Low_K

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  • Low_K
    Member

    Nice idea, but appearantly my e-mail address is banned or something as I get no e-mail with conformation codes or nothing when I apply.

    I often have confirmation mail problems when using my ISP provided address but gmail should work fine.

    Thanks for the tip, i had an old Gmail account lying around, which Paradox didn’t ban ;), and there the confirmation was received. Makes you wonder.

    Kind regards,

    Low

    in reply to: AoW: Planetfall – Collected Knowledge #272897

    Low_K
    Member

    XCOM and Civ clone sounds promising indeed. The more I read , the more excited I get!

    Hopefully there will be enough customisation options like name-changes and such.

    Now where to apply to the Alpha/Beta test? 😀

    Kind regards,

    Low

    in reply to: AoW: Planetfall – Collected Knowledge #272850

    Low_K
    Member

    Actually, it sounds even more like a Dutch guy from the entertainment industry. No stripper though. Maybe there´s some sort of sci-fi football event where Jack has special abilities.

    No Jack van Gelder please, ugh… must unthink this…

    Thanks, Rhaeg, I didn’t get the link but now I too cannot unthink this. You and your great ideas… 🙁

    Kind regards,

    Low


    Low_K
    Member

    Nice idea, but appearantly my e-mail address is banned or something as I get no e-mail with conformation codes or nothing when I apply. Not even with my Paradoxian login. I know I had some critique on Paradox, but this is pushing it, lol. 😀

    Kind regards,

    Low

    in reply to: AoW: Planetfall – Collected Knowledge #272650

    Low_K
    Member

    I read superweapons are in the game. Hopefully they are not as game-breaking as the high-level spells of AoW3.

    I am getting more excited with the new tidbits of news however, so hopefully the game won’t disappoint.

    Kind regards,

    Low

    in reply to: AoW: Planetfall – Collected Knowledge #272349

    Low_K
    Member

    Ah iHunterKiller, great to see you on the job again! You did a great Youtube tutorial Let’s Play back in the day so the forum is in safe hands.

    I will check back regularly, but I am not too sold on the game as I see it. I hope it becomes a Civ V clone of some sorts but I reserve judgement until further in development.

    Then the broken record; 6 races isn’t much to start, very mediocre, which leads me to believe we will get milked out of additional races for €9,99 per race, as I vented my concern in another thread, knowing Paradox DLC antics, but I truly hope I will be proven as wrong as a Halfling on a diet.

    Kind regards,

    Low


    Low_K
    Member

    The game looks a lot like Civilization and if it plays as well as Civ V does, I am mildly enthusiastic. I don’t know if the AoW feel is there, but it is still early.

    My criticism regarding possible DLC shenanigans must have penetrated to the highest Paradox Overlord as my e-mail address is appearantly banned from subscribing to the newsletter, nor reaping any rewards. This doesn’t bode well for the future. 😀

    Kind regards,

    Low

    in reply to: The forums are in bad shape… #271867

    Low_K
    Member

    Yeah, Taykor nailed it I think, no doubt the Devs will close this forum and join the Paradoxian one. Still have an account from back in the day Hearts of Iron was released iirc. That was btw the best HoI of all.

    Kind regards,

    Low

    in reply to: Customizeable Heroes ? #271470

    Low_K
    Member

    You CAN create a hero pool and make them appear in random maps. They will just appear as normal heroes do: at turn 8-12, and then every 10 turns.

    Oh you can? Could you please tell me how? Where to find the original hero file and how to edit.

    Thanks!

    Kind regards,

    Low

    in reply to: Customizeable Heroes ? #271429

    Low_K
    Member

    Hey Low.

    I figured how to create heroes in the Editor and save them as a mod, but it’s just getting the sods to show up in game. There’s no way you can ‘summon’ a specific hero on a random map?

    Thank you!

    Nope, no such thing as summoning heroes in random maps.

    I asked the Devs at release to implement some sort of hero pool, where you can edit your own heroes and save them, and they will appear in random maps (a bit like XCOM 1 and 2 did), but that didn’t make it unfortunately. Shame really as playing random maps with your own heroes (and being able to share them with others through Steam Workshop) would be much nicer than the current system.

    Kind regards,

    Low

    in reply to: Customizeable Heroes ? #271322

    Low_K
    Member

    Did this ever get implemented, chaps?

    Nope it didn’t. You can do it using the editor, but that is hardly as straight forward as the system they used in Shadow Magic. Furthermore they won’t show up in random maps.

    And I doubt it will be implemented in the future, with their new game on the horizon and all.

    Kind regards,

    Low

    in reply to: Discussion of possible DLC shenanigans after release #270614

    Low_K
    Member

    Thanks for the replies everyone! You guys ready for another wall of text?

    because most DLC add something which would have been added in the main game.

    That’s one I do not agree with in general.
    If there is a bug, fixing that bug in something that has to be purchased is bad form. However what you typically see – both PDX and Triumph do this – is a free patch to address bugs released together with a DLC that adds content/mechanics.
    If content and mechanics are added I find the ‘should be included in the base game’ argument to not be that strong. There’s been some nice videos on the subject on youtube – from Total Biscuit & Jim Stirling iirc – that address this argument.
    Personally I find the implicit ‘they left this out to sell it as DLC’ something that doesn’t hold for the games – and DLCs – I’ve worked on. I imagine the argument stems from ideas how game development works that do not match with my experience of it.
    Also, both for content and mechanics, release remains an eye-opener. When you guys & girls get a hold of a game there are so many comments, opinions, ideas, etc. These are – in a large part – what we decide DLC content on.

    Yes, I agree that Triumph as well as Paradox release free bugfixes. The problem I have regarding Paradox is that almost every game they release, it first needed a hefty bugfix-patch. This makes me wonder if games don’t get rushed out of the door to reach a certain deadline. The best example is Hearts of Iron. It needed stacks of patches to get playable. True, that is a huge, complicated game, but some of the fixes were really easy to spot when they Beta tested it a bit more. Again, Triumph delayed AoW3 on release date to iron out bugs, which was great, and I truly doubt Paradox would let you guys (and gals) do that with your new Mystery Game (which I think I forfeited the chance to beta-test with my critisism.:Dl).
    I also agree (we are a lot in agreement as you see lol), additional content and mechanics should be in DLC if they won’t add it in the main game. What I mean is that some publishers lock some content, which is already implemented in the game, and then let you unlock it for a price (or different game-system. PS4 exclusive content for instance). The aforementioned TotalBiscuit also has a Youtube view on it (I believe regarding that hacking game from the Evil Ubisoft). I haven’t found these antics with Triumph nor Paradox however. The fear is there though, although truth be told, the probability is low because of our niche game genre.
    I experienced you guys as one of the few developers who actually listen to their community and release great DLC. And I am sure you will release great, worth-their-content DLC’s, I am just afraid Paradox will force you to release chunks of it, just to make more money as they do with most their games.

    Just read through the entire discussion.
    To get some nuance in the discussion on DLC : )> Imho we are confounding two things in the discussion above. There is:

    1. The amount and type of DLC.
    2. The price of DLC.

    For me there is a difference between the discussion if DLC is a good thing and how much DLC should cost. Note that I’ll happily discuss the first, but not the second.
    Then on the acquisition and how Triumph will function now we are part of Paradox, which seems to be the discussion underlying that of the OP.
    I fail to see the rational behind Triumph going ahead with the acquisition if it was the bad deal being described above by Low_K. There was no pressing need to go ahead with the acquisition if it was on unfavorable terms.
    To illustrate, the entire team we had before the acquisition is still here. Which includes the founders/owners of the studio.
    So, while I understand that someone might worry about what will happen to Triumph I do not agree with the arguments.

    I don’t agree with you that the amount/type and price of DLC are two seperate discussions. Price and amount are dependant on each other.

    I think we all agree that DLC in itself is welcome, it greatly enhanced your game for instance. Price and amount were very well thought out with both AoW3 DLC’s. It becomes a bad thing if that DLC is released in order to milk the customer. Releasing DLC with ridiculous price tags which could easily be bundled into a big DLC for a normal price. My previous examples all show these antics with Paradox so I am truly afraid they will do it too with your new game. They are a company and they only care about making money. They are far away from their customers as they are just too big. All the big players do this, Ubisoft, Square Enix, Capcom, etc. The business plan is milking players with below-par DLC which they sell for premium prices. That is why I am sad to see you get swallowed by them; You were always great for your customers and actively posted on the forum, listened to suggestions, etc. I hope you still are able to do this (as you do now), my only fear is that you will get lot of flak for releasing below-par DLC which was forced through your throats by Paradox.

    I didn’t say it was a bad deal for Triumph to go ahead with Paradox, again, I don’t know the exact reason behind your action, as I suspect you got a lot of revenue from AoW 3. Enough to stay independent. Ofcourse you wouldn’t have brokered a bad deal or unfavourable terms, that is not my point. My point is that Paradox now owns you and, more importantly for them, your IP. I suspect the aquisition was necessary for you to survive and I would like some more details of the “why” to make it all a bit clearer. Like I said before, was it an easy cash-grab or a straw to survive? Or another reason? And maybe I am totally wrong with Paradox now owning your IP, but if they don’t, I truly wouldn’t know why they bought you in the first place. I doubt they would spend a lot of money just for you being great guys. I suspect you won’t go into detail about the aquisition, but some general idea would be welcome.

    I am really glad your original team is still here (looking forward to the Let’s Plays of Tombles again), and I truly hope you guys keep working on great games.

    (SNIP)

    (SNIP again)

    So I guess, what people are expecting from Triumph as a “serious” developer: publish only DLCs that truly advance the game, and keep them to a managable number.

    I hope I could help. 🙂

    Another familiar face! Great stuff!

    As to your reply; Iagree completely. It seems you said in one sentence where I needed a whole Chinese Wall of text for! ultra-lol!!!

    Also posted on Steam earlier today on DLC, opinions and cosmetic DLC. I’ve seen both people asking us to add cosmetic only DLC and specifically to not add cosmetic DLC. My argument there was that by offering both, we’d cater to both audiences.

    That does imply people not buying the DLC they did not like, which goes against the collector gene argument.
    However – given that there is no literal collector gene – I’m not sure its fair to not offer cosmetic DLC to people that want it, to protect people from buying something they do not want just to complete their collection. I agree targeting addictions or disorders is bad, but imho that’s not what cosmetic DLC does.

    Clearly indicating what type of DLC it is and what the contents is that can be bought should allow people to make an informed decision. And that’s pretty much what I see Stellaris is doing, distinguishing between Story Packs, Species Packs and bigger named Expansions such as ‘Utopia’ and the latest ‘Apocalypse’ DLCs.

    Yes, and to add to that collector gene (I myself am a hoarder , not only in computer games but also with tabletop stuff), there are also people who like to support small developers. I bought a few copies of AoW3 to gift to friends, just to support you guys because you were a small company back then. I still wouldn’t have bought all the Paradoxian DLC, should it be available then, but am more inclined to support you guys than the big company who owns you now. I would be much more vote with my wallet now than when you were independent.

    I agree that you have a choice which DLC you buy, but offering sub-par DLC for a premium price is where the line is drawn. I am not against cosmetic DLC in chunks, am really not, but the price they ask for said DLC is beyond ridiculous. I mean asking € 8 for some portraits and some ships is not offering great DLC, it is milking customers and ripping them off. If they want to release cosmetic stuff, just make a cosmetics bundle and put a normal price on it. Or sell the aforementioned DLC for €0,99 or something, if you really want to sell it in parts. I must say most bigger DLC’s are (usually) reasonably priced and I usually can justify the price-quality-amount comparison.

    Imo it’s very important to distinguish the type of DLC a game may offer.
    For instance, a DLC in the veins of “Eternal lords” is content. It has to be coded, playtested, translated.
    A DLC in the veins of “Random weapon skin” is, imho, no content. It does not have to be coded or playtested. it has to be created, but, the creators most often than not are NOT the people who’d code content. They are artist and/or somethimes not even heavily affiliated with the developer, e.g. interns or contracted artwork.

    And whilst I understand how people can get pretty emotional and petty about cosmetic DLCs they should realize that artists rarely work in the same timeframe as coders.

    Once a game is released, hopefully ironed-out, artists/modellers don’t have any work for that game, unless more content is already planned.
    So what are they supposed to do? Twiddle their thumbs?

    Now I do not know what those “26 DLCS” Crusader Kings II has are about, whether they’re content or cosmetic, but offering studio-affiliated artist the chance to continue “working” on a game by creating cosmetics is a great way for all associated parties to generate income.
    The problem, as Jolly Joker described, is this collector gene, people not being able to just not buy a cosmetic DLC.

    Then again, if no one were to buy cosmetic DLCs the publisher would incurr loses too as, shockingly, even artists require payment in order to live 🙂

    I’ve took the liberty to add TAGS to the thread Low_K

    It gets repetitive, but great to see you too!

    I agree with your points to a certain degree. I understand that artists need to get paid too. But if they are interns or contracted, they can easily be let off when the game is released as I can imagine they are only hired for a particular project and most companies have in-house artists too.
    If the company wants to hire them or extend their contracts however (or use their in-house artists), you are right that they should be able to produce cosmetic content when the coders are bugfixing.

    But you cannot tell me those artists work, with their entire team, on one weapon skin, then the company releases it for a premium after which the artists start working on the second weapon skin, which again gets released and so on.
    My guess is that they make a whole set of skins, and they just get released one by one every month or so. The company can also decide that the artists’ work can be bundled in one big cosmetic bundle, and sell that as DLC. But releasing it in chunks generates more money. Ofcourse if no one would buy aforementioned weapon skins, those practices will be short-lived very fast and publishers will have to think of other ways to milk their customers. I doubt the artists suffer either way.

    And thanks for the TAGS 😀

    I won’t quote all the replies after my (iirc) German friend Thariorn (as I doubt the forum can take any more text 😉 ), but will try to reply in general.

    Collectors are like junkies (as said before, I am one), as Jolly Joker said, but even I draw the line at the practices companies have regarding overpriced DLC. I ultimately will aquire all DLC, but only in a bundle with a huge discount (usually through some Steam sale, or Humblebundle…well…bundle).

    I agree with Sikbok that doing a basic game for a premium price would be counter-productive. The big baddies like Ubisoft might get away with it (with their DLC-swamped shooters), but I also doubt this will work for this niche genre. Modding helps tremendously in improving the game and I hope you add that to your Mystery Game too. There are, however, also people who never use Mods and only play with official content, so for them an offical cosmetic DLC would be welcome which they can use to customise their game. Just price it accordingly!

    Jolly Joker (I am always tempted to write Jolly J.)has a good point that some games really need DLC’s to improve. If I take the example of Civilization V, that game really need Brave New World and Gods and Kings lotherwise it is a bland 4x, those DLC’s introduced so many new features and really finished the game. 2k has also an annoying habit of releasing overpriced DLC btw.

    Phew, hats off everyone who ploughed through this Chinese Wall of Text. You deserve a cookie. I will now try to post it (as I write this in Word as I experienced the forum not being that stable with huge texts).

    Kind regards,

    Low

    • This reply was modified 4 years, 3 months ago by  Low_K. Reason: Spelling
    in reply to: Discussion of possible DLC shenanigans after release #270487

    Low_K
    Member

    While I agree with pretty much everything that has been said about reasonably priced DLCs in this thread I don’t understand why you would worry too much about this particular example.
    As you said: Who buys this crap?
    Especially if it is only cosmetical I’d argue no one is forcing you to buy it. Of course it might be a missed opportunity because the content could’ve been released in a larger pack with other content to a more reasonable price but I would, when looking at DLCs like that, only laugh about it and never take a look at it again – maybe if it’s on sale for -75%.

    But I don’t expect Triumph to release DLCs of that kind anyway. My only experience with Paradox lies in Stellaris and I also think that the DLCs for that game are somewhat okay.
    Yes, there are those two cosmetical DLCs that you mentioned – portraits and ship-designs – but I just didn’t buy them. The other DLCs are adding interesting game mechanics, so much so at least that with a small discount they are worth buying. They would be much more worth it if most of the features weren’t released for free with huge patches which is a great move by Paradox in my opinion.

    I agree with you that you have a choice wether you buy a DLC or not, appearantly people buy that single skin DLC regardless, otherwise the developers wouldn’t get away with offering it 🙂 And I don’t share your confidence about Paradox not releasing those DLC’s as will be clear by now. I am not argueing that I will never buy the DLC’s, I will eventually. Prolly when they are bundled in a pack with a hefty discount. If everyone does this, developers will realise thsi is bad practice and change their ways. Unfortunately people still buy them full price which will change nothing 🙂

    Well, i think triumph WILL have something to say – after all, they are still the developer, and paradox got reason not to anger them – they could just quit and start a new studio. Paradox bought Triumph, but the most valuable asset they have is their reputation – and that goes with the employees.

    I know the triumph dev’s a bit, I’ve had a beer with them…they won’t be happy making crappy games.

    There we disagree, Gloweye. Also good to see you again, btw 🙂

    Paradox doesn’t need to care if they anger them or not. I don’t know the exact terms of the sale, but what I suspect is that Paradox owns the IP now. They can easily let Triumph go defunct, put some new team on the game and do as they please. And Triumph can ofcourse start fresh, but without the Age of wonders IP, and as they are a small company, I really doubt they will survive for long. If they could survive as an independent, why the sale to Paradox? Maybe it’s a quick cash-grab for them, or it is all about survival. While AoW3 was a success, it is quite a while since it was released. Rent, employees and other things are very expensive, so the profits will dwindle fast. I doubt they sell enough each month to keep funding the development, which makes me believe the sale was necessary.

    I believe you when you say the Dev’s hate making crappy games, I experienced the contact on this forum as guys who actually care about their playerbase and community. That is why I am so determined to make my point.

    I am afraid, in the end, they will have nothing to say because Paradox owns them, and more importantly, owns their IP. Paradox is their employer now and can easily let go of them; them being the employees. Paradox doesn’t care one bit about the reputation of Triumph methinks, all the big companies don’t as history shows with studios as Westwood, SSI, etc. Would you buy Age of Wonders 4 if it was the next best thing in turn-based 4x, with great new features, excellent playability and graphics, but it wasn’t made by Triumph? I think you would, as I and many with me. I truly hope Triumph can maintain some of its own identity, although I doubt they will have any say when their boss says to release an unfinished, buggy game.

    Kind regards,

    Low

    in reply to: Discussion of possible DLC shenanigans after release #270258

    Low_K
    Member

    Aww, thanks 😉 I’ve always kept reading forums btw these past few years, but not much to post about. Haven’t played a lot of AOW3 too these past two years or so as I’m pretty much a solo player and for some reason that I don’t really understand myself I never try out any mods, so there wasn’t much new for me to try in AOW. I only made it to about 700 hours of play according to Steam 😛 Can’t wait for AOW4!

    Same here, been keeping up with the news and stuff but didn’t feel the need to post stuff. Until the Paradox merger, I thought this would be the grand time to re-appear and make my worries heard. 😛

    <<SNIP>>

    Ah great to see another familiar face! 🙂

    I can imagine the DLC policy is still in its pre-teen stage, but no doubt Triumph won’t have anything to say about the strategy the Paradox Overlords want to follow to milk every drop out of the franchise.

    The examples you used are games which aren’t published by Paradox (except AoW3 ofcourse 😀 ) and I agree that DLC’s are part of today’s market. The problem I have with them is that the trend seems to be to release DLC which is an easy money grab, offering only some cosmetic stuff or a new, single weapon or something. Again, Paradox isn’t the only one which has this DLC policy. Take the Great-Evil-Of-Most_Evil-Evils, Ubisoft. And now rainbow Six: Siege. This game has 42 (yes, 42!!) DLC. You have to pay €8 for a skin for ONE weapon, some headgear cosmetics and some item. I mean who buys this crap?

    Ofcourse RS:Siege is a FPS and is marketed for another player-base than strategy games. Paradox, however, follows this trend with strategy games too, I wrote some examples of games with ridiculous amounts of DLC in my opening post. Again, I would be happy with beefy DLC’s like the two of AoW3, they were well worth the money, but if Paradox offers me DLC which, for a premium price, contains a single race or some cosmetic stuff, I’ll pass and I think many with me. I’ll grab it when it’s on a Humblebundle sale, and support charity to boot!

    My main point is that with Paradox swallowing a “little” fish gives them a lot of influence regarding the policy of release dates and DLC offerings. I highly doubt Triumph has anything to say on the matter and will be forced to release some unfinished, buggy product, like the Hearts of Iron series before them, when the release date crept up. Delaying for some patchwork? I highly doubt it.

    but as Sikbok mentioned in the other thread, the game is not out yet. Not even announced, but if enough people let their worries be heard, maybe, just maybe something will be done. Although it will be a small chance that Paradox listens. I am afraid we’ll see the DLC strategy as they did with Stellaris; trying to persuade people to fork out €8 for a new race, which only contains some portraits and some ships.

    Kind regards,

    Low

    in reply to: Discussion of possible DLC shenanigans after release #270163

    Low_K
    Member

    Yeah, I know what you are saying, Rhaeg. I remember a discussion a few years ago about the profits of AoW3 and its DLC’s and what I can remember was is that Triumph did make a good profit from them. I’m getting old though, so don’t remember the exact details. I didn’t know about Obsidian but it sounds viable. Ofcourse a lot of DLC’s will get more profits but i am truly afraid that people will let them pass (if they are overpriced for the content they add, like a new skin or cosmetic stuff some games have in their DLC’s), and thus wait for the DLC’s to go on sale. This will mean that they got less revenue from it instead of a reasonably priced DLC like the 2 AoW3 ones. A game worth playing is a game worth supporting financially, it stops when they go the milking route and release stuff like I stated in my example of the Eternal Lords DLC breakdown.

    I bought Civ V (which I netted a great deal of hours into) when it was bundled with all released DLC on Humblebundle for a few euros. No way I would pay full price for a game with so much DLC.

    Your edit about Crusader Kings; I lol-ed too when I saw the bundle price, especially because that game regularly is on sites like Humblebundle with a huge discount when you only have to pay20-30€ for it plus all DLC. I don’t think the dev’s make much profit from those sales. But 28 DLC’s, that is really pushing it 😀

    Btw, good to “see” you again. been too long!

    Kind regards,

    Low


    Low_K
    Member

    Well, this is not a very suitable argument. It could be argued that a franchise which includes a lot of DLCs is extremely prosperous. Who cares about a few stingy nerds?

    I too think releasing stacks upon stacks of DLC is prosperous for any franchise, that is why everyone does it nowadays. 🙂
    But it will also mean that many players will probably only buy the main game and leave the cosmetic or overpriced DLC alone until a sale comes along. Unfortunately not too many people do this so that the DLC practices keep coming, too few people vote with their wallets.

    Triumph never was known for milking customers, let’s just hope this alliance won’t make them like that.

    Kind regards,

    Low


    Low_K
    Member

    Thanks for your reply, Sikbok.

    Reason I asked is that it seemed you avoided the subject, as Shakey posted a post in this very thread and you didn’t respond to him, yet you did on posts after his, which would have meant you did read his/hers post.

    So I started a new thread on the subject as I think there is room for discussion as many worry about this whole Paradoxian thing. It is not that I want to bash you guys, I just want my favourite franchise to prosper.

    Kind regards,

    Low


    Low_K
    Member

    It’s funny that Triumph doesn’t respond to the worries many have about the Paradox-curse of excessive DLC releases after release.

    A few examples;

    Crusader Kings 2 – 28 (!!!) DLC’s
    Cities: Skyline – 15 DLC’s
    the aforementioned Stellaris – 11 DLC’s
    Tyranny – 5 DLC’s
    and so on.

    And if it were beefy DLC’s like the 2 DLC packs of AoW3, but no, most just add a few features.

    I truly hope the new game will not go the path of normal Paradox games and Triumph stays true to their policy of releasing only DLC packs that actually are worth it, with a lot of content.

    Kind regards,

    Low


    Low_K
    Member

    I was already far to tired and busy to continue this useless and fruitless discusion, also the reason why got severly depresed last time i spoke her and i rather spent my energy there then convincing the short sighted fools other people voicing their own opinion.

    what i will do is bookmark this topic, and when age of wonders 4/ other new paradox X Triumph game will be released i will make a topic on the respective forum, and bash every single haters his/her/it face in with the fact that everything turned out fine.

    all those lovely people, can be sure of that. so please look forward to this memborable moment where you can tell your childeren and grand childeren about the day you fucked up faltered in your trust in the developer you like and respect.

    because in the end, you are not hating on paradox, you are hating on triumph and their decision they made by trusting paradox. and how can you even call yourself a fan of an developer if you cant trust them in their desisions and hope for the best hmmm?

    Oh please, I could cope with the fact that you played your Overlord role with much enthusiasm in the old days, but this post is really out of bounds. You could reply to criticism in a civil way instead of your name-calling (even if you put lines through it).

    You cannot blame people for distrusting Paradox. Their track record is not flawless, far from it, and usually small companies, like Triumph, suffer when Large bullies acquire them. Look back in history and see all the small game-companies who were swallowed by a big player only to go defunct quickly soon after.

    Like I said in my previous post, I can imagine a small company cannot survive easy in the current environment where a few big players have all the power, but judging on history the future doesn’t look too bright for Triumph. You really think Paradox would agree with the fact that Triumph postpones a game because they want to iron out some bugs or add some features, as they did with AoW 3? No, Paradox states a release date and will shove it up our behinds if the game is completed/bug-free or not. You think paradox would allow Triumph to release two big expansions, as they did with AoW 3? Ofcourse not, instead they would demand Triumph sells maps and maybe one new skin for €9,99 and that times 10. Then a bigger expansion for €29,99 followed by more useless DLC for the aforementioned €9,99. All companies have this mechanic and you can argue all you want about keeping the funds flowing, but those DLC’s are juts simple cash-grabs.

    So please tone down and go watch some of that Anime stuff and come back when you are back to normal and can behave like a civilized person. As Rhaeg said, this forum has always been polite and friendly, please keep it this way.

    Kind regards,
    Low


    Low_K
    Member

    I guess the future will tell if this is a good thing. I cannot name one Paradox game that I enjoyed playing since HoI though.

    Recent games all get released buggy as hell and then get slapped with a zillion overpriced DLC. I truly hope Triumph doesn’t go down this road, but with the the Paradox track record, it doesn’t bode well.

    I know staying independant in the current games-market is hard, if not impossible, but I truly hope my fellow countrymen didn’t sell their souls to the devil.

    That said, I would like to congratulate the people at Triumph regardless. I am sure they have more confidence in this cooperation than quite a few of my fellow Forumites and me, and I await any more developments (and Age of Wonders IV) with baited breath.

    Kind regards
    Low

    in reply to: [Fixed] Cannot connect to PBEM server #212316

    Low_K
    Member

    It started working again on its own. Problem solved for now.

    Kind regards,

    Low

    in reply to: [Fixed] Cannot connect to PBEM server #212180

    Low_K
    Member

    I am also having the same problem.

    Kind regards,

    Low

    in reply to: If it wasn't for bad luck… #209495

    Low_K
    Member

    Then I’d suggest you don’t play XCOM on Impossible difficulty, ffbj! You’ll begin to hate chances to hit even more! 😉

    Kind regards,

    Low

    in reply to: Any Way to Share Custom Heroes? #209144

    Low_K
    Member

    Well actually there is a hero editor. (snip)

    I meant a hero editor, not the leader editor 🙂

    EDIT:They really should edit (no pun intended) the leader editor into a hero editor.

    Kind regards,

    Low

    in reply to: Any Way to Share Custom Heroes? #209104

    Low_K
    Member

    Sadly Heroes are forgotten from the start of the game release. A handy hero editor, as we did have in the previous AoW games, which is easily transferable to another PC (as it was in a seperate folder) would be most welcome.

    I truly wonder why there isn’t a hero editor yet. Shame really, but I don’t feel starting yet another topic; Appearantly it isn’t a big deal for the Devs. So sorry for invading here 🙂

    But Gloweye has stated the only known “transfer” way.

    Kind regards,

    Low

    in reply to: AOW III is on GOG Summer Sale! #208645

    Low_K
    Member

    I have AOW 3 on steam. If I buy the eternal lords expansion on GOG, does it work with steam?

    Just be patient, Thursday the 11th of June will be the start of the Steam Summer Sale, no doubt AoW3 will also be on sale then.

    Kind regards,

    Low

    in reply to: Maximum number of heroes / adjacent hex rule #205918

    Low_K
    Member

    Thanks guys.

    “Yeah you do not need heroes to lead armies. They can be hero independent.”

    So it is as I feared.
    I asked this because there’s one thing I don’t like about AoW and that’s the adjacent hex rule + units not having their own separate initiative and order of action. I simply don’t want to move a huge army every turn (attacking with multiple armies is simply too beneficial to pass on).

    So even if I have only 1 hero I can still benefit from the adjacent hex rule with heroless armies?

    Gloweye already answered it but I would like to add that if you have one hero with its stack attacking together with two stacks of hero-less units, as due to the adjacent hex rule, only the units in the hero stack benefit from bonuses given by the hero. The hero-less units don’t get them.

    It is also possible to use multiple heroless stacks to attack via the adjacent hex-rule.

    Kind regards,

    Low

    in reply to: other games #205776

    Low_K
    Member

    Well I hadn’t planned on playing it, but a member of the AoW community had a spare copy that came with some stuff they were using to upgrade their comp, so I got it at a good price, far less than the the $60 Steam was asking for it.

    So far, good fun, and a cool thing is that it runs perfectly on my computer.

    I’ll have to get re used to fighting though, using wasd + alt for dodging, + space to roll, right clicks for counter attacks, shift + right click for power attack, and q for signs.

    That’s alot of buttons in a small space, but I can bind the keys if I desire, so I might.

    As you know I bought it during the bugging Steam. Enjoying it so far but the dodging is getting used to, I agree. I have cranked up the graphics to a very high standard on my trusty laptop, which makes the game look almost perfect.

    Highly recommended if you like Skyrim and Dragon Age-esque games. I must say, the quests and sidequests are way less boring than in Dragon Age Inquisition, and have excellent story-lines (and are all voice acted).

    Kind regards,

    Low


    Low_K
    Member

    I bought the Witcher 3 when Steam bugged out yesterday, for € 43. Great game with out-of-this-world graphics and voice-acting/story!

    Kind regards,

    Low

    in reply to: Dutch Topic #205759

    Low_K
    Member

    Also Dutch, as many might know from my Steam profile.

    Gaming since Ye Olde Times of Commodore 64, then Amiga 500 after which I went to PC in ’97-ish. Played all games and still have a Collectors Edition of Shadow Magic in seal. One CD-Rom case next to the manual, which was back then as fat as the CD-Rom case! Good times!

    Kind regards,

    Low

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