jimmy

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Viewing 30 posts - 31 through 60 (of 67 total)
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  • in reply to: Dev journal? #10496

    jimmy
    Member

    We’re asking your opinion about the new font: http://www.ageofwonders.com/bringing-sexy-back-to-the-aow-iii-interface/

    in reply to: Posts dont appear in the correct order #10136

    jimmy
    Member

    Perhaps it has something to do with the enabling of nested replying.
    Before a short while ago it was turned on. I have now turned it off.

    I have the idea it’s fixed now. Please let me know if that’s not the case.

    in reply to: Website style bug in IE 10 RT #10135

    jimmy
    Member

    Thanks for reporting. It seems IE10 doesn’t support some tags from previous IE versions. I believe that bug has been fixed now. Please let me know if you still see this issue.

    in reply to: Replay to "…Community Managers wanted" #10042

    jimmy
    Member

    Thanks mrXD89. πŸ™‚ I’ll add you to our list of applicants.
    Hopefully I’ll be able to get back to you soon.

    in reply to: Avatar progress? #10037

    jimmy
    Member

    Yes, you are right.
    We are currently doing some login implementations that connect the website with the game. Deactivation of social logins was step one. Avatars will come after this.

    in reply to: Will be the game translated to spanish? #10035

    jimmy
    Member

    Same answer as for our Italian friend πŸ˜‰

    http://www.ageofwonders.com/forums/topic/there-it-will-be-italian-language-translation-too/

    Or: we don’t know yet πŸ™‚

    in reply to: Age Of Wonders 3 to include Pitboss (Dedicated Server) #10033

    jimmy
    Member

    Once we have details to announce wrt the multiplayer, you’ll be the first to know. For now we have nothing new to share.

    in reply to: New screenshots, subscribe to Youtube #10031

    jimmy
    Member

    We will never force you to connect your Facebook. You can always keep a standalone account.

    Regarding your second question, I’d recommend you open a separate topic for that.

    in reply to: There it will be Italian language translation too??? #10030

    jimmy
    Member

    We do not know yet. It really depends on the size of the Age of Wonders community in Italy and the amount of resources we have.
    You have to keep in mind it’s not just a matter of translating in-game text, but it also has to be tested, updated when we release DLC. Not to mention we need to provide support.

    That being said, we are a small studio and every language we add costs us a lot of money and resources. So we will be selective and ensure the quality of the game comes first before localisation.

    Short answer: we don’t know yet πŸ™‚

    in reply to: Introducing the Dreadnought class at Gamescom #9418

    jimmy
    Member

    I also have a question. Are that leaders only example leaders only for videos or do they play any of main roles in campaign?

    Gustav appears especially for the Gamescom demo, but of course I can’t rule out if he’ll be in the final game or not.

    in reply to: Thematic contrast? #9312

    jimmy
    Member

    I guess we’re getting a bit off-topic πŸ˜‰

    in reply to: Thematic contrast? #9308

    jimmy
    Member

    Yeah, my bad. It IS Archdruid.
    I was using an old name. Some of the classes have gone through multiple names. Animist was the name that DIDN’T make it, so no worries. πŸ˜‰

    in reply to: Beginner friendly? #9289

    jimmy
    Member

    Short answer: yes

    We are making this game for the fans, but we certainly are also going to make sure new players can enjoy it, both in single- and multiplayer.

    in reply to: Thematic contrast? #9288

    jimmy
    Member

    As we showed in the GDC trailer, AoW3 has several different themes implemented through the 6 classes. The classes represent themes like Nature (Animist), Technology (Dreadnought), Magic (Sorcerer), etc.

    Visually they are distinct, have their own units, spells and unique traits. We want to encourage you to try different tactics.

    Upcoming Gamescom we will show some new classes and after that we will also show more about how each of the classes are unique.

    in reply to: Forum problems: Quoting #9287

    jimmy
    Member

    Hi, I tried to recreate what you said, but couldn’t reproduce it.
    I will keep an eye on it though. Perhaps there is some settings I can change.

    Thanks for sharing.

    in reply to: If You Want To Fix It #8925

    jimmy
    Member

    As long as people aren’t abusing it, I’ve got no problem with people editing their posts afterwards (to fix spelling errors or such).

    Nevertheless, I’ll look into it.

    in reply to: What's a Wikipedia without Age of Wonders III? #8629

    jimmy
    Member

    Hereby your confirmation πŸ˜‰
    Mac OSX has been announced at multiple occasions, but we didn’t know yet if PC and Mac release will also be simultaneous.

    in reply to: What's a Wikipedia without Age of Wonders III? #8514

    jimmy
    Member

    Fyrdraca, you are free to use any Age of Wonders III images, as long as they are unaltered (so don’t start adding stuff with Windows Paint πŸ˜‰ and not for commercial goals (meaning, don’t sell them).

    So yes, feel free to use them on your Wikipedia entry.

    If you want, send me an email at jimmy@triumphstudios.com with your contact details. When I can I’ll include you in some cool stuff.

    in reply to: Unpleasant surprise #8512

    jimmy
    Member

    I think it’s fine you have your discussion Sigil, but there are multiple ways to have one. Being disrespectful is not. Read the Forum rules if you’re unclear about it.

    And yes, MMH6 has some really nice animations. I don’t think many people are denying that.
    We are not making a MMH game though.

    We are making Age of Wonders and we have our own approach. First and foremost that’s making a game that’s fun, deep and replayable.

    As for the rest see Narvek’s response.

    in reply to: Disappointed with animation quality #8490

    jimmy
    Member

    It’s fine everyone has their own opinions about how a game should look and feel. Or which game looks/plays better.

    But do it with a little respect towards each others opinion. Repeating yourself over and over with the same argument is also not going to make the threads on this forum any better.

    If I find this topic becomes a place to vent your frustrations, I will close this thread and if necessary remove users.

    Keep it civilised please.

    in reply to: Age of Wonders III set to release Q1 2014 #8207

    jimmy
    Member

    @jimmy van der Have:
    And if you decide to give some people the opportunity to β€œsee the game”, how would you decide who is worthy of seeing it? =)

    *smiles innocently while hypnotizing you to convince you he should be the Chosen One*
    :P

    If we would, we will probably put up a little competition before that time.

    in reply to: Age of Wonders III set to release Q1 2014 #8192

    jimmy
    Member

    NuMetal, we will be present at Gamescom, but wont be having a public booth. At the moment we will be limiting ourselves to demos for the press. So if you’re planning to buy tickets just to see us, please hold your horses. πŸ˜‰

    There is a small chance we’ll be giving some people an opportunity to see the game at Gamescom though. But that’s by invite only. And it’s not 100% sure yet.

    Also we won’t be announcing new classes, but will be showing gameplay of classes that we haven’t demonstrated yet.

    in reply to: Monster Cities! (dwellings) Whats your input? #7815

    jimmy
    Member

    NuMetal, I think you’ve become the victim of a spambot cleanup in our forum. I don’t know how you got in the list, but it’s clear you shouldn’t have been in it.

    If possible I will check if it’s easy to put back your old comments in your new account. I can’t guarantee anything though.

    Sorry for the inconvenience.

    in reply to: Avatars #7786

    jimmy
    Member

    Yes, it would be a new account, though we’re planning to introduce an option to expand your account with Facebook at a later stage.

    in reply to: Avatars #7756

    jimmy
    Member

    Yesterday we added functionality to add avatars, but it broke some of our primary functionality. We have removed it until we have a proper fix.

    In the meantime the only way to have an avatar is if you sign up with Facebook. It copies your avatar from there.

    in reply to: Monster Cities! (dwellings) Whats your input? #7737

    jimmy
    Member

    Is there a report spam button?!
    Why the hell would anyone post this nonsense on a gaming forum…
    :/

    Some people just want to see the world burn. πŸ˜›

    We’re on top of it and are deleting spam whenever it comes in.

    in reply to: Internal Server Error #7713

    jimmy
    Member

    Yesterday we were working on an alternative to get avatars working again, but unfortunately the workaround presented a whole bunch of new issues. So we reverted it back to the old situation.

    We’re using some external software that’s causing the avatar upload system to break. That software is critical to other (primary) functionality of the site and we haven’t found a suitable replacement for it.

    For now you only have an avatar if you connected through a Facebook account.
    Hope we can do something better soon.

    in reply to: Anyone want to see a demon race in AOW3? #7291

    jimmy
    Member

    @chrysophylax pΓ‘uperem. Could you please limit your graphic descriptions a bit? πŸ˜› We don’t have an age gate on this forum yet and I would also like to keep it that way. Thanks!

    in reply to: Dev Journal: Creation of a Giant #7075

    jimmy
    Member

    I assume it works for you now? The forum topic opened a bit prematurely before we actually were ready to publish the article. πŸ™‚

    in reply to: Problem on Website #6619

    jimmy
    Member

    Hi Gandolaro, we’re having some issues with email and are looking into it.
    I’ve reset your password and sent it to your email.

Viewing 30 posts - 31 through 60 (of 67 total)