join it in the middle of it because someone dropped out.

    That’s why it is “only” 32 players this time, with a healthy reserve, and also why I am getting the names down before we start, that way there is enough warning for people to plan their matches. Assuming we go ahead with June 5th, first stage lasts a month, that gives you, assuming you play just on weekends Friday night, Saturday day and night, Sunday day and night, each one of which is enough to get a game done.

    That gives you 5 slots each weekend, 4 weekends, makes 20 slots, for 3 games.

    I know Abed can knock out 3 games in a night lol.

    As I read you, you’re saying that it will still be possible for someone to go to, for example the round of 16, drop out, and have someone who has played 0 matches before in the tourney join in and play against players who had to play 3+ matches already in the groupstage.
    I can see it being ok with a reserve list during groupstages, and if someone doesn’t show up, someone can step in and play the matches in that group. But after a player has had some effect on the tournament, they shouldn’t be replaceable.

    in reply to: (Possible) new tournament #203262

    Ayenara
    Member

    I would prefer to play in 2m classic turns to avoid these issues.

    in reply to: (Possible) new tournament #203242

    Ayenara
    Member

    I really really really disliked the fact last tourny that new people would randomly join it in the middle of it because someone dropped out.

    in reply to: (Possible) new tournament #203241

    Ayenara
    Member

    Also, maybe we can include the people that signup and have no standins? If people drop out later in the tourney we can just adjust the pairings. After the third round (round of 8 as it is now) we could just have a round robin or something.

    in reply to: (Possible) new tournament #203237

    Ayenara
    Member

    I think there needs to be some explicit rules on how the top two from each group is determined.

    I think it’s a good idea to remove the split-stacking rule.

    How many quits is “repeatedly quit”? 2? 15? This needs to be clear.

    The disconnection rule during a tactical battle can lead to problems. There should be some words on how you determine what case it is (if it was closer to the beginning or end). Also if you start the battle over again sticking to original tactics shouldn’t be mandatory. Just play the battle over again.

    I don’t know if default map settings have underground or not.

    The reroll rule seems difficult to use in practice. I think it would be better to not have it.

    I like the proposal that you can’t play same race two games in a row.

    in reply to: School of Enchantment: How do I beat this? #202715

    Ayenara
    Member

    As others have already stated, you need to give a bit more info about the game. What races were available to you and what were your specializations? What heroes did you recruit?

    There is some solid advice in this thread. If you can’t win a straight up fight, try to split up the map and attack where your opponent is weak. Rogue is a very mobile class.

    in reply to: Goblins got Trolls. Why not go further? #202234

    Ayenara
    Member

    What is the Tigran Military Prophet upgrade? “Tigran Support units gain Invigorate.”

    What is Invigorate?

    in reply to: (Possible) new tournament #201817

    Ayenara
    Member

    What settings would the tournament run on?

    in reply to: First Megabattle! #132478

    Ayenara
    Member

    Yeah, better to be smart and fight another day.

    This super-lategame is really foreign to me, very exciting to read.

    in reply to: MP cost to Embark #130744

    Ayenara
    Member

    AFAIK, it has always cost 12 mp to embark.

    I’m not sure if there is any extra MP cost to disembark. Before the latest patch disembarking gave like half of your total MP minus the cost of the terrain you disembarked on. Right now you don’t gain any MP when disembarking but I don’t know the exact details.

    in reply to: Guides And Wiki's On The Web #129103

    Ayenara
    Member

    Ah yeah, “Strategy Central”. I just looked at the names and not the links, my bad.

    in reply to: Gryphon Riders #129101

    Ayenara
    Member

    These are exceptions to the rule. The proposal here would, I think, make high elf dreads the rule as people get past the mental block and realise how valuable armoured flying cavalry really is for dreadnoughts. High Elf dread is already an attractive option with unicorn riders and nonarmoured flying cavalry.

    At this stage, people are pushing for one change based on meeting a lore-based expectation (the rider is armoured so it should be armoured!) in exchange for sacrificing the lore in two other, IMO more significant areas (making elves one of the best and arguably THE best dreadnought race, making a flying unit be slower than heavily armoured ground cavalry in tactical combat). From a lore and realism perspective, I think this is a significant net loss.

    There is two parts to this whole Gryphon Rider debate. First is the lore issue, if it fits the model etc. Besides what has already been said, I think that the fact of how this thread started and the initial response suggests that many people think that it would be natural for it to have Armored, and it’s simply a oversight that it doesn’t, something they forgot to add.

    Looking at the pre-GR races, they all follow the same pattern of either having almost all of their units Armored, or not. The Irregular is never Armored, and out of the Support units, only the Dwarf is Armored. Right now High Elves are the only race where this doesn’t hold true, as their Infantry, Pikemen, and t2 Cavalry are all Armored, but for some reason the t3 unit lacks it. And this I think plays a part to why it would be easy to assume that the Gryphon Rider would be Armored.

    Halflings don’t follow this model since their Infantry and t2 Cavalry are Armored, while the Pikeman (Farmer) and t3 Cavalry are not. But it makes sense, as I can imagine Farmers don’t usually have much armore lying around, and eagle riders want to be fast and avoid things that drag them down.

    If Gryphon Riders were given the Armored trait, I do not think that the common player would find it odd.

    The second part is about the strength of the change. What most people here forget is that in 95% of cases this is a straight up nerf. Being Armored makes the Gryphon Rider subject to Armor Piercing, take extra damage from Rain of Poison Blades, and becomes a potential target for Rust Strike. Maybe someone thinks this is an unecessary nerf to a race that’s already been recieving nerfs in every patch?

    In two cases the Gryphon Rider can become stronger than before. First there is the Enchanted Armory. It requires finding and clearing a Crystal Tree, and probably found a city there, and grow and build that city so it can produce Enchanted Armor Gryphon Riders which give +2 Defense and +1 Resistance.

    I’d guess that in a normal game, if you have some luck and maybe rush some things, this could be done by turn 40. Maybe some of you will argue that it could be done faster, and it probably could, but it could also be done a lot slower if the Crystal Tree is in an unfavourable position, or simply not there. Or perhaps you’re too busy doing other stuff like fighting opponents, conquering cities and dwellings, or claiming Seals of Power.

    By that time in the game the extra +2/+1 on Gryphon Riders from one city is going to have a minor difference, if any at all. And theres still be plenty of ways for the opponent to fight and win. He can even take that city for himself! Meanwhile the guy who started building those Gryphon Riders will think he’s smart and feel good about himself, and maybe they will aid him in his victory. But it won’t be the +2/+1 on a couple of Gryphon Riders that would’ve made the difference. He could in like 99.9% of the cases have been building regular Gryphon Riders and it would have worked out the same (consider this is around turn 40+). Or maybe it would have been better to build some other unit with the Enchanted Armor.

    The other case is when the GR is in the hands of a Dreadnought. This doesn’t necessarily mean that his starting race is High Elf, as he could have found some elf city on the way. However one argument was that none of the other races would be comparable to High Elf if this change was implemented.

    I understand the power of flying t3s, check my third game in the summer tournament finals if you want to. So I understand where you are coming from. But you fail to see all the other benefits that the other races have. Benefits that you miss out on by playing High Elf. And the weaknesess you have by playing High Elf. There are so many things to bring up here that I don’t really know where to start.

    Also it’s quite abstract, since in what context are we talking about here? Single player, casual MP, or competetive games? Because if you look at the casual MP being played at the moment, I think High Elf Dreadnought is very rare. Dwarf, Human and Goblin are the most commonly seen Dreadnought in my games. And I doubt that Armored GR will do much to change this order. Fundamentally Dwarf and Human are still the ones who have Healing Supports, and Goblins have cheap Musketeers with Wetlands Foraging. And these are just some of the reasons why those three are nice races to play with Dreadnought. I think it would be a good thing if this would make High Elf Dreadnought a bit more popular.

    Around turn 20, if you have a good start, you could be training GR with +1 defense and 10% cheaper than before. This would save you 14 gold and 3 mana every time you produce a GR. And this is all pretty nice and all, and again you’ll probably feel good about getting your strategy working. But again this change is so minor won’t make much of a difference.

    Now I realize the power of a change is difficult to argue about since we cannot really bring any evidence to it. I guess we could play a game with Dreadbought and make a note of everytime the change would make a difference. Or make some calculations: let’s say you build 3 GR, that’s like one extra t1 unit you’d have the resources to build (or if you build 10 GR, you have money to build an 11th). On the other hand I can’t remember the last time I built 10 GR in a game. The defense might be difficult to predict though, but it’s still only 1, which you could get from a medal, or the WL Command.

    What about when you get lucky and get to build a city, as a Dreadnought, near both a Crystal Tree and a Spring of Life? Then you’re lucky sure, but what about the rest of the game? What is your opponent doing? Maybe they have some Altar of Bound Souls and Blood Altar, Phasing, Stunning, Draconian Apprentices? Or maybe all your neighbors decided to attack you at the same time? Maybe at start you had hated terrain all around you and all the cities were hostile? Maybe you bought a t3 from an Inn and lost it in the first battle you fought?

    Generally the further into the game something is, the less of an impact it will have. And later into the game, bigger and bigger things are needed to change the game. Gryphon Riders are just flying cavalry with physical damage. They don’t have any breath attacks or other powerful abilities, multiple immunities or other extravagant defenses, or a powerful long-range attack. They’re just late-game grunts, and weak to many things.

    In any case, I’m not sure how much more this particular part of the argument can be argued without showing some examples from games. Right now the strength part of the debate is based too much on feelings and hypothesis.

    Despite the rest of the arguments, can we agree on one thing? That it’s fun with synergies in this game? I feel that even though this is a minor change, it would be fun in the few cases where it might be relevant.

    in reply to: First Megabattle! #128931

    Ayenara
    Member

    BBB is this the game you are uploading to youtube?

    in reply to: Gryphon Riders #128911

    Ayenara
    Member

    As I said before, I’ve already tried playing High Elf Dreadnought thinking that the GR had Armored, and I didn’t find the combo very good. Granted this was mostly in 1v1, but also in some FFAs. But speaking from experience, I don’t think this will change much.

    And so what if HE/Dread becomes an interesting choice? It won’t be the default race for Dread, and it won’t dominate the other races. There are so many other things to consider than whether the racial t3 is Armored or not. Other races have some really nice things going for them that people are already using to play good Dread with.

    I’m not very well versed in the nuances of AoW3 lore, but there are already many very strong combos that I think are probably not the most perfect fits lore-wise. Also, I can imagine some renegade High Elves, tired of all the tree-hugging and nature worship, instead decided to be good engineers with all their knowledge and magic. Or alternatively, they could justify using the reasources of the land by claiming a higher purpose. They could also have the philosophy of making sure the things they love were used and not forgotten. I see many ways for this to make some sense lorewise. But the most important aspect is probably that Elves are pretty smart (I think you learn a thing or two in the time you have from being immortal), and you have to be pretty smart to build advanced machinery.

    in reply to: First Megabattle! #128909

    Ayenara
    Member

    Ericridge you must let us know how/when it ends!

    in reply to: First Megabattle! #128866

    Ayenara
    Member

    Empire Building is when everybody starts with a settler and there’s no independent cities on the map. It’s one of the different game types you can choose early on. One of the others is Battle where you have larger starting armies and cities.

    Inspired by this, I just started an xl-map against 7 emperor (I think? is there any way to check after you start?) AI, continents, default settings. 20 turns in it’s looking pretty good for my Dwarf/Rogue as Fai Dural just surrendered to me.

    in reply to: First Megabattle! #128858

    Ayenara
    Member

    BTW, this is a XL-map right? Continents? Was it Empire-building?

    in reply to: First Megabattle! #128855

    Ayenara
    Member

    What is the reward for Centurion?

    How many hours in is this game?

    I can understand the delayed Juggernauts given what you’ve described. Seems pretty smart to go for The Great Mobilization in a game like this. Do you have any Repair Machine Builders?

    It’s clear that it’s a very different game compared to the fast-paced MP games I’m used to (even the larger FFA games are usually over before turn 75).

Viewing 30 posts - 1 through 30 (of 141 total)