Forum Replies Created
On hero generation:
Rather than (or as well as) an option to have random heroes always being of your starting/dominant race, I’d also like to see something that limits the races of heroes you can get to ones that you have access to migrate to. (Or a similar restriction if migration is no longer an issue – basically, in order to attract heroes of a particular race, you’d need that race to be either in your empire or an ally’s empire, and be on reasonably good terms with that race.)
I had a similar problem – trying to sign up through Steam and just kept getting errors. I just shrugged and registered independently, but it is an issue I had as well.
That’s essentially my impression as well. A race has a certain set of units it has for being that race, which is different to what other races have. You then have bonus units you get because of your class (for the Theocrat at least), and the appearance of those units (and possibly their stats to a minor extent) are modified according to race.
You know, something that just struck me…
People have been interpreting the “Court of the High Elves” meaning that we only have one elven race now… but the Court (and Commonwealth) seem like they’re likely to represent factions like the Keepers and Cult of Storms in the original – thus there might still be separate elven races, just that they’ve come to an agreement (or, rather, Julia and Meandor have) that they’re now working for similar aims.
(Frankly, the impression I get is that it may be essentially a conflict between the old races wanting to preserve the old world under the Court on one hand, with the humans and High Men looking to seize their power through the Commonwealth.)
I’d definitely expect to see one of the Lizards and Draconians, or a combination of both within one race. Either way, though, for balance purposes I’d expect the availability of swimming and other special move forms to be similar to the draconians from the 1.4 unofficial patch – namely, an above average level of access, but not the near-blanket* ‘everything that can’t fly can swim’ of the AoW1 lizards.
On the concept of borders – to be honest, I’d always wished Master of Magic had a means of setting where you viewed your borders to be. MoM had a fairly obscure means of determining what territory ‘belonged’ to a given wizard beyond the vicinity of a city – which generally meant that you ended up feeling as if the enemy wizards felt they could wander through and settle your territory with impunity while they’d be enraged if you entered a tile that is a long way away from any of their cities. (The mechanism is explained in the strategy guide, but is otherwise fairly opaque and counter-intuitive.) It doesn’t need to be something that has any effect beyond the diplomatic, but it would be nice to be able to draw a line on the map that tells the AI what territory you regard as yours, and in turn you can see what the AI regards as theirs.
How much attention the AI pays towards said borders would depend on how greedy you are – try to claim too much and the AI won’t take your claims seriously.