Forum Replies Created
I’ve been away from AoW 3 for quite some time (and just gaming in general to be honest) but for what it’s worth here are a few of my thoughts.
-I’d like to see a minotaur race, I’m not sure how exactly this fits into AoW Lore (if at all) but it could be an interesting alternative race to explore.
-Naval combat is outright abysmal in AoW 3 so any kind of improvement here is welcomed. Also there is almost no reward or encouragement for having a city near or on the sea for this same reason.
-On maps with underground give maybe a skill or the ability to burrow from above ground to make more entrances (or vice versa) This could add an additional element of surprise and more incentive to have a presence in the underground or to avoid less than desirable conditions above ground.
-Less RNG (less variation with starting units/spells/map position) to reward more consistent skillful play, this is particularly true with certain abilities or spells that can be very power if it works (Stun, Charm, Luck, etc)
-In the same way naval combat needs expanded, there could be aerial transportation/combat added as well. Something such as airships. This could particularly help in moving large slow armies over terrain that otherwise would take many turns.August 31, 2015 at 05:48 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225754
Well, you should consider using it more often, it provides stats that could be interesting for the community, especially if most of the matches played were reported there: http://www.the-battlefield.com/aow3/index.php?page=ladderstats
Currently, Necro has not been played much, partly because it has been available for a shorter time (since Eternal Lords). Maybe partly also because it’s not that competitive in multiplayer with the settings mainly used by the MP community?
I agree on all points — First time this thread! lol. With that said I’ll make more of an effort to upload game data, I’ve been taking screenshots of the score at end game, but it doesnt show alot of info. I believe Necromancer to be one of the most competitive Classes when played properly. And that’s the biggest thing, people latch onto Frostling/Halfling as the best Races and the Class sees no play.. If those Races are so good why do they see no play? 😉August 31, 2015 at 02:57 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225748
The proof of Draconian Necro power: http://www.the-battlefield.com/aow3/index.php?page=resultinfo&gamenumber=31
(for those who do not open the link: Brutal_Felix lost and was 3rd playing his favourite class/race against 3 opponents)
I first read the guide with interest, then while reading it, I thought it was a bit pretentious. Reading your latest exchanges with Ninjew and other people on this thread, I’m pretty amazed by your awful behaviour. So I assume your guide is quite bad….
i surrendered after killing techno, you can take that up with cast and nolime if you want, after killing techno me and cast clashed and basically killed each other ( my fault really i had caught his main stack but could only get one of my main stacks to him in time and had horrible losses in a misjudge by me) after that nolime had been undisturbed all game and wiped cast shorthly after i surrendered. i also never use that site, the only one that wanted it was techno, and i thought it funny after he got knocked out in the first 20 turns lolAugust 30, 2015 at 06:10 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225534
in 1v1 i would consider Archdruid/Theo heroes to give you heal since you may not have harbingers by time you fight as another exampleAugust 30, 2015 at 06:08 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225533
the guide would be much different if it was for 1v1? or should the same advice apply? because i could set up a 1v1 with madmac in a snap if 1v1 is on the table
hero choices/tech choices would be different, as in a 1v1 youre not as likely to get a dread all the way to 9, if map is still medium then maybe.. but on small def not.August 30, 2015 at 06:01 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225530
i mean if you really want i’ll try to give it a spin when i get back to my apartment tomorrow but the guide says it’s for 4-6 player ffa which is a little difficult for me to get set up in a timely manner
not that i understand how that has anything to do with the viability of frostling necro
it doesnt. but if it was for a 1v1 the guide would be much different, its just to give the suggestions a background as far as what the envrionment these choices are made in.August 30, 2015 at 05:46 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225526
and before you say you have, youve played AoW 6.8 hours in the last 2 weeks, so no you havent please dont lie.August 30, 2015 at 05:44 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225525
you literally discount people because they don’t have enough hundreds of hours of playtime i don’t think that’s the issue here buddy
like not even “you need to have hundreds” but straight up “that hundreds digit is not high enough”
i don’t know why anyone would be interested in discussion with someone who has that kind of response to opposing views
again have you played the necromancer long enough to make valid conclusions? no.
have you even read the guide and applied it? no.
how can you discount something you havent done???August 30, 2015 at 05:28 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225523
this sudden wall of proclaiming yourself the only person with valid opinions and that everyone else just needs to get on your level is ridiculous dude. i didn’t know that you weren’t interested in any kind of discourse or discussion over your guide, and as a result i’m somewhat confused as to why you posted it.
Im open to valid opinions with thought behind them. when that happens ill let you knowAugust 30, 2015 at 05:22 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225521
Until you have 400 hours as Necromancer and have played EVERY race please don’t comment on things you lack knowledge of, I have more playtime as Necromancer alone than youre entire playtime on this game. Learn a bit more before posting, this is a public forum.
lol what the fuck is this bullshit
Until you have 400 hours as Necromancer and have played EVERY race please don’t comment on things you lack knowledge of, I have more playtime as Necromancer alone than youre entire playtime on this game. Learn a bit more before posting, this is a public forum.August 30, 2015 at 05:19 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225519
also i’m pretty sure that fen is one of the most experienced players around. also of note: madmac is a beta tester, and one who specifically focused a lot of his time on the necromancer class.
ok? Did he write a guide? is alot of that time as necromancer? MP? And what does beta tester have to do with anything??? Thats like saying all old people are smart because of their experiences? Its what they did with that time that matters, and if they can write a better guide i encourage it as the guide section for this game is very small.August 30, 2015 at 05:16 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225518
this is false. Necromancer has never been about “crazy buffed up racial units” what are these crazy buffs??? 300 happiness? lol. Banshees/Reanimators are two of the strongest T2s in the game when used with synergy. allowing you to clear mythics (AC) as soon as you have healers of the dead researched with no losses and hardly any damage.
Healers of the Dead, Vampiric Hunger, Power Ritual, Harbingers of Death and Enemy of the Faith all buff racial units. Reanimators are amazing, but you often also want some racial supports to cover their weaknesses.
Yes and as Draconian you only have one weakness to cover. Which is stated in the guide, which I think this whole board lacks the ability to actually read.August 30, 2015 at 05:14 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225517
i mean your own guide recommends building elders when fighting a dreadnought
but then when you’re recommended to build white witches vs a rogue that’s crossing the line into “just play theocrat” territory????
i dont think you understand what youre saying here.
As any race but draconian youre forced to build non reanimator support in NUMEROUS match ups.
Black Bolts has awful typing, where as Bane Fire only really has one less than optimal match up which is Dreadnought, which is why Dreadnought got it’s own section. Until you have 400 hours as Necromancer and have played EVERY race please don’t comment on things you lack knowledge of, I have more playtime as Necromancer alone than youre entire playtime on this game. Learn a bit more before posting, this is a public forum.August 30, 2015 at 03:40 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225509
Any response, recommending to build racial units over Reanimators is missing the entire point of the class. With this logic, why even play Necromancer over Theo?
Because Necromancer is a class built around primarily using your crazy buffed up racial units with class units filling mostly support roles, this has always been true. Reanimators are the most important class units but they aren’t the be all/end all unit by any means.
No one is even saying you can’t use reanimators, but if you lose a match because you’re getting beat by a Rogue player/Stalkers and refuse to switch over to White Witches that’s on you, man.
this is false. Necromancer has never been about “crazy buffed up racial units” what are these crazy buffs??? 300 happiness? lol. Banshees/Reanimators are two of the strongest T2s in the game when used with synergy. allowing you to clear mythics (AC) as soon as you have healers of the dead researched with no losses and hardly any damage.August 30, 2015 at 03:35 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225508
For what it’s worth, I haven’t really tended to experience this “Frostlings do very poor in AC” thing, except against Fire based enemies. Which, while reasonably plentiful, are not on every street corner, and only really available from three races, one class, and one Specialization.
Fire is the most common damage type besides Physical, also Frozen Flames requires you to be building Racial units which is a waste of Necromancer potential.
Also, since when would a Frostling Necro not be able to use Banshees(or Reapers) against Shadow Stalkers, or the aforementioned Frozen Flames? Necros can actually do pretty well against Stalkers.
Reapers are irrelevant in any competitive match. The fact Frostling Necromancers get Banshees (like everyone else) doesnt change the fact that their Reanimators are all but entirely useless in that encounter.
On a side note:
and a T3 Support just doesn’t work well for Necromancer.
Since when? Heal Undead on a more mobile(than the T2 supports 28 Move, aside from Swimming of White Witches) and sturdier T3 unit is bad? Sure Despair from Reanimators is very useful for particular units, but not mandatory.
This is even beside the fact that all but one of your class units has access to Frost damage for the Frost Dome effect to work with.
The comment on the racial T3 of Frostling is basically grasping at straws. Why would you need Heal Undead when all your Reanimators have Heal Undead AND Lesser Reanimation????
Oh! Also Death Bringers can have Pledge of Protection used on them, due to being Female units. Royal Guards are already great for Necromancers, too, and fairly easy to make passively have a five-channel melee attack(if Shadowborn), with the sixth coming from Frozen Flames, if desired. Star Blades can make them six-channel as non-Shadowborn, of course.
This post REALLY jumped around, and i hope any serious Necromancer players dont take this advice. Again building racial units over Necromancer Units, and also a mention of Starblades which means you’d have a Sorcerer as a Hero which is abysamal for Necromancer with much better Hero options.
Lastly, Goblins get Inflict Weaken on Death Bringers, and eventually all Infantry/Pike/Irregular(but that’s RG5), questionably making Blight immune enemies less of a hassle, even aside from simply using Rot(against Machines/Undead, at least). Not to say that it’s easy, as it’s still definitely making a tricky matchup as Necro/Dread even more difficult by picking Goblin, but not insurmountable, either.
And now a reccomendation of Rot. Wow. Yes let’s have Water Adpet for 1 relevant skill, Vengful Frost being very redundant on a Class with Death Ray. Summon Kraken has been and always will be useless.
It’s almost like you didn’t even read the guide or have played Necromancer for more than 10~ games. Lol.August 30, 2015 at 03:04 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225505
Frostlings do very poor not only in AC but in a mirror match as well, Frostling have no way to relaibly deal with shadowstalkers either, and a T3 Support just doesnt work well for Necromancer.
An undead white witch with frozen flame will fight a stalker one on one and nearly kill it. Also, Madmac is a mp player.
Frostling have no way to relaibly deal with shadowstalkers either
not even slightly true. every frostling unit comes with innate 60% frost protection! right off the bat the shadow stalker is having issues dealing damage to your units at above a t2 level. throw in frozen flames and there’s no issues what so ever.
Double Blight Support is awful, useless against Shadow Stalkers/Machines. Halflings/Frosttlings/Goblins all might seem fun and what nought, but in a Competitive game where you are likely to see Stalkers or Machines or both! I’d never take these Races.
that’s what weaken is for. as i mentioned, you can use mass beetle riders against machines to good effect.
Again double blight support on Orcs, I mean sure its nice, but this is about competitive MP not casual SP.
both me and madmac are MP players. i personally play MP exclusively, outside of build practice.
Any response, recommending to build racial units over Reanimators is missing the entire point of the class. With this logic, why even play Necromancer over Theo?August 29, 2015 at 16:41 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225431
I find stalkers very difficult to deal with as a necro…what do you all do against those?
Frostling’s better at it though – your racials are going to be immune to the frost damage compartment of the Stalkers, as well as all inflicts the stalkers have. It’ll be a long boring battle cause neither hits hard, but it does work.
Bane Fire is much more effective and also allows you to reanimate any Banshees that die. If your plan is to build racials as opposed to reanimators you might as well just play theo and reanimators are one of the best T2 in the game. Bane Fire on Drac Reanimators make them relevant in almost every match up possible.August 29, 2015 at 16:38 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225430
Frostling Necromancer has no notable issues with autocombat that I’ve noticed.
Goblins, as mentioned, are very good Necromancers because they get around the economy restrictions with fast growth and cheap, strong units.
Orc Necro is also quite nice, it’s a lot like playing Orc Theocrat with your powerful melee units buffed to the gills and backed up with strong healing.
Again double blight support on Orcs, I mean sure its nice, but this is about competitive MP not casual SP.August 29, 2015 at 16:35 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225429
goblin necro is pretty good too. higher pop growth helps a lot with necro, butchers + vampiric hunger + shadowborn gives you a great triple lifesteal unit, weaken on blight doctors helps you get around blight resistant enemies, big beetles are a powerful t3 you can spam that will still wreck machines if you run into a dreadnought (so your normally blight reliant army can still function just fine if you later find out that your opponent went machines), with embalming and r2 you can get 44 hp swarm darters which is pretty sweet, you’ll naturally start in blighted terrain which is good for necro (makes conquering your cities a much bigger pain in the ass than any other terrain), your units have some nice bonuses in the UG as an extra plus, and while your reanimators aren’t anything fancy they are very cheap considering the damage bonus they get.
certainly at least as noteable as dwarf necro
Double Blight Support is awful, useless against Shadow Stalkers/Machines. Halflings/Frosttlings/Goblins all might seem fun and what nought, but in a Competitive game where you are likely to see Stalkers or Machines or both! I’d never take these Races.August 29, 2015 at 16:33 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225427
I also prefer Halflings for their morale buffs. But I’m not a MP AC guy. Two things not mentioned imo are Destruction Adept for Hasty Plunder and Animate Ruins and Control Undead for the leader for getting Deathbringers or Reanimators early (tough chance for AC I suppose). I mainly play coop against Emperor AIs.
Halfling lack a way to deal with Machines/Shadow Stalkers effectively just like Frostlings.August 29, 2015 at 16:32 in reply to: I wrote a guide on Necromancers for anyone that's interested. #225426
Frostlings do very poor not only in AC but in a mirror match as well, Frostling have no way to relaibly deal with shadowstalkers either, and a T3 Support just doesnt work well for Necromancer.
Node Serpent most certainly does need a buff, as currently its more profitable to summon Watchers in mid game and late game Horrors, Node Serpents are in a weird place and have been for a long time. They either need a buff or a reduction in Tech/Mana cost so they are more viable early.August 26, 2014 at 18:26 in reply to: Blight, Spirit, Machines and Theo: Some Community Questions! #116328
I agree. If all Draconians arent immune to fire or all Goblins immune to poison why should all machines be immune to poison and blight?
+1, I need more machines for Dread 😀
I like option 2 more.
Also I was never aware the Druid and Sorc summon trees were so far apart, that gap needs closed most certainly.
I’m appalled with the amount of complaining over this. And suggesting this is a 2-8 dollar purchase?! Are you all daft?!
New New New.August 21, 2014 at 20:31 in reply to: Blight, Spirit, Machines and Theo: Some Community Questions! #114712
the spy drone has no operator 😛
I think Frostling is gonna take the place where you want minotaur…als I believe there are over sufficient races currently let out of the game that have existed in previous games they could use.
Regarding the actual race, Isn’t hurl boulder on basic archer a bit strong? I know you nerfed the damage, but its gonna be incredible overpowered in sieges, and they are going to out-range any other archer. Also, it seems the general stats are a bit higher than those of the other races (Includsing dwarf!), and -1 vision range isn’t going to make up for that, since most classes use class-based scouts (Spy drone, crows, cherubs, wisp, “wild animal(if you get boar/warg etc.)”)
Discussion moved here
but in regards to stats you forgot to account for the 20 fire weakness which is big
In regards to the people questioning their ability to handle the cold I’m not sure where this stems from as your fantasy knowledge is skewed. Here are just a couple links to Minotaurs being favored under cold conditions.
This is the image of my Minotaur in my mind, please note the thick, dark fur.
This is NOT the image in my mind, notice the lack of fur.
And Cow + Man is not a Minotaur. By that account Draconians should have Fire Breath and Mariner.
In response to the one poster talking about the Archer, its 16 power with great range but can only fire on green, has 20 fire weakness and is a weaker attack than the crossbowman so I think it’s in a good spot.. in theory.
<div class=”d4p-bbt-quote-title”>Brutal_Felix wrote:</div>
Do not defend broken mechanics with what will be possible future paid DLC.
I believe the change he is referring to is scheduled for the free patch, as it isn’t classed as new content.
If it comes out free I’ll retract my statement, it still doesnt address the fact there’s not even a time table for this and considering the game came out how long ago..?
Its been said time and time again, only half of the races see any kind of regular play. It needs addressed before the small community gets even smaller from boredom.