Forum Replies Created
So a system that is already in use would be cool? 😛
Who wants to live in that nasty artificial gravity anyway?June 2, 2018 at 07:15 #273375May 28, 2018 at 10:45 #273212May 28, 2018 at 10:36 #273209May 26, 2018 at 06:27 #273051May 23, 2018 at 12:05 #272855May 22, 2018 at 03:14 #272755May 22, 2018 at 00:02 #272751May 21, 2018 at 23:59 #272750May 21, 2018 at 15:29 #272689May 21, 2018 at 05:52 #272639May 20, 2018 at 05:21 #272424May 20, 2018 at 00:37 #272411May 20, 2018 at 00:23 in reply to: Triumph’s New Game to be announced May 18th @ PDXCon! #272408
Don’t you mean coming back as a hero? 😛May 19, 2018 at 11:00 in reply to: Triumph’s New Game to be announced May 18th @ PDXCon! #272137
On a semi-related note, you can really tell that they took advantage of newer technology, in regards to the graphics.
Also, that it still very much has a visual feel of “Age of Wonders,” which I really liked to see.May 19, 2018 at 10:48 in reply to: Triumph’s New Game to be announced May 18th @ PDXCon! #272126
As Leyrann already pointed out, and Gloweye suggested, this blurb also mentions something similar:
“Besides the typical world overview, the series’ turn-based tactical battle map will also return with destructible environments. You’ll also be able to customise your units’ weaponry, and create your own unique House. There are several victory types, including conquest, diplomacy, and doomsday technologies.”
So, there is that. Should be a nice amount of customization, with all things considered.May 19, 2018 at 10:30 in reply to: Triumph’s New Game to be announced May 18th @ PDXCon! #272110
To be fair, the existence of this game does not preclude the continuation of the fantasy storyline.
Either way, not what I expected, obviously, but not unwelcome. I can certainly enjoy a good sci-fi strategy game, and have for… many… hours in the past.
The only point of concern I had from viewing the stream announcement was the implication of only three factions, if I heard that correctly? I suppose that’s an all-too frequently reoccurring number for strategy games, but it would still be a shame for a game with the “Age of Wonders” name. Then again, the suggested mod-ability of things may stretch things out, and the procedural generation of campaign stages was a very nifty thing to hear.May 19, 2018 at 09:41 in reply to: Triumph’s New Game to be announced May 18th @ PDXCon! #272082
Ayup, I ended up just staying up. So, here’s to seeing what is new, then finally going to sleep with some form of happy thoughts.May 19, 2018 at 06:47 in reply to: Triumph’s New Game to be announced May 18th @ PDXCon! #272065
Hmmm, to stay up for the details as they come, or sleep and witness the fallout when I wake up. Choices.May 8, 2018 at 09:04 in reply to: Triumph’s New Game to be announced May 18th @ PDXCon! #271744
I, too, am one of those who are eagerly awaiting the reveal, of course.March 6, 2018 at 10:54 #270077October 18, 2017 at 10:49 #258021July 7, 2017 at 10:15 in reply to: Triumph Studios joins forces with Paradox Interactive! #254654
It also means they’ve seen secret project X AND THEY LIKE IT!
If they like it though then it’s probably not stripper tycoon.
But who wouldn’t like Stripper Tycoon? I still hold hope!
Re: Paradox appreciation or lack thereof:
Well, I, too, admit to some concern if they intend to implement any of their standard business and development model. Aside from that, all else being equal, there is no direct denying that access to more funds could very well result in the same game released more quickly, or even a more expanded version of what might have been, released at the same relative time.
I have derived some enjoyment from some of the Paradox-developed titles, but the sheer quantity of piecemeal dlcs for many of them, is certainly often a turnoff. Coherent combined content expansions has always been a preferred game model for me, personally. Yes, you don’t get to pick and choose, like the mass-DLC model(an admitted potential advantage of the model), but the content itself is both often more cohesive in concept/theme, but is also often better development tested to function effectively together.
As with some few here, I tentatively remain cautiously optimistic. It’s entirely possible this will remain primarily a Developer + Publisher relationship, rather than the Developer + Meddler relationship that many people have sourly predicted. The team from Triumph Studios, I have full appreciation for, and I hope it gets to remain that way. That is to say, that the team(s) working on their project(s) remain under their domain.
overlorddarkslash, please refrain from all of the vitriol. While I realize that you feel the need to defend the company and/or their practices, and I can respect that, you only hurt your arguments with the intense argumentative attitude, and persistent name calling.
For what it’s worth, I acknowledge that a few people also have done the same in return, and in general I would point out a reminder to people. Attack the argument, not the person, but also realize when the person across from you refuses to be convinced otherwise… Anyway, seeing as how none of those arguing are actually directly involved in the companies, and likely(*) not directly involved in the industry, can we please stop cluttering the thread everyone that’s arguing?
It’s excellent to see our Devs still providing attention to this great game even now, years after development, as others have already said.
Anyway, to be fair, many games take years of development, especially if they are developing or utilizing a new/custom engine for it(?). As I remember the Devs stating that to do some of the stuff they had really wanted to do to improve the game, would have required a new/different game engine.
Of course, without knowing the exact type of game they are developing, the above may not be entirely relevant, and perhaps it’s simply developing a different type of game than they have previously, that is increasing the development time. This isn’t a large development team, after all. Heck, at least one person is apparently even still giving development attention to AoW3.
As far as I figure, they are still in Alpha, or even Pre-Alpha with the new game right now, and that’s at least one main reason that they haven’t opted to release specific information on it. They may also have some sort of investor/sponsor-related NDA that they have to follow themselves, or something. That’s a thing, right?December 31, 2016 at 00:58 #249501
Well, it’s great to hear some further vague news on the new project, and even better to hear of AoW3’s successes.
Keep up the awesome work, guys, and I eagerly look forward to more information.February 13, 2016 at 03:39 #240586October 9, 2015 at 07:09 #234339
For what it’s worth, Raptors really did get the short end of the stick. Essentially all other units that were converted to Hybrid damage from pure Physical gained two total damage(i.e. 14 -> 13/3). Let’s ignore for the moment that two total doesn’t necessarily mean two actual.
Even Draconian Mounted Archers went from 10 of default Mounted Archers to 6/6. So, Raptors should definitely have gone from 12 to 8/6.
The Union Guard is an exception here, in that it went from 11 to 9/2, but it also gained Inflict Shocking as a new ability. I suppose one could make the argument that both Raptors and Union Guards are lower tier units, but then Mounted Archers…?
Riddle me this… where would the replacement Tigrans come from? Real life logicality of Undead beings aside, this makes simple logical sense. If a race is all turned Undead, then there isn’t anything left to work with to populate the city with Tigrans. Now, if you were to have access to a living settlement of Tigrans, then sure, you can ‘Purge to Tigrans’. Without that, though? No dice.
You can’t replace something(Ghoul Tigrans) with nothing(non-existant living Tigrans), after all. As others have pointed out, thought, this is a different side of the coin of someone going in and replacing those Tigrans you wanted with any other race you didn’t want to use(or had trashed the racial relations of), effectively forcing you to ‘purge’ to Elves regardless.
Yes, Ghouling is more extreme, but it’s also pretty extreme for the Necromancer player, too. They don’t have a choice of having Ghouled towns, with all the penalties therein, and only two meaningful advantage(No Morale penalties and potential for bonus rank to all produced Undead).