Forum Replies Created
Well, options for diplomacy are only reevaluated when your relationship changes. So, you could try to get even higher, or lower, relationship, and then they may reevaluate their feelings about you. This is a limit of the current implementation of the system I’m afraid.
Best of luck!
Solid circles are where your ranged attack does full damage, and dotted circles are where the unit can fire but will deal less damage due to a distance penalty.
Hope that helps!
what kind of system are you playing on? Is it above or at least equal to the required system specs?
Also, what happens when the game crashes?.. I am guessing there’s not an obvious cause from your description, but maybe there are similarities, like always when ending your turn?
Does map size matter (it may be a memory issue)?
If you really want to help us be able to help you better please run the game in debug mode (option can be found in the launcher) and after a crash send the logs (can be found in your My Games\AoW3 folder) and a savegame to us via firstname.lastname@example.org with a link to this topic.
Thanks and good luck!May 11, 2016 at 12:08 in reply to: Milestone in sales but 12 lmp people online at best #244506
Since you mentioned steam..
Don’t know if you haven’t already, but there are multiplayer AoW3 groups on steam like ‘No Quitters’ that you can join that could help you get people together for a match faster 🙂
Have fun 🙂May 11, 2016 at 12:02 #244505May 11, 2016 at 12:00 #244504May 11, 2016 at 11:57 #244503
Iirc it was deliberately lowered because people had problems dispelling it, especially when dispelling became uncertain instead of guaranteed, and felt that with a cost of 70 the risk combined with cost would never make it worth trying.
In other words, iirc, this was done due to player feedback saying Chaos Rift was OP and too hard to counter (dispel).
Sweet! Will add this to
Getting Started With Modding
🙂May 4, 2016 at 08:50 in reply to: Bug Report: User Content Scenarios disappear after playing a game #244231
Confirmed using your excellent steps (wish everyone would create bug reports like that! ;)), will be added to the list of things to fix, thank you!
Ah, well, this exact thing might well be one of the reasons for it being rare (or even non-existent?) then.May 3, 2016 at 15:04 in reply to: Question: Where are the Theocrat and Warlord Hero skill .rpks? #244208
Hi Jolly Joker,
You can find them in AoW_SpellTest.rpk.
Have fun 🙂
😀 thank you very much for the kind words!
Thank you, added to the list!
Yes that will have to do with it. Iirc the reason for that is that the Ice Queen should be able to apply freezing on her Ice Nova.
We’ll check it ^^May 2, 2016 at 09:54 #244083
You’re welcome 🙂
If it cannot find an item of exactly that value it looks further with a broader range of values, until it either finds something that is ‘close enough’ (I don’t know what the cutoff is for that) to the value, or still doesn’t find anything.
If it still didn’t find anything the value is turned into ‘Excess Reward’ (you can choose whether it’s Gold, Mana, Gold and Mana or Knowledge) multiplied by the Excess Reward Scale Multiplier, and if there’s space (not all 3 reward fields are filled) it will give it to the player.
Sounds like a really interesting mod! 🙂
Thank you alexej, noted on our to do list!
If you have a savegame we could check where this happens that would be awesome. If so, please email it to email@example.com with a link to this thread, thanks!May 2, 2016 at 09:33 in reply to: Exploit to fix in tactical combat: stall fight thanks to First strike #244070
I will add it to the list but it will be quite low priority as it is quite a niche issue.
Can’t say at this point whether or not we will do something about this, but I’d estimate the chance we do to be rather low.
It would be quite different, and I am not sure it works, but I can theorize that you could do something with a visit site that filters on a specific requisite that that one hero would have, and that the visit site (a ‘Dome of the Architects’?), when visited, causes a temporary Player Effect (now only Unit Effects are used, but it could be that Player Effects just work) that improves building in general (temporarily).
As said, this is purely speculation! But it could give you something similar to what you want.
It depends on the final amount of value (gold) and the fraction of the value that the specific subset has allocated, as well as on the subsets linked, if any.
To give an example:
The Wizard Tower has a set of defenders. The value of those defenders determines the gold cost. Say this value is 500.
If apply random variance is true (it is for the Wizard Tower and most if not all structures) the system will give a final gold value of the rewards between 400 and 600. Say this final value is 500.
Then what governs the amount of that value for each kind of reward are the <Reward> Multipliers.
The Item Reward Multiplier for the Wizard Tower is 0.6, meaning that 60% of the gold or 300 gold is set aside for items. Then the systems searches in the item list that’s linked (in this case ‘tier 3 items’) for items around that value and picks one (because Item Max Random is set to 1).
The Knowledge Reward Multiplier is 0.4, meaning that 40% or 200 gold is swapped into knowledge and given.
The Skill Reward Multiplier is set to 5, meaning that 500% or 2500 gold is set aside for skills. This value is so high because skills are simply that costly.
So it’s never a coin toss but always shared between all rewards with non-zero Reward Multipliers.
If you want a coin toss you can make two Adventure Sets with different Reward Sets and link both to the structure, and then you’ll get a 50-50 chance for each reward set (link 2 times one and 1 times the other for a skewed chance, etc.).
Hope that helps!
Have fun modding 🙂
😀 Haha yes! Good that it didn’t inconvenience you too much, and have fun playing the campaign!
Yes it’s seen, we are reading the forums 🙂
I think that might fall outside of the scope of the patch, as it is not really patching stuff but rather adding something new, but I’ll note it anyhow.
@couchfighter, I saw your topic on the steam AoW3 forums, no need to double-post ^^April 26, 2016 at 09:03 #243854April 25, 2016 at 13:37 #243804
Thanks a lot for your kind words Big J Money, we’re very happy that you enjoy our game! 🙂
Gloweye knows us well.. but we had a meeting this morning so it got to be a bit later ^^
Technically though, it’s not a bug but a result of the Harbingers of Death. Leaders, like heroes, have no particular reason to be immune.
That said, I think none of us really anticipated this and we can imagine it’s quite a nasty surprise!
At the same time, it’s also hard to fix this. To prevent this from happening, can you remove the surrendered Necromancer out of the stack right after he appears? If he doesn’t end a turn in the same stack the effect may not occur (it could be that he is placed first and then, at the beginning of the turn, checks for targets in the stack to be ghouled, but it could also be that he’s placed after that check would have happened).
All this makes that we’re currently inclined to let it be a weird quirk.. one of the dangers of allowing the undead at your side ;).
Usually that will be a folder like this:
C:\Users\[YOURNAME]\Documents\My Games\AoW3\Profiles\[YOURPROFILENAME]\SAVESApril 20, 2016 at 08:19 in reply to: Balance based on hard data from the PBEM tournament #243671
But others read 🙂