Marcus

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Viewing 30 posts - 1 through 30 (of 95 total)
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  • in reply to: (Possible) new tournament #212557

    Marcus
    Member

    Still no sign of Ludomancer.

    in reply to: (Possible) new tournament #211599

    Marcus
    Member

    Ludomancer versus Marcus – Ludomancer started in round 2 if I’m reading this correct, but I have heard nothing from him.

    If someone can help me find Ludomancer it will be much appreciated. (:

    There is only one guy with same nickname at steam, invite sent, hopefully it is him.

    in reply to: Tournament reports #211466

    Marcus
    Member

    @griffith

    Thanks, I’m glad you enjoyed it. Yep, those nightshades were quite helpful considering mrXD couldn’t counter them (that 100% resistance to elementals quite nice!). But I think I got them because of Rogue’s treasure raiding spell and some luck. (:

    in reply to: Tournament reports #211185

    Marcus
    Member

    Marcus (Human Rogue) vs. mrXD89 (Tigran Archdruid).
    Victor Marcus.

    We played classic turns with default tourney settings.
    I had a nice starting spot surrounded by 3 mana nodes which I converted to water nodes. Along with the laboratory built on day one from production resources I had steady income of research and mana.

    That gave me a good head start even though I lost some of my units and scouts to autocombat and mrXD’s vampiric spider (that lucky insect!). Which, I think, in turn led to his early rush to my throne. I managed to kill most of his troops along with his hero and leader while defending even though I lost my capital. But only for one turn, so it wasn’t much of the set back.

    After that it wasn’t much of a problem to gather some troops and head to his cities. Without much retaliation I conquered his outlying city and his throne.

    Overall, well played mrXD89. But I got the victory! (:

    Here’s a link to youtube video if anyone interested:

    in reply to: Age of Wonders III V1.6 now live on Steam and GoG! #210108

    Marcus
    Member

    Great job Triumph!

    in reply to: (Possible) new tournament #205569

    Marcus
    Member

    Otherwise, Dwarf anything is a solid choice.

    This is exact reason I never play dwarves. Too easy. If your opponents have anything else except dwarves their chances are slim at best.

    ex: Playing vanilla goblin dreadnought Ekko makes it much more challenging. Harder to win. And much more enjoyable.

    Also, apparently veteran warg riders with side arms dominate when you can make them 1 in a turn.

    in reply to: PBEM Tournament / Ladder Rank League ? #204370

    Marcus
    Member

    Even though I never played a PBEM game that seems like it could be interesting. Though time frame slightly concerns me. It could take several months or maybe even more to finish.

    Are you sure you are up to it? As much a I understand from BBB posts it is a pain.
    Maybe you should reconsider the number of players.

    in reply to: (Possible) new tournament #204087

    Marcus
    Member

    @bloodybattlebrain
    Just going to throw my opinion on some changes suggested before by @abednegojc and @fakir_faler. You are risking alienating a huge amount of players if you will eventually decide to go with a smaller amount of players, especially after you already told them first that they are going to participate and then that you don’t want them because you don’t know how good they are or know someone that can be a better player.

    If the idea for the tourney is to promote MP to new players, how do you think they will feel if th first thing for them would be that elitist approach?

    If it is you seek to increase the player base, then I really don’t see how they will be interested in joining after it if they can’t make contacts within the community (due to not participating because of not being good enough by someone else’s standards, they never even heard of).

    Also, equal opportunity is the powerful thing highly encouraged in any tourney I know. There is no AoW league (which merits skills of certain players) and it is not really an ES game that should have one.

    in reply to: (Possible) new tournament #203508

    Marcus
    Member

    @gabthegab @meeky
    If you guys feel like it I would be happy to play classic turns as well. It just makes so much more sense to me instead of simultaneous where things depends more on how fast your clicks per second are.

    Maybe we can make it a little house rule for our group (:

    @BBB
    Any chance you can post a link to the tourney in your original post? I think it would help.

    in reply to: (Possible) new tournament #203017

    Marcus
    Member

    Russian exchanges the 6 and the 2? cause otherwise that should be “Из 32 участников 16″ most likely…

    Good point, editing.

    in reply to: (Possible) new tournament #202958

    Marcus
    Member

    Hmmm, there is actually quite a lot of text you need to change. Most of the rules in Russian are from the last year, not to mention the part about “if we are going to get enough players” – I think that part is settled.

    Also, if you’ll give me the full sentence it would be much easier.

    Edit: But anyway…

    “32 players to 16” will translate like: “Из 32 игроков 16” or “Из 32 участников 16” (which sounds better to me)

    in reply to: (Possible) new tournament #202953

    Marcus
    Member

    Oh, my bad then. If you need help with translating to Russian I can help.

    in reply to: (Possible) new tournament #202939

    Marcus
    Member

    yuriohs
    Marcus
    Ayenara
    Leon Feargus

    Aw, shit. BBB, you had to put me in the team with the only guy I couldn’t defeat. That’s discouraging.

    in reply to: (Possible) new tournament #201162

    Marcus
    Member

    Hey there BBB,
    If there is still a place I would love to take part in tourney.

    in reply to: Dreadnought combat spells at low tier are lackluster #184165

    Marcus
    Member

    @brandon_354

    If you’re not rushing into the battle on every occasion there is plenty of space to use it in both MP and SP.

    It’s a t2 spell, if you’re looking for something that affects all units there are Choking Fumes or Dampening field.

    I agree on dispelling though, it shouldn’t be so easy.

    in reply to: Dreadnought combat spells at low tier are lackluster #184157

    Marcus
    Member

    Although situational you can make it useful, I love the combination of Overload with Force field on Golems. You both lower the chance of stun from Overload by raising Golem’s shock resistance and make it incredibly resilient, strong hitting tank.
    Even better if your leader happens to have Lightning Rod Banner perk the chances of them getting stunned from Overload are minuscule at best.

    in reply to: Dev Journal: Bone Collector and Deathbringer Units! #131016

    Marcus
    Member

    Those units looks badass, wonder what their stats would be though.

    in reply to: Rogues questions #129052

    Marcus
    Member

    One of the tactics I used playing Goblin Rogue actually focused only on scoundrels and corrupted killers.

    First thing as I started I tried to get 7-8 scoundrels (usually not a problem since they cost only 40g and 9m and you can build them 1 per turn; I didn’t even needed Builders Hall!) and then got Corrupted Killers straight away.

    With 2 stacks mixed of 3-4 scoundrels + 1 hero + 1 beetle (or other t3 from inn)/2 Warg Riders, I cleared nearby weak sites to level those scoundrels to lesser shadow stalkers. I think I managed to get 6 of them by turn 15. And then in turn I leveled lesser shadow stalkers to their full version around 25th turn.

    Meanwhile concentrating my research on those neat Rogue’s city debuffs I started to terrorize AI, with combination of shadow stalkers and rogue spells.

    It felt great when by the turn 40 Gamblag surrendered, especially when knowing that I didn’t went past Scoundrels in class units research tree. On turn 49 I surrounded Quoshka capital with sudden attack and sent her to void forever.

    Didn’t continued after that since the game lost its challenge (I had far superior number of cities and troops).

    in reply to: Rogues questions #128946

    Marcus
    Member

    *casts “summon Garresh” spell*

    in reply to: Traits, production management and MP (suggestions) #128944

    Marcus
    Member

    I realize that it might sound as nitpicking and there are obvious concerns about balance, but adding those traits to mounted units can be easily compensated with increasing stats. Which will potentially increase mounted units specialization.

    On the otherhand, T3 cavalry units i can give the full range of my Archdrui buffs and upgrades? That doesnt sound very well thought out.

    But we already have a good example of it: Naga. All their units have monster trait and have a great synergy with Archdruid upgrades and buffs.

    in reply to: Help for a noob: Human Dreadnought #128813

    Marcus
    Member

    Hey there,

    There are several guides that can help you. Check here.

    There are numerous videos on youtube as well.

    But basically, try to concentrate on one thing at the time, like building a good mana income or researching class units and building your economy to enable getting 1 unit per turn (muskets usually). Actively scout, especially in the beggining (1-5 turns), then start to clear up weak sites around your capital.

    Buying off (conquering) outposts close to you is always a good investment. Just make sure you secure the area from bandits (or keep at least 3 irregulars constantly).

    Summons are helpful if you are clearing out sites (as expendables cannon fodder, which can be replaced easily if you have a good mana income).

    Anyway, check those links, especially Jomungur’s guide. It’s for MP mostly, but a lot of stuff there relevant to SP too.

    Have fun (:

    in reply to: Dwelling start as an option: #128613

    Marcus
    Member

    not challenge per se, but diversity. And of course you can, but it takes a lot of time/expertise to create a good map, and then the thrill of discovery is gone (since you know where everything is).

    Right, let Triumph guys work (:

    I would love them to concentrate on something more interesting (IMHO obviously) like:
    – Creating/Adding new content (classes, races, dwellings, spells, abilities, units);
    – Hiring a good writer to work on lore (honestly, there is so much that should be done about it);
    – Making MP players to suffer less and communicate easier (Lobby, I want to see MP lobby! And teamspeak options in MP chat);
    – Creating events for the community.

    But that just me (:

    in reply to: Dwelling start as an option: #128566

    Marcus
    Member

    <div class=”d4p-bbt-quote-title”>Marcus wrote:</div>
    I don’t see any reason for that. How would it benefit the game (You can always capture/buy out/get it as quest reward dwelling)? Aside from that what about class units? Or buildings? It kind of kills the idea.

    The benefit would be that it allows asymmetric game-play: although you can get dwellings in normal random map games, by that point, your empire is developed to the extent that the dwelling is only a subsidiary part of your game.

    It might be fun to fight against an AI that had some dragons from day 1, or to have dragons from day 1, but struggle to get a nearby city get racial/class units for your starting army.

    You’d also be fairly vulnerable, as your capital would be permanently destructible. It would also allow two normal players vs. 1 dwelling player as a kind of “juggernaut” style, and would allow a lot more flavor into rmg rivalries and such (dragons vs. giants, or Nagas vs. Undead, etc).

    As for class units, you’d have to rely on finding other independent cities and capturing them, unless you turned them off, but let other players have normal cities, or whatever.

    You would obviously, in those situations, only have Arch-druids or Sorcerers with the Dwellings (since they could already access most of their lineup as summons).

    Of course, in a normal map with independent cities, any class could do very well from a Dwelling start. If warlords starting with flying or floating units, they’d actually do better, since their usually scouting lack would be ameliorated.

    You could also make it so dwelling start people had some class units, based on the amount of money left over after dwelling troops (splitting available resources 60/40 in favor of dwelling troops, or whatever fraction is appropriate).

    When I think about the amount of job and time it will require to implement (seems a lot) and the minimum actual difference to gameplay it will add it seem pointless.

    And basically it has much easier solution. You can always use map editor to create any settings you would like, giving as much challenge to your future game as you can (if that is what this aimed for: adding more challenge to game).

    Edit: This was already pointed out by @epaminondas and I, personally, agree with his opinion on that.

    Again if that is what majority of people would want to add I have absolutely no problem with it (more options, sure, why not), but I seriously doubt that is what currently one of community’s top “to do” list.

    in reply to: Dev Journal: Cities of the Dead #128429

    Marcus
    Member

    Nice and … Creepy?

    Love the artwork.

    Please keep going!

    in reply to: Dwelling start as an option: #128416

    Marcus
    Member

    I don’t see any reason for that. How would it benefit the game (You can always capture/buy out/get it as quest reward dwelling)? Aside from that what about class units? Or buildings? It kind of kills the idea.

    in reply to: AoW3 Multiplayer Strategy Guide #126733

    Marcus
    Member

    I liked your guide, nothing new for me but a good read nevertheless. And it probably will be useful for someone new to MP in AoW.

    Looking forward to see what you have to say about tactical combat.

    in reply to: Strategies of the Golden Realms #125351

    Marcus
    Member

    ArchDruid is sexier than ever now.

    Human Hunters with water concealment and throw net making great scouts, stalkers, assassins. Capture those lone heroes, units, leaders; throw net; retreat to sea. Repeat. Make several stacks with 3 hunters in each and terrorize your opponents. Stay in his domain invisible for that nasty happiness penalty.

    Archdruid makes every Naga Unit even Better! Those Naga are awesome already, but why not gve them have +2 RES and Mind control immunity (Beast Mastery)? And Make them cheaper to support as well (Wildlife refugee)!

    Brilliant.

    in reply to: Terraform under structure tiles #125347

    Marcus
    Member

    Would be nice, but probably not the 1st thing to do on their list (:

    in reply to: New Step by Step Map Making Guide! #123961

    Marcus
    Member

    Added to favorites, thanks @Lennart

    in reply to: Lawful good vs. Lawful Stupid #123960

    Marcus
    Member

    @harbingerleo nice examples and sarcasm is much appreciated (sincerely), but I should probably remind even though AoW3 has some RPG elements it is definitely not an RPG. And we have only 2 alignment to play with (Do-gooder and Diabolic).

    Would love to see more options in game, but it probably will never happened.

Viewing 30 posts - 1 through 30 (of 95 total)