Hasbulat

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  • in reply to: Mystical city upgrades, they suck/need changed #215606

    Hasbulat
    Member

    It’s not easy.It should be like this.Why you think it should be easy to produce a unit with mystic updrade?

    Becouse I like archers and infantery, all T 1 and T2 units and I wont use them through all the game. Through early and more mighty site upgrade it will be possivble to make them resonable for the whole game, not for the beginning only.

    Additional, I would offer to implement for T1 and T2 units much more stronger ability at the elite and master level.

    With the Monsters and Animals, you are right, they are strong enough and they get emire upgrades from class and specialization. So I dont see, there are stll anything to do.

    in reply to: Mystical city upgrades, they suck/need changed #215589

    Hasbulat
    Member

    I srtongly agree, that this site-upgrades are mainly absolutely useless, even the strongest of them. So, I think also, they are to be changed, the system, how they works is to be reorgenized.
    I like them, but in the game most of them has no usage at the moment unfortunatly.

    in reply to: What's your best city so far? #215260

    Hasbulat
    Member

    Do we play different games?
    Sphinx Tempel, Crystal Tree, Ancient Ruins… who cares about such things? Its just lost time, gold and produktion.

    The best city is a one with quick growing, lot of sites for mana, money and research. Just quick research to T4 and dont care about manufaktoring of troops.
    Mainly there are enough units to get from quests, unit tresures and indepemdents.
    Well, as druid I spawn as quick as possible 1-2-3 spiders, better the hunter one, for each group. Also shock snakes are good. And quick rich the queen size for them!

    And you win aganinst every enemy without cristal trees.
    Quick expand, quick growing, quick research – thats all you need in this game.

    in reply to: Wish List #215142

    Hasbulat
    Member

    All I wish from this game is just AI is more intelligent and the RMG works good. Especially the last thing!
    Why any independats built cities between the mountains, if they like swamp? Well, they doesnt hate them, but they dont like them too! Or in the forest even? Why should I start as halfling allways in a swamp visible hexagon? Why my elves starts not in the forest???
    This is for me most annoing aspect of this part of the game.

    Also I would wish, the sites with units upgrade makes finally sence. Now two or three of them are a bit usefull, all others are to be changed.

    And I would prefere, to make T1 and 2 units more usefull in a middle or late game. For exaple thanks to strong upgrade in the last part of levels as a master.

    in reply to: Most annoying units #215053

    Hasbulat
    Member

    I love spiders, and the huter one is the best! I like to play a druid and use to summon lot of spiders in the beginning. My heros and spiders as well gaints levels very fast thanks to the net ability of spiders.

    I love the abilityof some units, like spiders to get upgrade tp king size! And I vote for teleporting for snakes as well! 😉

    in reply to: ist eine dritte Erweiterung geplant? #214858

    Hasbulat
    Member

    Mir persönlich wäre es auch viel lieber, wenn es, wie im ersten Teil, wo man durch das ganze Spiel hindurch, seine Anfangseinheiten benutzte, dass auch hier viel mehr an Bedeutung für die T1 und T2 Einheiten gebe.
    Man konnte, zum Beispiel, für T1 und T2 Einheiten bessere Upgrades in späten Elite-Level geben. Ich liebe meine Bogener und Bauer und würde viel lieber die Abenteuer mit diesen Einheiten, als mit irgend einem NIX-VERSTEH-WAS-Ungeheuer, bestreiten.
    Oder/und tatsächlich, die Gruppe nur für einen Helden und nur begrenzte Anzahl an T3, T4 beschränken. Wobei, der erste Weg finde ich sinnvoller und interessanter!

    in reply to: Druidenbeschwörungen Tiere vs Monster #214776

    Hasbulat
    Member

    Ich spiele gern als Druide und beschwöre am Anfang so viel es geht Spinnen (sie sind Tiere). Um Mid- und Lategame werden diese zu Spinnen-Königinnen mit sehr guten Attributen, Fähigkeiten und Resistenzen, vor allem die Jägerspinnen. Sie können so locker auch mit t4 als Königinnen mithalten. Für diese hat der Druide viele Reichsverbesserungen und Buff-Fähigkeit.
    Auf die teureren unheimlichen Tiere und Monster kann man getrost verzichten und mit den Spinnen auskommen, bis man den Gehörnten Gott entdeckt.
    ich gebe jeder Heldenarmee mind. eine oder zwei Spinnen und levele diese gezielt. Die Armee des Druiden darf locker mehr davon haben. Dank Netz-Fähigkeit und Druidenbuff leveln sich sowohl der Held, als auch die Spinnen und auch Unterstützungseinheiten sehr schnell.

    in reply to: Class & Race Survey #214732

    Hasbulat
    Member

    The class system is one of the best parts of the game , i love it (including the class specifc skills)

    i would like to the expansion on the amount of classes and races still, as i mentioned before, something less human would be nice.

    It is exactly my opinion too.
    I’d prefere, the diplomcy, AI and RMG will be improved in the next patches. And additional races and classes. I dont like a necro. Better something more fantasy-like, please.
    Also a cast system should be improved. Why I couldnt set forests on mountings, for example. Or remove water or mountings.

    in reply to: Triumph.net, Plans & Age of Wonders 3 SURVEY #214316

    Hasbulat
    Member

    RMG meeds improvement. I dont like the fact, the race starts according the RMG not at the prefered terrain. Also independants. very often they are plaaced between rivers and mountains. Well, they are neutral, but also not to improve.


    Hasbulat
    Member

    Its not a question what and who like or dislike. The point is – the RMG works on a very strange way!

    Its a pitty I dont know how I could make a screen shot in this game.

    Just started with haalflings. With 100% forest and fairy plaints only.

    The map is more or less woody.

    But! The start location, whole visible hexagon at the start is a swamp complitely!
    Besides of them the generator made good job in this case.

    How is such thing to expain?


    Hasbulat
    Member

    Tried doing the same thing like you do, toning all terrain types/resources down and setting volcanic to maximum. While some of the resulting terrain I got was Artic, 70% of my map was still volcanic terrain.

    I am very sorry, I don’t know how do you trying, but

    right now I’ve chosen the frostlings, the terrain 100% barrens and 100% arctic (others – 0%).
    The main part of the terrain in the start location is arctic, but fairy plaints.

    Just across the large big river (water is choosen with 0 % as well) all terrains – tropical as far I can see.

    It is really very disappointing!

    in reply to: Follow the NPC- Movements? #203059

    Hasbulat
    Member

    Thanks a lot!


    Hasbulat
    Member

    This RMG – is a most disappointed thing in a game for me now!

    Decided to play elves against elves. Set: all terrains 0, no water, no mountains, forests 100%.
    As a result: at least the start position after about 20 new starts ALWAYS more then 50% swamp! And time to time mountains and rivers. By the way, by opened map 1/3 of whole map – mountains and water with the setting “nothing of them”!

    OK, lets try with a 100% fairy plaints and forests (others 0) – the same picture, the half of start position swamp! Swamp is choosing with 0!!!! Why start with thing there???

    Took cats and they preferred trains as maxed. And again – most of fealds in a start position – something else!

Viewing 13 posts - 31 through 43 (of 43 total)