Draxynnic

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  • in reply to: Shadow Realm – alpha tests #273763

    Draxynnic
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    I’ve tried with and without debug mode, and I’m still getting the same message. Should we wait until the mod gets updated properly? Or let the turn timer tick down and see if other people are having the same problem? (It’s not like we’re being competitive, so missing a turn is only a minor irritation)

    in reply to: Shadow Realm – alpha tests #273614

    Draxynnic
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    Hrrrmn. My turn’s up in the test, but I can’t start it – I’m getting the ‘mod conflict’ message. I’ve tried re-unpacking the .taf, but it’s still coming up. Thoughts?

    in reply to: Shadow Realm – Brainstorm #273594

    Draxynnic
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    Possibly Disrupted Equipment for the Forge of Dreams?

    I’m visualising it as some of the equipment turning incorporeal (and thus less effective), so it could even be coupled with an effect where the penalties don’t apply (or are compensated for with some other bonus) against incorporeal creatures.

    On the Umbral Weaver, now that we have the chariot, I’m inclined to leave it at 32mp without Charge.

    As for the old one… hrrrmn. Part of me wants to call it a Penumbral Weaver, making it a lesser form of the Umbral Weaver. One thing we might consider, though, is repurposing the model.

    in reply to: Shadow Realm – Brainstorm #273352

    Draxynnic
    Member

    The Infused is a T2 but has stats of a T1 because it has Shadow Shift, as explained by Drax.
    Agree to +1def and +5hp

    The explanation I gave was on the basis of them being permanently Incorporeal.

    I still disagree with the idea that “Shadow Elves can’t have permanent Incorporeality because weakness to physical damage should be a race-wide weakness, and having permanent Incorporeality allows them to bypass that” – my opinion is, and remains, that having one unit that the Shadow Elves can bring which is strong against Physical but has an Achilles heel against other damage types (like most incorporeal units in the game) is entirely in keeping. But I’ve been outvoted there.

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    #272930

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    in reply to: AoW: Planetfall – Collected Knowledge #272784

    Draxynnic
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    Well I was not expecting it to be so similar to AoW, but I’m not complaining about it.
    (As long as it isn’t a bad reskin like Beyond Earth was.)

    I’m hoping they adjust the pacing a bit, so it isn’t all T4 rushing and really does have decent exploration and diplomacy in it. Other space 4x games I’ve played have all got this wrong, and have been filled with overly tedious micromanagement like 100 improvements for each city/system.

    Would love to see someone develop a semi randomised campaign for once too. I’m speculating here, but if there is going to be a campaign involving visiting different planets to rebuild the Star Union and find out what went wrong before, it would be nice if it wasn’t the same maps each time you played it.

    Yeah, exactly that. That overcomplicated town and kingdom managemement and the really barebones combat system when compared to AoW is why I could never get into any of the “pretender” games that sprung up after AoW3. Many don’t even had a combat map, I forget which one was it that just had combat take place right on the strategic map. Another boasted about a gazillion units but it turned out all were just slight variation of generic humans you could equip with any type of weapon.
    I think it was Warlocks or something like that which was the worst, I started a random map and it spawned some high level monster spawner right next to my city, meaning I was overrun by enemies I could not even try to defeat in 3 days. It was also the game that was sold at full price and it did not even have a campaign, just random maps…

    Different people like different things. Some people like to have more focus on the combat side of things, and AoW3 is probably the best out there for that in the fantasy 4X genre. Some people like to have more focus and complexity in empire management, and Endless Legend is probably the best example for that in the current generation of fantasy 4X games.

    As long as there are games that cater to different tastes, there’s something for everyone.

    One thing that I would observe is that I don’t think any of them can really be called “pretender games that sprung up after AoW3”. Stardock’s series started in 2010, and Warlock released in 2012. Endless Legend and Worlds of Magic are the only ones I can think of that appeared afterwards, and neither appear to have been inspired by AoW (EL is a fantasy installment of the Endless franchise, while Worlds of Magic is intended as a Master of Magic successor.)

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    #272762

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    in reply to: AoW: Planetfall – Collected Knowledge #272648

    Draxynnic
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    I’d laugh if it turned out to be inspired by a certain joke about what the new game could be…

    Ahem…

    he he…

    *smiles*

    One day someone will make a high fantasy stripper tycoon game.

    I pitched it to 2 innocent attendees in the restaurant today and they totally loved it. The girl said she wanted there to be male strippers too!

    The modding potential seems huge in this game by the way.

    Well, of course! Why wouldn’t there be?

    Just don’t get the Glutton on the stage unless you want a riot. Or a really specialised clientele…

    in reply to: AOW:PF Lore speculation #272644

    Draxynnic
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    One issue I do see is that the kierco do appear to be more technologically advanced than the Shadow Demons still – we don’t see the Tyranid-style bio-rifles among the Shadow Demons that we do in one of the pieces of kierco concept art. Now, that could be explained by the All-Devourer splitting off fairly early on, but its one thing that makes me think it’s more fitting for Planetfall to be in the future rather than the present.


    Draxynnic
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    It’s not confirmation per se, but I’m pretty sure they were described as nonsapient, so I doubt they’re a dwelling.

    in reply to: AoW: Planetfall – Collected Knowledge #272524

    Draxynnic
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    I’m more interested in the “androids from the entertainment industry” 🙂 I hope it’s a sign that some humor will have its place in the lore and campaign, just like it had with the ol’ AOW games.

    I’d laugh if it turned out to be inspired by a certain joke about what the new game could be… 😛

    in reply to: AoW: Planetfall – Collected Knowledge #272509

    Draxynnic
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    Also, the map is round.

    Not square.

    Round.

    Elaborating on this, the map is still rectangular but it loops in the east-west direction, it doesn’t have an edge in the sides. A fully spherical map was just too difficult to pull off with a hexmap and there were some other problems with it.

    So similar to Master of Magic, then, although that was square-based. Either way, seems to be indicating that each scenario represents a planet.

    in reply to: AOW:PF Lore speculation #272493

    Draxynnic
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    So, we’ve got a little bit of information on the Insectoid race – apparently they were enslaved by the Star Union.

    One interesting thing is that the unit that was mentioned regarding egg-laying (Ravager, I think it was called?) sounds an awful lot like the Shadow Demon Harvester from Shadow Magic. Makes me wonder if there could be some sort of connection between the two. Which way that connection might go, though… that is the question. Did some of the insectoids escape and become Shadow Demons? Or were some Shadow Demon hives pacified and enslaved (something which Meandor experimented with), and the Planetfall insectoids are their descendants?


    Draxynnic
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    Honestly, I get the impression they’re taking questions from the floor this time, so there’s probably only so much fluff they’ll get away with. 😛

    in reply to: AOW:PF Lore speculation #272453

    Draxynnic
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    Well, we know that the draconians and tigrans were created by Tempest and Yaka respectively. So creation of new races is definitely something that the wizards can do, although they probably do require some starting material to begin with (in the case of the draconians, for instance, it’s a warping of dragons into an individually less powerful but faster reproducing (sub)species).

    Other races could have been brought to Athla from other places, certainly.

    I have the impression that dwarves, particularly in their initial Firstborn state, were essentially for a third and more detailed stage of physical terraforming after the dragons and giants were done. This might mean that they actually predate the elves, since the Firstborn are able to survive in environments that are hostile to most life, and the role that the elves have of bringing life can probably only really start once most of the physical reshaping is done.

    I could see the dwarves having something of a ‘last holdout’ role. One possibility is that under certain conditions, some of the dwarves return to Firstborn status and take refuge in volcanoes and other places where the invaders aren’t likely to think to chase them – on the basis that when the Archons return to the world in force, those Firstborn can rise up to support the attack from beneath. Similarly, this might be what dwarves are expected to do once a world gets turned over to humanity – they hide in the molten regions of the planet where they won’t influence human development, but if anything happens when they’re needed, they’re there.

    This could, in a twisted fashion, explain why we didn’t see the Firstborn in AoW2 or Shadow Magic – things got so bad that the Firstborn thought that the world was going to be lost and sank into the molten depths, preparing for the call to rise up again to reclaim the world.


    Draxynnic
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    …Unless they’re running early again.

    in reply to: AOW:PF Lore speculation #272432

    Draxynnic
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    I was thinking overnight that it could be interesting to collate which races are aliens and which are not.

    So: Syrons and Shadow Demons (demons of any description, really) are the ones everyone knows. Those familiar with the AoW1 story will know that that Humans/Archons and Elves are both aliens. The AoW3 backstory indicates that if dragons and giants aren’t natives, they’ve certainly been around since early on in Athla’s terraforming. Additional data points are the connections between the titans – once the leaders among the giants – and the archons, and dragons having innate Shadow Walking, suggesting that they also have a habit of travelling between the planes.

    Also apparently around since early on are the original Wizard’s Circle – which means that conclusions can potentially be drawn from which races have representation within the Circle (particularly since we know from Shadow Magic that most of the other races are at least capable of being Wizards, as the only races that don’t have a Wizard in Shadow Magic are, I believe, goblins, frostlings, and extinct races). So, working through the various wizards, we have:

    Two Archons (Gabriel and Anon)
    Two Elves (Serena and Arachne)
    One Lich, humanoid skeleton appearance (Nekron)
    One dwarf (Fangir)
    One earth-related fey entity who appears as a short brown-skinned humanoid (Mab)
    One halfling (Marinus)
    One water spirit who appears human-like (Nimue)
    One so-called fire god who presents as human-like (Yaka)
    Spirits of fire and ice, occasionally described as sisters, who appear human-like (Karissa and Artica, the latter of which may be a superpowered Frost Witch)
    One self-described Master of Dragons who presents as human-like (Tempest)

    Notably, in addition to the races which we know were created between AoW1 and AoW2 (the tigrans and draconians), the goblinoid races (orcs, goblins, and frostlings) are lacking in representation among the original Circle. Goblins, in particular, are said to be the children of Mab that were born from the earth before they were ready. This could imply that these races were not present when the Circle was formed, and were perhaps created by the Wizards who would later claim them (Karissa, Mab, and Artica respectively). A similar observation applies to the lizardmen.

    Azracs are an interesting case. One could argue that Yaka is, himself, an Azrac. However, with Azracs being genetically the same species as humans (as shown by their ability to interbreed, resulting in the Nomads) could be viewed as the Azracs being an offshoot of humans that was engineered by Yaka. On the other hand, we’ve seen plenty of cases in AoW lore of things that we might not intuitively think of being the same species interbreeding anyway, so it’s possible that the Azracs were an old race and Yaka was originally one of them. On the gripping hand, though, Yaka’s callous replacement of the Azracs in his favours suggests that he does not regard himself as one of them.

    This leaves the two remaining races that have wizardly representation: Halflings and Dwarves.

    Halflings have been generally said to be relatives of the Elves and other faerie folk. I’m inclined to think that this means that they’re also foreigners to Athla.

    Dwarves are an interesting case. The presence of Firstborn on Athla suggests that, well, dwarves were first born upon Athla. It is possible, however, that the Firstborn are simply a form which dwarves use to travel between worlds and then revert to flesh and blood when they settle, and the similarities and overall relationship between giants and dwarves should be considered. I’d have to look deeper in order to see if there’s anything in the AoW1 unit descriptions (unfortunately, my copy doesn’t seem to want to run today) or in the lore journals for AoW3 that might provide an indication either way.

    in reply to: AoW: Planetfall – Collected Knowledge #272425

    Draxynnic
    Member

    Again, maybe I’m too oldfashioned but I would really preffered the AoW:P Amazones to be spaceorcs instead.

    For all we know they are. MMA fighters with dinosaurs doesn’t really fit the elf trope, sounds more barbarian/tribal. It was just an example how old AoW races don’t directly translate to Planetfall factions and the elf-amazon correlation seems pretty superficial.

    I dunno, seems to fit Eldar Exodites fairly well.

    Broadly speaking, I could see space elves going down a path like that. It’s always been an important part of the lore that the Elves are good at cultivating life, while not employing technology to the level that humans and dwarves do. Gen-engineering men out of the picture seems a bit strange on the face of it, but I could see someone like Arachne’s faction of Dark Elves doing it if they could.

    #272423

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    Draxynnic
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    Tomorrow is the Q&A sessions where the peeps in the audience get to ask the question. If I were there I’d ask the following:

    How important will lore and story be for you in this game? Will those and the single player campaign receive the same attention as they did in the AOW fantasy games? Even more perhaps? Say “yes, more!” please :p

    I think I saw that question in the twitch chat…

    You can create random maps with the level editor and then chamge it as scenario.

    Content designer is pushing real hard to allow a crosssection between RMG and scenarios. So like the same as the campaign, that youd be able to fix some sectors and have the rest rmg generated. This is not confirmed to be possible, but the devs ive told to really want to.

    Campaigns like the provided one are the same – not confirmed to be possible, but a number of devs are pushing for it.

    That probably would be a significant boon for mapmakers, actually. Put down the bits that are actually important, and let the procedural generation handle the rest. If they can pull it off, it could be useful for it to be possible to create ‘fixed’ maps using the system – let a mapmaker put in a few fixed sectors, then run the RMG script in the map editor to fill in the rest, then they can have the opportunity to make any tweaks they want to make to the RMG-created elements and finalise the map.


    Draxynnic
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    Heads up, Stellaris Youtuber War S2 is starting in a few moments on PDXCon, it shoould last less than an hour and then its the AoW:PF interview!! 😀

    Must be ahead of schedule, then: the AoW:PF interview isn’t scheduled for nearly another two hours.


    Draxynnic
    Member

    I like that, although the title Age of Wonders might seem a bit out of place.

    Thematically, AoW has always had a certain sense of trying to bring back a past golden age of, well, wonders, whether it’s the protagonist seeking to do so, or an antagonist. Planetfall seems to fit that theme from a science fiction perspective, with the goal being to recover from the collapse of the Star Union.

    From a franchise perspective: Wouldn’t be the first time a franchise has both a fantasy and science fiction parts under a shared banner. Warhammer, the ‘Craft series, the Master of X series, Endless, and so on. Given how many other “Age of…” franchises there are, that alone couldn’t really be the connecting factor. Considering that it looks like there will be similarities in the game mechanics (at least as much as there have been when comparing other Age of Wonders games!), I think it’s a fair enough connection to make.

    “Any sufficiently advanced technology is indistinguishable from magic.” -Arthur C. Clarke
    As we all know, at the end of the Eternal Lords campaign, a portal heralding the arrival of the Elder Eldritch Horror seemed to hint at larger cosmic possibilities for the series. Also, Syrons and Shadow Demons are already sci-fi. Wouldn’t it be cool if AoW:PF approached that gate opening from the opposite side of the universe, and when it eventually opened allowed a merging of the separate game universes. For all we know the 2 games are already compatible, and would make for some interesting DLC somewhere down the line.

    Possibilities? More than just possibilities!

    The underlying theme behind AoW1 was Athla is just one world undergoing a cycle that has happened countless times in the past. The Archons (High Men in AoW1) claim a world, driving out whatever nasties inhabited it beforehand (the end of Shadow Magic implies that Athla has been conquered by Shadow Demons before, and the Archons drove them out). While the Archons are good at cleansing evil, however, they do not have the ability to make a world habitable, so once they’ve cleansed a world, they bring in allies who can do that – particularly the Elves. After a period of time, the terraformers are supposed to move on, handing over the world to humans – creating conditions under which humans are able to ascend to become more Archons.

    It’s one of the things I find interesting about the AoW background that they’ve actually made the typical “elder races fade away to make room for humans” trope something that is actually baked into the setting, and then subverted it with Athla being one world where that process went wrong. Blame Inioch.

    So there are definitely other worlds out there, and the Archons at least have the ability to get to them. Or… at least they do when the means they use to do so aren’t blocked.

    The wrinkle is that the technology we’re seeing in Planetfall is well above the swords and sorcery used by the Archons in their interplanetary empire-building. However, it’s possible that Athla is in a portion of the multiverse that has somehow been cut off, while a technological Star Union has risen (and fallen) elsewhere.

    Or Planetfall could be set somewhere in the future, just with the fate of Athla left vague to avoid spoilers. Whatever happens to Athla, though, any race that wasn’t actually created on Athla (so we might not see tigrans and draconians, for instance) could easily be present in the part of the universe where Planetfall is happening, since even if Athla was totally destroyed there will be populations of those races elsewhere.

    • This reply was modified 2 years, 4 months ago by  Draxynnic.

    Draxynnic
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    Humans have battlemechs, hovortanks, and aircraft.

    Goblins have Big Robots, Floaters, and Flyers.

    Draconians sued the goblins for copyright infringement. The result legal battle is what actually brought down the Star Union.

    That is of course NONSENSE. 🙂 The Halflings brought the Star Union down, or, more precisely the PARTY ROBOTS. While the Prototypes worked well, Halflings managed to somehow infuse them with real intelligence, on some planet named Caprice or something like that, resulting in Party Robots fighting for their independence.
    Things became a new twist when those intelligent Party Robots managed to upgrade their own first into Halfling look(and feel)alikes and later into lookalikes of other races as well, infiltrating them first and then destroying the Union…

    Your knowledge of history is astute, but you are forgetting the chain that links the two events – namely, that the dwarf engineers that were supposed to be supervising the Party Robot project were too distracted watching the trial proceedings to actually do their job of watching the halflings and make sure that they didn’t repeat past mistakes with AI development.

    Furthermore, it’s likely that the Star Union would have survived the Party Robot Revolt if not for other events that also occurred as a result of the legal battle. For instance, the escalating goblins were forced to cancel funding for the Kharagh Institute for Elementary Particle Research. The resulting rampages from the angry Kharaghs upon being told that their grants had been withdrawn depopulated a dozen systems. And that’s not even considering how the dragons, who had been bankrolling the draconian legal team from their hoards in the final third of the proceedings expecting to be reimbursed in the event of a victory, responded when the decision was handed down that the term “Flyer” was in the common domain and therefore could not be protected under the Star Union’s intellectual property laws.


    Draxynnic
    Member

    Yes, all of my burning questions have now been answered and I’ll wait patiently til it arrives.

    Alright, that’s long enough. Will we have Space Goblins? In the tradition of the Goblin brain trust’s creative nomenclature system (a big beetle should be called Big Beetle) I hope Triumph will make use of these unit names: instead of Goblin Marauders, Butchers, and Big Beetles they’ll now be Goblin Space Marauders, Space Butchers, and Big Space Beetles.

    Humans have battlemechs, hovortanks, and aircraft.

    Goblins have Big Robots, Floaters, and Flyers.

    Draconians sued the goblins for copyright infringement. The result legal battle is what actually brought down the Star Union.


    Draxynnic
    Member

    It could also be a bit like procedural-story hybrids like the Diablo series, where the important story points and areas associated with them are fixed, but the route you take to get to them is not always the same.


    Draxynnic
    Member

    Also, permanent flying is back.

    Makes sense. With the likelihood that there’ll be more ranged attacks in a typical battle, it’ll be harder to force stalemates by picking off the units that can harm your flyers and then letting the turn counter run out.


    Draxynnic
    Member

    Space dwarves come from mountainous planets. Frostlings are little doods from ice planets. Same biome, just planet wide. No brainier. Sure you can expand the idea but the base concept remains.

    Given that all of the screenshots we’ve been shown thus far have been on the surface with no space layer, it looks like the context of any given scenario is competing over a single planet at most, not over an entire system or galaxy. So we probably won’t be seeing single-biome planets.

    That said, theoretically speaking concepts from fantasy AoW could still be brought into the game. Some of the races at least are established to live on worlds other than Athla – Elves, Humans/Archons, Syrons, Shadow Demons (looks at screenshots and hrrmns), and Undead at least. The planetbound nature of the scenarios could be explained if interplanetary travel is achieved largely via portals rather than crossing the gulf of space.

    It’s still need to be in a different era than the fantasy setting where the archons are claiming worlds with enchanted swords and bows, but it could work as a ‘same multiverse, different era’ thing.


    Draxynnic
    Member

    I like that, although the title Age of Wonders might seem a bit out of place.

    Thematically, AoW has always had a certain sense of trying to bring back a past golden age of, well, wonders, whether it’s the protagonist seeking to do so, or an antagonist. Planetfall seems to fit that theme from a science fiction perspective, with the goal being to recover from the collapse of the Star Union.

    From a franchise perspective: Wouldn’t be the first time a franchise has both a fantasy and science fiction parts under a shared banner. Warhammer, the ‘Craft series, the Master of X series, Endless, and so on. Given how many other “Age of…” franchises there are, that alone couldn’t really be the connecting factor. Considering that it looks like there will be similarities in the game mechanics (at least as much as there have been when comparing other Age of Wonders games!), I think it’s a fair enough connection to make.

    • This reply was modified 2 years, 4 months ago by  Draxynnic.
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