Fikol

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  • in reply to: Mystic Places of Athla #173531

    Fikol
    Member

    awesome, can’t wait till you can do campaing with that!


    Fikol
    Member

    great stuff! So sad it’s so slow… πŸ™‚ keep it coming please πŸ™‚

    in reply to: Things from AOWII you'd like back… #167937

    Fikol
    Member

    Hi,
    Agree with all above, for me personally:
    – Dark Elves
    – 8 stack
    – starting furher away to be able to manouver more in Tactical battle view
    – more campaigns
    – totaly agree on “miss chance”

    in reply to: Launch, Reception and first update plans #84365

    Fikol
    Member

    Hi,

    Great game so far, I even took extra day off to have 16h game :), Things I love most are:
    – lots of combination and good AI on Emperor, I do love that in campaing AI try’s to kill me heros that forces end game πŸ™‚
    – randomising initial hero
    – lot’s of spells that are usefull
    – leveling up and RPG kind of hero development
    – great random maps!

    Things that I would prefer to be different:
    – units are too close during battle, in some occasions I’m being charged on the first turn of combat (I would prever having opportunity to have more units per hero…), also unit placement seems to be random, that is critical for tactical part…
    – the R&D is too fast, upon having like 6 cities developed I can research almost every spell within one or 2 turns
    – also upon having 6 or so cities mana seems to be no problem, I have 6k and more that I can’t spend
    – in second map of Elves Campaing it seems that you can support many stacks of Lv4 with no issue moneywise…. that discourages to mix units…
    – I would also prever to have like 4 spheres to pick up for my hero… maybe it could be added when dlc comes with new spells and races? I would very much like to specialize in one of the spheres, but then I have only 1 last pick to get… it forces to many replays to check what best spells do, but it would take forever
    – I would also like to have more units per race, but it’s not critical

    That’s all so far, the tactical map unit being so close is a real nuisance πŸ™‚

    once again, I do love your game, any info on DLC that you can share? πŸ™‚

    in reply to: User Created Content #4625

    Fikol
    Member

    I sincerely hope that modders will be provided with tolls for: AI, units, spells, maps, quests, and especially campaigns modding… That would be awesome!


    Fikol
    Member

    exactly Wesnoth is very tactical and unit movement varies heavily – it’s one of the best hex tactic game in my opinion,

    in reply to: Unit progression. #3788

    Fikol
    Member

    I would either do as simo_87 suggested or added more levels (like in Shogun Total War maybe), fully upgraded/experienced basic unit isΒ  becoming very strong which adds different tactical options

    in reply to: Battle Map Size #3749

    Fikol
    Member

    glad as well!

    in reply to: tools for modders? #3602

    Fikol
    Member

    it would be great, since I play more modded games than vanilia πŸ˜‰

    in reply to: AoW II – why tactical battle changed? :( #3587

    Fikol
    Member

    exactly! What I would love to see is EXPAND the AoW II also in terms of battles and not streamline it…. just add some features, improve AI, give more options… not to make battlefield smaller…. you have UNIQUE opportunity to make something outstanding from the mentioned games…

    have you seen Battle of Wesnoth by the way? I hope it will not be perceived as advertisement… but I’ve been playing it for almost 10 years in spite of “oldschool” graphics and 2D… its best rpg/tactic game that I came across especially when you add mods…

    by the way… I’ve just purchased both AOW on Steam and have fun πŸ™‚

    in reply to: What units would you like to see return in AoW3? #3517

    Fikol
    Member

    dark angels… pure awesomness. I just decided, today I reinstall it for the third time:) can’t wait to get home actually

    in reply to: Ideas for new units #3515

    Fikol
    Member

    Well, I would very much like to see units that are unique, and can be obtained in special places or after finishing quest or such, basically everybody can get it but its kind of hard – it’s more like vision/mechanis than a specyfic unit

    in reply to: News from GDC #3512

    Fikol
    Member

    thx for comment Narvek! I sincerely hope that starting distance will be considerable… πŸ™‚

    in reply to: Revert fortifications to AOW I standards #3500

    Fikol
    Member

    do we know how it will be implemented in AoW III?

    in reply to: AoW II – why tactical battle changed? :( #3499

    Fikol
    Member

    well, I described it wrongly, I was meaning manouvering and tactical reaaranging your units as to be able to make a refused flank to some extend…Β  not to prolong I believe AoW II had the best approach towards tactical battles ever developed so far.

    in reply to: This game is missing a huge opportunity #3445

    Fikol
    Member

    Personally I’m already fine with the graphics… I care about gameplay, AI, complexity, and fun. it’s strategic game afterall.

    in reply to: Hot Seat Mode #3442

    Fikol
    Member

    excelent! I remember nights with my friend and beer… πŸ™‚ great news!

Viewing 17 posts - 1 through 17 (of 17 total)