NuMetal

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    NuMetal
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    #273207

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    in reply to: King AI is kicking my butt #251278

    NuMetal
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    Hey there, Ragic!

    Since I don’t know your current playstyle I’m just going to assume you aren’t aggressive enough to beat the stronger AI.

    To win against King or Emperor AI you will have to learn to excel at manual combat and never use Autocombat ever. This way you make sure nothing dies and that you get the maximum Exp out of every encounter and also you can defeat stronger stacks earlier on. You mainly need to practice tactical combat because that’s where you can defy all odds.
    If you are good enough and are doing everything right you will basically never lose a unit in your main stacks and if you have a decent tactic it’ll be incredibly easy even against Emperor AIs.
    I’d suggest you start a game as Theocrat Orc and tech straight to Martyrs and build three of them so that you have a main stack of leader+hero+strong melee unit (if you start with a Shocktrooper that’d be perfect) and three Martyrs. After researching Martyrs you go straight for Empire Upgrades so that you get the empire upgrade that lets Martyrs evolve into Exlated as soon as possible. You use your main stack to pick every fight possible (in which you won’t lose a unit!), use absorb pain on leader, hero and shocktrooper and than attack and kill with those three (shocktrooper running to enemy and guarding there and heroes shooting from behind). Once you are sure to win also bring in the martyrs to get the kills if possible. if you do this you’ll have the Shocktrooper on gold medal or even Champion and the three Martyrs evolved to Exalted before turn twenty and from then on that stack is litterally unkillable because the exalted keep absorb pain. Also your leader and hero will have powerful abilities themself by then and even mythical sites will be a cake-walk for you. From then on just walk from opponent to opponent and kill everything you come past (every site, every unit running around, everything!) and just kill one opponent after the other. Nothing will be able to stop you and you will be snowballing hard since your leader will definitely also convert units on the way and all the shit you conquer will produce other armies as well.
    When I do this on Large maps I usually have won the game (as in nobody really has any chance to beat me anymore) by turn 50.
    Of course this is only one strategy amongst many super strong ones but it should teach you the “my first stack kills everything in its patch and not even capitals from other players can stop it” mode which you should always have against the AI.
    No matter what race/class you play you’ll always find a tactic that is strong enough to always win without any casualties on your side, it’s only important to get it rolling asap.


    NuMetal
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    Hmm, but could you change it so that you are guaranteed a new spell?

    While it is true that other sites can give duplicate items that is not the same. The second item can just be given to another hero and therefore still has a use while in the case of the Lost Library you simply wouldn’t get anything at all.


    NuMetal
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    I love the idea and I’d love to have a mod for that!

    Just to make sure though: You can’t receive spells you already have researched, right? And if you receive a spell currently researchable in your spellbook, it will be removed from it?
    If so I’d be very happy if you could link to your mod so I can use it. And thanks for the effort 🙂

    in reply to: Patch V1.705 in Open Beta #246760

    NuMetal
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    I just booted the game up again and couldn’t believe my eyes when it started to download an update.
    The way you keep taking care of it… you guys are the best devs a game could wish for!

    Also I am intrigued and really want to know what this is about:
    Fixed an issue that caused a rift in space-time that had a small chance of releasing shadow demons back into the world.

    in reply to: Races Survey and Terraria Wonders #216480

    NuMetal
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    Variation is very important IMO. However, classes over races, and not to much at the cost of balance.

    +1

    in reply to: Triumph.net, Plans & Age of Wonders 3 SURVEY #212788

    NuMetal
    Member

    in fact I’m throwing money at the screen with one hand and typing with the other 2.

    Sooo you have three hands? 😀

    My other request is simply more: More of the awesome art, races, specializations, themed sites, and the multi-player options that make this the go to 4x for myself and my friends.

    Hell yeah! +1

    There is nothing about improving tha AI…

    I thought the same but I decided it’s included in “World Map Army Strategies” because that’s where the AI needs to learn the most.

    manual pvp battles in PBEM mode.

    Yes please! +1

    in reply to: AI too passive #212786

    NuMetal
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    Thus, as a well experienced player that knows exactly what your feeling is, I tell you that unfortunately theres no solution.

    Sure there is. First of all he isn’t even playing Emperor yet and second of all even for you you can set up the game to be a challenge. For example make a game as Orc Warlord with Partisan, Explorer, Expander against 7 High Elve, Dwarf and Draconian Sorcerers on an XL land map with underground and far starting positions.

    Sure, to each his own, but the AI only cheats in well-defined ways, and it seems like you have absolutely no idea which those are. Therefore I suggest you refrain from posting to avoid making yourself look even more stupid in front of the internet.

    +1!

    in reply to: Theocrat endgame #212784

    NuMetal
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    RIP Dev brain cells.

    My thoughts exactly! 😀

    in reply to: Can't make the Math work #212037

    NuMetal
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    Just wanted to mention that this applies to all AI, not just to Emperor.

    – It gets +3def +2res bonus (or only +2/+1? I am not sure) when clearing independent sites.

    This one too I think.

    in reply to: Steam Sale is on right now #212024

    NuMetal
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    I make the most out of the steam sales but when it comes to AoW3 it is the one game that I don’t want to buy when it costs less than its maximum price^^

    I made sure to buy everything for a friend of mine before the sales started…

    in reply to: Can't make the Math work #212011

    NuMetal
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    Hi, Dano13!

    Your game sounds epic! 😀
    I hope I can help you a little with understanding the mechanics you asked about. However for beating multiple Emperors the only solution is practice, practice, practice.

    1. AI advantages:
    The AI has multiple advantages/cheats it uses to be able to compete with a human player. The amount of advantages it gets depends on its difficulty.
    The most notable advantages for an Emperor AI are the following:
    – It has +300 Empire happiness
    – It has a huge income and research bonus
    – It gets +3def +2res bonus (or only +2/+1? I am not sure) when clearing independent sites.
    – Its machines regenerate 6 hp per turn if they are not in your sight
    – Its undead units regenerate 8 hp per turn if they are not in your sight
    – It knows what units you have standing in your cities
    – If it has spotted one of your units it knows where this unit is for the next few turns (I think there have been some changes to this so I am not so sure about this one)

    2. Alignment:
    Alignment influences multiple things but it does not automatically make AIs turn against you as in your game (there must have been other reasons for that, possibly just bad luck).
    – Being evil gives a malus on all relationships with everything and being good gives a bonus on all relationships with everything. So a pure good and a pure evil player are just as likely to become buddies as two neutral players. Pure evil + pure evil however is the least likely combination and pure good and pure good is the most likely combination to make peace and/or forge an alliance.
    – Being the first to become pure evil finishes an Empire quest and grants you some free units and being the first to be pure good does the same
    – units with “dedicated to good” like for example the Golden Dragon or “dedicated to evil” like the Dire Penguin will get hefty morale penalties if you don’t have their preferred alignment (if you are of the opposite alignment they’ll have -1100 morale!)
    – the specializations that were released with Eternal Lords give extra bonuses to units and players with a certain alignment and help you give your units that alignment
    – indirectly your alignment choice will strongly influence your playstyle because to get to a certain alignment you are forced into making certain choices like letting guards flee, not migrating cities and not taking independents by force if you want to become good or not buying and vassaling cities and making peace with other players when you want to become evil.

    Now in a ffa game with 7 Emperors to win you really need to practice a lot. You mainly need to practice tactical combat because that’s where you can defy all odds.
    If you are good enogh and are doing everything right you will basically never lose a unit in your main stacks and if you have a decent tactic it’ll be incredibly easy even against Emperor AIs.
    I’d suggest you start a game as Theocrat Orc and tech straight to Martyrs and build three of them so that you have a main stack of leader+hero+strong melee unit (if you start with a Shocktrooper that’d be perfect) and three Martyrs. After researchign Martyrs you go straight for Empire Upgrades so that you get the empire upgrade that lets Martyrs evovle into Exlated as soon as possible. You use your main stack to pick every fight possible (in which you won’t lose a unit!), use absorb pain on leader, hero and shocktrooper and than attack and kill with those three (shocktrooper running to enemy and guarding there and heroes shooting from behind). Once you are sure to win also bring in the martyrs to get the kills if possible. if you do this you’ll have the Shocktrooper on gold medal or even Champion and the three Martyrs evolved to Exalted before turn twenty and from then on that stack is litterally unkillable because the exalted keep absorb pain. Also your leader and hero will have powerful abilities themself by then and even mythical sites will be a cake-walk for you. From then on just walk from opponent to opponent and kill everything you come past (every site, every unit running around, everything!) and just kill one opponent after the other. Nothing will be able to stop you and you will be snowballign hard since your leader will definitely also convert units onthe way and all the shit you conquer will produce other armies as well.
    When I do this on Large maps I usually have won the game (as in nobody really has any chance to beat me anymore) by turn 50.
    Of course this is only one strategy amongst many super strong ones but it should teach you the “my first stack kills everything in its patch and not even capitals from other players can stop it” mode which you should always have against the AI.
    No matter what race/class you play you’ll always find a tactic that is strong enough to always win without any casualties on your side, it’s only important to get it rolling asap.

    I hope this helped a little. 🙂

    Cheers!

    in reply to: Looking for sparing partner #212001

    NuMetal
    Member

    @castaneda: Of course I can’t be one hundred percent certain but I am quite sure that dark_lady_Lilith wants to play Coop and not against each other.
    I assume this because I know from a previous thread from her (him?) that she is relatively new to the game and still struggles a bit with beating the AI.

    Only wanted to mention that to you because I know that you are a skilled MP player and probably assumed you’d play a normal (for you) MP game with her.

    Cheers! 🙂

    #211832

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    #211829

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    #211810

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    in reply to: AI too passive #211808

    NuMetal
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    Its problem is actually it sometimes knows too much and won’t engage in a fight it will lose.

    I think this might be spot on.

    Of course there is a reason why the AI knows how well defended all cities are (because with concealment it’s possible that the AI would be stuck in a loop in front of a city “cool, I can take this city” – sees hidden units – “damn they are too strong, I have to retreat” – repeat) but if we could fix that issue in another way (e.g. it remembers garrisons for 5 turns) this wouldn’t be the case anymore and the AI wouldn’t have to know at all times how well defended a city is.

    Besides that not attacking when you think you are going to lose is a smart thing and should be kept in principal.
    However in another big expansion or AoW4 it would be nice to have different moods like the ones described earlier or for example Berserker who also attacks when he can’t win but can at least kill some units or even the Assassin which builds stacks good for sniping and engages when it thinks it can kill the unit (e.g. leader/hero) it wants to kill regardles of if it will win the fight.
    Creating such personalities for the AI would be taking an incredible amount of ressources and time though and therefore is very unlikely to happen.

    in reply to: Let's Talk About Hellfire #211779

    NuMetal
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    I like hellfire, it makes fielding fire immune units more rewarding and interesting experience.

    Yeah, I feel the same way about it and I’d like it to stay the way it is.

    #211771

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    in reply to: AI too passive #211485

    NuMetal
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    Well, putting 4 Emperors in one team is extreme. Just increasing the difficulty by one or two levels however is not and since the AI will have more bonuses which will make it build more which will make it feel more powerful it will move out more and be more aggressive.

    #211472

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    in reply to: AI too passive #211438

    NuMetal
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    As pikaq said.

    Increase the difficulty and make predefined teams if you don’t feel challenged enough.

    Once you are bored by Emperor AIs come and post here again and I’ll propose new challenges 😉

    #211426

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    #211425

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    #211422

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    #211420

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    in reply to: Your favourite race and class #211416

    NuMetal
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    I’m surprised Warlord and Rogue are so well liked.

    Me too, especially Warlord. To me it is by far the most boring class^^

    in reply to: Dwarves #210519

    NuMetal
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    And given their sturdiness, I don’t think kiting would actually be an issue here.

    Just remember the Giants with their reduced MP because of the Stone Skin spell. It would definitely make a difference as in you can clear anything Dwarf without taking damage (or just a little damage if he has ranged troops).

    in reply to: Rogue vs necro #210243

    NuMetal
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    Stalker (and lesser). Yea, this is force comparable with necro forces, but still, compared to banshee.. banshee have physical and frost rezist but does frost + spirit. Stalker has physical + frost dmg but now spirit rezist. Also bansheee is t2 and stalker missing backstab. This makes this fight really close but banshee is much lower tech than stalker.

    Banshee is summoned and Stalker produced. Really the Stalker is one of the best units against undead there is.
    Once you get Shadowstalkers the Necroplayer will cry.
    It was so bad that the devs actually changed Invoke Death to be able to target Incorporreal units exactly because Stalkers were beating up Necromancers so hard.

    I think that good job would be if researching cruel backstab made backstabbing work on undeads for rogue. This would prevent backstabbing other classes when they get backstab unit on necro… and it would buffed rogue vs undeads.

    I’m very much in favor of this or some version of it.
    I never understood why Backstab shouldn’t work against the undead…

    And to answer your question, why rogues cant use their mobility to outplay necro… because necro has t2 (banshee) and t4 (reaper) in the air. Dread has NOTHING except scouts in the air. and thats the point.

    weeeell, he does have Stalkers… which kicks the ass of the undead… and which is produced and not summoned…

    You could also give turn undead to the orc priest. It already has black bolts, so it fits the dabbler with the undead role.

    That would be an amazing addition!
    Not just for this matchup but in general this seems liek a great idea! +1

    lso Necro town never revolts, so you have additional time to disjunct any harmful spell and town works effective as always.

    Not as effective as always. Much less effective.
    The advantage to be almost not at all affected by morale stuff also includes the disadvantages that you can’t improve your morale in any way if you do somehow get bad morale.
    And Incite Revolt is just harsh against them!
    Permanent -600 morale is a real killer…

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