Oddnerd

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  • in reply to: What racial T1/T2/T3 unit is best for defending cities? #227118

    Oddnerd
    Member

    It depends on who is attacking your city, but generally supports are the best. If they are stationary then they will have a ranged attack with 3 shots and some pretty substantial magic/elemental damage (+range bonus for being at a wall). If your opponent is stupid or a computer, then draconian flamers will murder them when they cluster up at the gates.

    If you are being attacked by wall climbers and flyers it is less straightforward. I typically have a couple polearm units to engage the flyers… or if I play warlord, Lions Courage + Last Stand can turn any meager unit into an anti-air machine.

    in reply to: What race is best for Warlords Raise Militia? #225985

    Oddnerd
    Member

    Thanks to racial governance, human civic guard with nets are easily the best (barring instances when you are facing units with physical resistance). A town full of T1 net throwers is a simple, cost-effective way to shut down cheesy attempts by other players to send 1 or 2 high tier flying units in to scoop up towns (By the way if you do that, you are scum).

    in reply to: Ballista! #225935

    Oddnerd
    Member

    I like the idea, but this game has poor balancing with ranged units (especially the siege ones). I can’t think of a way to implement them without giving each race a low tier musketeer with no reload.

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