Forum Replies Created
June 6, 2018 at 19:59 #273547May 23, 2018 at 20:22 #272898
If there is a connection between Kir`ko and Shadow Demons, it makes more sense for me like this: Shadow Demons come from the shadow realm to do what they always do, but find themselves in a world or universe with too little magic or no magic at all, leaving them unable to return, report back to the hive, or use their inherent death magic abilities.
My guess is that one reason for the vague answer to that question is that almost nothing is set in stone yet. Depending on the communities responses, they still might remove a connection if there is in the current draft, or add one if there isn´t.May 21, 2018 at 13:49 #272687May 20, 2018 at 22:00 #272619May 20, 2018 at 09:37 in reply to: Triumph’s New Game to be announced May 18th @ PDXCon! #272471
I´m really looking forword to this since it looks like a succsessful next evolution step in terms of game mechanics.
About the setting…not so much. I would´ve preferred continuation in the same genre, and continuation of the story. Still, if you are making it, it will be awsome.
I hope that the previous AoW Titles and AoW:PF are set in turly different, not related or connected universes, since I´m not fond of anient races dissapearing, and magic dissapearing or being rendered obsolete by modern weaponry. In general I´m not a fan of modern weaponry, because its too powerful and to easy to learn/use: the power(ok, 90% of it, not 100%) comes from the tool, not from the physical and other qualities of the person wielding it.January 30, 2018 at 20:22 #265984January 29, 2018 at 14:46 #264841August 13, 2017 at 15:31 in reply to: Humble request for a slight change in AI settling evaluation rules #256450
I`d expect that to lead to even more nonsensical AI settling behavior. I mean, as players, we also take both the cleared and the uncleared sites into account(obviously priorising locations where at least some sites are cleared).
Yeah, there are many ways of making the game harder for me. It would be great though if the AI actually could play the game instead of me having to shoot myself in the leg.
well…if you had played against emperor AI at an earlier point of your process of learning the game, you might have experianced it making a good impression, but now that you´ve exceeded it(at least with necro, don´t know if you´ve tried other classes against emperor) its basically either a suitable mod or some form self restraint if you want a certain degree of challenge.
Imo are there two challenges when playing against the AI, the first is beating it in the preparation phase by generating enough advantage or rushing it. The second, and imo more challenging and entertaining, is winning an uphill battle/war against it. obviously the latter can only happen in a campaign or scenario where it starts in a favorable position, or if you first allow it to “go off”.
- This reply was modified 2 years, 3 months ago by Fogcrow.
5. Never reload
6. play classic turns, so you can´t catch something that´d be too far away for a single turn normally, or escape where you otherwise couldn´t.(comes with the additional advantage of the AI finishing its turns a little faster ime)
I don´t remember with what word the initial diplomatic state in this game is labaled, but its “unknown” rather than neutral, thats why we can´t return to it once changed. And since its a game with defeating the others as its main victory condition, this “unknown” is already a lot closer to war than to peace or neutrality. Imo the main reason we don´t all start in war state is so we can express where we stand on this games good/neutral/evil-axis.
I’m wondering why that hasn’t happened in my games despite it having quite a big superiority over me in the beginning, i.e. what are the circumstances when the AI will actually attack in this game?
It will attack once its done with the neutrals in its area(only skips the hardest sites that can only be entered by a single stack sometimes), and once its got enough troops to attack without leaving itself open elswhere. The latter usually happens when its core towns are built out, since it really really likes to build every building, but as soon as a town can´t build anything but troops it will do so. It sure is a slow starter, imo intentionally built to be one, so we can enjoy the clearing game^^, but once the pieces are in place, it gets quite agressive(didn´t happen to me often, but I have lost a few games xD).
If you want to experiance the AI coming for you, I´d adhere to the following rules:
1. Set the game to 1 or 0 heroes(otherwise normal settings, one of the larger map sizes. Emperor AIs of course).(since the AI is too far behind in getting the most out of thouse compared to a human player)
2. Don´t use forts, since the AI can´t either
3. Don´t use conversion abilities in the early to mid game(charm, control x, inflict ghoul curse, greater reanimate undead)(or if you can´t stop yourself: don´t optimise their effectiveness by waiting till the target is out of guard mode, and/or by applying debuffs first, since thats what the AI can´t do either).
4. Don´t do focused research(requires understanding how the research book works xD) to get your classes “pearls” asap.
Regarding 4. I have a question @motasa: when optimising research priorities, did you only look at the usefulness of the technology itself, or did you take into account its likelihood of being in the way to dig up the classes best tech/s?
The toughest fight ever for me against the AI was a certain campaigns final misson, where I had to face it with just my leader, no heroes…so to have a more challenging, but not nessesarily more fun game against the AI, I´d lower the hero number.
- This reply was modified 2 years, 3 months ago by Fogcrow.
regarding AI, I have to agree that you can´t take anything but emperor seriously, thats because the lesser AI levels not only have less morale buff, they´re also not allowed to use some high end spells, and squires can´t even attack with multiple stacks at the same time.(there might be more limitations in place I don´t know about)
The AIs skill at playing classes differs greatly, my estimation would be that its strongest/best as warlord, does a decent job as theo or dread, a little weaker as druid and sorc, plays rogue like a warlord, instead of bringing out the classes true strengh of wrecking an opponents economy by spamming him/her with city debuffs, and completely fails at necro, for various reasons.
I´m not a modder myself(nor a mod user) so I´m not sure, but iirc it has some vital research and casting priorities wrong, but that can be modded…has anyone who really understands the game done/attempted a smart AI mod?
well, on a different note: I´ve played chess against that AI that can´t be beaten, the best one can do against it is reach a draw(not me, a guy who´s far better xD) well…it just wasn´t fun…My guess is the AI isn´t designed to be as good as it can possibly get, its designed to be fun to play against. And since its always the same AI, they took into account the campaign scenarios, which are absolutely awsome btw, where it starts with a big advantage.July 20, 2017 at 10:02 #254867March 21, 2017 at 23:27 #251073
Happy New Year^^
Nobody likes Dreadnought!… :'(
well, lorewise, thouse guys and gals are the enemy of nature and magic, so it shouldn´t be too much of a surprise they´re unpopular among ppl who like fantasy settings…
I like the warlord class the most, although its not the one I´m most likely to win with lol
why “CAESAR”?October 27, 2016 at 09:53 in reply to: The last non-patch news closed with "More News SOON"! #247951
I am seeing more and more stuff that excites me, so last news from the trenches is that all is going well.
Sounds great^^October 26, 2016 at 10:46 in reply to: The last non-patch news closed with "More News SOON"! #247942
I guess, since “soon” used to mean in the near future, before blizzard redefining it, it means: We´re working on it and hope for it to be ready within a year or less if things go according to the ultimate best case scenario, but of course it can be delayed an unknown amount of times by unknown amounts of time for various reasons…September 18, 2016 at 09:30 in reply to: Is it normal that mana upkeep of evolved Spider and Serpents? #247314
I´m with agreeing with Gloweye on this.
I think I´m good at manual combat by single player standards, but iirc I´ve never had more than one 7 mana upkeep king serpent in a single game at the same time. And by the time I had it, the limiting factor wasn´t mana, but CP anyway.
It does look ridiculous on paper, but have you ever tried breaking the game by exploiting this, or seem someone else do it?
Evolving units is a reward in itself: your units get much stronger.
Sometimes its more of a move sideways, rather than forward… and iirc the upkeep staying low only happens with evolving summons, not produced units.
If a reward was required, why don’t all units have evolve? Goblin Swarm Darters should evolve into Eldritch Horror to reward you from leveling them up. Kobolds should evolve into Troll to reward you from leveling them up.
And here you´re getting ridiculous on design, balance and lore plausibility levels, not a way of arguing worthy of an adult imho.
Played an hour today(random map) and it didn´t explode^^.
Also, thanks for testing and letting us know you are doing so.
Unmentionable sounds a bit weird from someone who used to have Morrandir for a profile pic…
And Morrandir(Dark Elf Anti-Paladin from AoW2/SM[of course you know, but others might not]) still has SikBok for a profile pic…
Played the current beta a little on windows 7, Meandor´s name be praised, the game…
didn´t crash. 🙂September 3, 2016 at 17:26 in reply to: Poll: What games of Triumph Studios have you played? #247016
all of them^^
I was joking around too, well while the shadow demons thing was 100% obvious, the dire penguin line gave me a faint hope, probability less than 1%, that there actually might be something to discover ;-).
I know real patch notes are more explicit, like what was actually changed, instead of “made x stronger”.
I´ve encountered the some dire penguins after the first update, and fail to see how they have become more dire. Was a hidden ability added to them, like “evolve”, or “if [awaken spirit] is applied to this unit, it transforms into a T5 [Overlord of the Frozen Hells] until end of combat”?
P.S: I didn´t have to force the second update
- This reply was modified 3 years, 2 months ago by Fogcrow.