Sordak

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  • in reply to: AoW: Planetfall – Collected Knowledge #273137

    Sordak
    Member

    EL and AoW are very different games.
    AoW does combat, RPG elements and Map interactability better, EL however does the actual 4X aspects better and i like that AoW is going for a few of those aspects like moving around workers to focus cities on doing specific work. The way AoW 3 did this felt very awkard.

    Id also argue that EL has a superior artstyle and better music.

    • This reply was modified 4 years, 2 months ago by  Sordak.
    in reply to: AoW: Planetfall – Collected Knowledge #273089

    Sordak
    Member

    I have no isseu with the races basically beeing fantasy races.
    I mean it is still age of wonders.

    What i dont like is which fantasy races they have chosen. The old problem with humans elves and dwarves is that you have to let half of the slots be taken up by realy done to death races.

    NOOOOOOOPE, you stop right there and get one thing straight. You do not compare Dwarves, or orcs, or goblins or any fantasy race to elves in terms of being “done to death”. They are quite literally more common than all the others combined. And just being in a game isnt enough either, but from a lore/storytelling standpoint are more important too. I have fucking played or collected every game where dwarf is a playable option and you would not believe how pitiful that ratio actually. Tired of hearing how “these races are so overdone” like hell man they’re ALL living in the goddamned shadow of elves, the most original settings dont have elves in them and if the Amazons are actually amazons and not elfs than woohoo this game wont have them in it. The only real similarity sounds like they’re going to be all female and primitive and dirty.

    Ok you like dwarves. you know why dwarves are overdone? Because they are always the same.
    My point stants, humans elves and dwarves are basically the “Must include” and i personally would have prefered if these 3 races were made to be one faction rather than 3.
    Since dwarves appear to be mostly high gravity world humans anyway.
    Or maybe just include dwarves and elves at a later date.
    Seriously the starting roster has exactly two potentially interresting races nameley the Insect dudes and whatever the 6th race is.

    I am just growing tired of having to “wait” for interresting factions to come up after all the “must haves” are “ticked off”. Its the same with every new might and magic game “yeah gotta have the elves and the wizards and the humans and the dorfs before we can finally get Dungeon or Fortress”

    in reply to: AoW: Planetfall – Collected Knowledge #273065

    Sordak
    Member

    I have no isseu with the races basically beeing fantasy races.
    I mean it is still age of wonders.

    What i dont like is which fantasy races they have chosen. The old problem with humans elves and dwarves is that you have to let half of the slots be taken up by realy done to death races.

    I liked that Endless Legend had all sorts of fatnasy raes translated to sci fi but didnt have ALL of the super generic ones as major factions. Dwarves are a minor race, so they could have Dragon people and animated armors as core factions.

    Right now none of the factions interrests me in the slightest, the last faction could be interresting but the talk of “asian architecture” already turns me off since that always ends up beeing pretty stereotypical.

    in reply to: AoW: Planetfall – Collected Knowledge #272949

    Sordak
    Member

    it couldve been if the power level of units wasnt so all over the place and quite a few unit types and their inteaction quickly became meaningless.

    To add to that, one thing i love when tactical turn based games do and which they almost never have is a Z axis.

    FFT does this, Nu-XCOM to an extent.
    I wanna see more of it.

    • This reply was modified 4 years, 2 months ago by  Sordak.
    in reply to: AoW: Planetfall – Collected Knowledge #272940

    Sordak
    Member

    man the game mechanics sure sound nice.
    Gotta say xcom like combat…. probably the third niest after Divinity OS and Final Fantasy Tactics, definitly a step up.
    And the idea of early game units staying relevant. well if that isnt exactly what ive been asking for forever.

    As for Space Lizardmen.
    Man i can dream my dude.

    Too bad the graphic is pretty sophisticated so modding something like that in is probably beyond most mortals.

    in reply to: AoW: Planetfall – Collected Knowledge #272803

    Sordak
    Member

    by the artstyle i mean the artstyle, very clean but still generic sci fi, nothing that stands out.

    it reminds me a bit of 50s futurism but not enaugh to be realy called Retrofuturism. Its just kind of unremarkable i suppose. doesnt stand out much.

    in reply to: AOW:PF Lore speculation #272792

    Sordak
    Member

    i like the idea presented here. I could get behind that.

    in reply to: AoW: Planetfall – Collected Knowledge #272791

    Sordak
    Member

    Im realy not a big fan of the artstyle.
    Very generic science fiction, kind of a 50s vibe if you want.

    Insect aliens also not realy reinventing the wheel here.

    I wouldve liked to see a sort of inverse Endless Legend (which is fantasy in the context of sci fi, i wouldve liked this to be the opposit sort of, but well its a new setting)

    in reply to: Dev Journal: Vassals and Enhanced Diplomacy #162096

    Sordak
    Member

    Too animal like is unrelateable?
    Thats why so many childrens movies are about talking animals.

    Actually animal characters are better at avoiding uncanny valley which usually makes them quite relateable.

    The problem is furries, nobody wants to fall into the furry trap.
    Which is mostly when you have an Animal looking character but designed to appeal to human standards of beauty. which is weird looking.

    in reply to: Dev Journal: Vassals and Enhanced Diplomacy #161382

    Sordak
    Member

    i dont know how you would oppose that.

    I mean everyone is entitled to their opinion but a diplomatic victory isnt taking anything away from you. Just something you need to worry about.

    Now Victory that can be achieved without anyone beeing able to stop you easily like say the Main Story Victory in Endless Legend or the Unity Victory in Warlock yeah, i can see you beeing pissed off at that because thats fundamentally against the kind of gameplay Age of Wonders is known for. But a Diplomatic victory can pretty easily be thwarted by goood old fashioned war.

    in reply to: Dev Journal: Vassals and Enhanced Diplomacy #161374

    Sordak
    Member

    double post because editing on this forum is realy weird (read: it only works for a while)

    for anyone declaring not caring about Diplomacy and only going for the Crushing of Enemies and Lamentation of Women: You want Diplomacy, oh boy do you want Diplomacy.

    Anyone who realy wants to go for the “King by Sword” gameplay should REALY be looking out for Diplomacy.

    Why? Because it means the enemy can respond to your agressions, not only beeing better to counter it but also making your agression more effective.

    What would Attila the Hun have been without the bickering Romans dividing themselves?

    You want your enemies to attempt to unite against you. You want to be able to properly controll them through force, you dont want your enemies to stupidly try to attack you even if you clearly outmatch them.

    You want them to try to win else whats the point of trying to be a ruthless Warlord?

    You cannot be the mighty Warlord that sticks out among meek men without having people actually use Diplomacy to attempt to win that way and get an edge over you.

    The Carving your way in blood way should always be hard, thats what makes it fun. The against all odds part.

    in reply to: Dev Journal: Vassals and Enhanced Diplomacy #161368

    Sordak
    Member

    So we got client states. Thats actually quite nice, i suppose that plays niceley into the new focus on alignment.

    Also, the new Tigran Necromancer looks quite awsome.
    Now if we could get a new look on the Draconians to match up, thatd be great.

    in reply to: Dev Journal: Tigrans Part I #157017

    Sordak
    Member

    I did not expect that.

    Awsome, they look great!


    Sordak
    Member

    The Cthonian guardian looks great, probably the best looking of the bunch.

    in reply to: [Suggestion] New Outfits/Costumes for Old Classes #150456

    Sordak
    Member

    id actually like a *more* barbaric Warlord. The chainmail warlord already looks knightly.

    Considering how frothing at the mouth everyone (including me i suppose) gets over those new cosmetic things i think its realy time for them to consider making a cosmetic mini DLC.

    Cause this shit prints money.

    in reply to: What if empire quests were not competititve? #150455

    Sordak
    Member

    Then it would end up like Endless Legend where entire games can go on without the actual players interacting with each other.

    in reply to: Dev Jounal: The New Leaders in 3D #149954

    Sordak
    Member

    those look *great*

    Please tell me all races can use that Frostling Barbarian hat.
    Necromancers look outstanding and those backgrounds are amazing aswell.

    All those new customization options are swell.

    Heres me crossing my fingers for a new Draconian head finally.

    in reply to: POLL: What 2 Races in Next Expansion? #144679

    Sordak
    Member

    1. Lizardmen
    2. Nomads

    Im kinda dissatisfied with the humans, as in: they are utterly boring, id like a Human faction thats not boring. Maybe make a mix out of Nomads and Azracs, something like that.

    Else id like to see dark elves.

    in reply to: The game needs A LOT MORE T&A #139659

    Sordak
    Member

    <div class=”d4p-bbt-quote-title”>Sordak wrote:</div>
    this whole arguing over biology and what fantasy is irrelevant.<br>
    The question is an aesthetic one so realy it boils down to: Whats the benefit.

    Draxy and I often like to talk anthropology/mythology and history, so you are free to ignore it. I rather think it is important for “world building”, as it makes the lore better when it matches some real world interesting stuff.

    An example is the human longswordmen: it is really neat because fighting with two hands, as opposed to one hand and a shield, was the original difference between longswords and other sword weapons.

    I think, if it were easy to do, it might be a nice bit of lore spice to have the races range from human traditional to frostling matriarchal.

    Oh there is nothing wrong with this.
    Actually, my response was to the argument that “Its a fantasy game so biology dont matter”, my response to that: even if biology dont matter, biology not mattering doesnt matter either.

    Generaly its a stupid argument tho. Its the same with “well you have Dragons those are unrealistic so you might aswell have X unrealistic thing”, its not about realism but authenticity and what works in the confines of the setting.

    So yeah, if Humans are portrayed as Humans then it is safe to assume that women on an average are weaker than men.

    The point is that this is irrelevant for the Game and the fact that it technically doesnt NEED to be irrelevant to the setting is NOT relevant to the developers shoehorning in female units because of political reasons.

    in reply to: The game needs A LOT MORE T&A #139634

    Sordak
    Member

    I’ll just leave this here http://lesstitsnass.tumblr.com/

    But seriously, there is enough female representation in the game, and with the next expansion there is even more. I doubt anything good will come from this topic, it’s very awkward to read.

    While i agree with your asertian, i have to take fault with your link.

    tumblr.

    a tumblr including the ridiculous critique of the spiderman comic that has been debunkted heavily or strawman laden comics is not something i would link around these forums for people to get information from.

    in reply to: The game needs A LOT MORE T&A #139622

    Sordak
    Member

    this whole arguing over biology and what fantasy is irrelevant.

    The question is an aesthetic one so realy it boils down to: Whats the benefit.

    Having representation for representations sake is not only not helping anyone but potentially compromising your vision for some outside politics.

    Nobody needs that.

    in reply to: The game needs A LOT MORE T&A #139603

    Sordak
    Member

    “Muh representation”

    No.

    People will never be satisfied. not enaugh women? Muh representation! Have women? Muh Sexualization!

    This game has the option for women leaders and plenty of female units such as bards that can be used regardless of player race.

    The upcoming frostlings have plenty of female units.

    Im all for mixed units, but not all. Knights should be male simply because they are very much a reflection of Medieval feudalist culture.
    Other fighting units? sure, make em mixed to a percentage that makes sense. BUT this doesnt actually work in AoW, all units have the same model, so you would have to make the unit female only and as far as im concerned all units that would make sense as beeing female only are already female only.

    Yes, im agressive in this discussion, because we have too much bullshit going on regarding this in the gaming community and im not going to join the chorus of defensive panderers.

    EDIT: Patriarchical society: why do you think women traditionally didnt fight in wars besides in cultures such as the Scythians and the ancient Germans?

    There is actually an evolutionary reason for that.

    You dont need an awfull lot of males to perpetuate a society, you do need alot of women tho. As simple as that. if you send women to die then you are out of children.

    Why did ancient Germans and Sarmatians not have that? Because they were nomadic, that means their women and children were with them. They had no home that the could leave, they knew if they die in battle, their families would be slaves, so there was no reason for the women not to fight.

    Furthermore: this is a fantasy setting, it is however not an egalitarian fantasy, as others have pointed out, quite a few cultures in AoW are patriarchical, Frostlings are matriarchical, fantasy does not need to be and should not be a representation of Ideal 21st century western values.

    You know whats some great fantasy setting? Morrowind! A setting full of sexist, racist slavemongering elves that were also ugly as shit.

    in reply to: Dev Journal: Frostling Queen and Royal Guard #139009

    Sordak
    Member

    so im just gonna assume the forstling heroes will look like the royal guard?
    Looks pretty neat, the polar bear chariot is definitly not a new idea but its a hillarious one.

    Yeah, i like it. Cant wait to play em.

    The picture you got there also is from the new Kings Bounty game, the Character in question is basically a “mega attack”, that game is weird, pretty good tho.

    in reply to: Dev Journal: The Frostling Army Core #138327

    Sordak
    Member

    <div class=”d4p-bbt-quote-title”>Sordak wrote:</div>
    Pretty sure i can run AoW3 s potato graphics on max on my PC even if its a bit older. It realy is not a hardware intensive game.

    what im mostly talking about is that thers alot more detail on those models, alot more details on the clothing and effects on the weapons, andby detail i mean on the meshes not on the textures.<br>
    Come a long way compared to the Warcraft 3 level clay people that are the draconians.

    ‘Pretty sure’ implies that you don’t normally run the graphics on max.

    it mihgt imply that but i actually do play on max settings, i just havent checked in a while, thats all.

    in reply to: Dev Journal: The Frostling Army Core #138230

    Sordak
    Member

    If you’re not running the game at the absolute best settings, keep in mind that what’s being shown off here probably is the absolute best settings. They’re certainly a lot better then my ancient rig displays, but so are most of the other images on the site – compare to the models in the class pages, for instance. While I think they have been getting a little better, it’s not so much of a difference that it can’t be chalked up to having more experience – and possibly that they’re able to take more time on individual units here rather than doing everything at once.

    Pretty sure i can run AoW3 s potato graphics on max on my PC even if its a bit older. It realy is not a hardware intensive game.

    what im mostly talking about is that thers alot more detail on those models, alot more details on the clothing and effects on the weapons, andby detail i mean on the meshes not on the textures.
    Come a long way compared to the Warcraft 3 level clay people that are the draconians.

    in reply to: Dev Journal: The Frostling Army Core #138199

    Sordak
    Member

    So is it just me, or do the frostlings look way better than any other race? model quality and animations wise from what we seen of the mammoth? I mean they look awsome, but dammit i wish the other races would look this awsome aswell.

    Still not sure about the Viking influence there, iw ould have prefered em going with the Inuit style but whatever.

    in reply to: Dev Journal: The Frostlings are Coming! #136643

    Sordak
    Member

    Mammoth riders have huge ammounts of flair tho.

    They just stick out, and thats whats important.

    The last thing we need is for the frostlings to just be vikings.

    in reply to: Dev Journal: The Frostlings are Coming! #136595

    Sordak
    Member

    Seafaring raiders with Chairot riding ice witches?

    They fomors now!

    I like it, i like it alot.
    I hope they dont go too viking on em and rather keep with the kind of pseudo Sami, Inuit influence.

    But good job so far


    Sordak
    Member

    Will we get a different mode to start the game with?
    Personally, id like a mixture of “empire building” and “adventure mode”

    basically you start off as a nobody with several city state factions, but bigger than just little towns scattered around, doing quests for them untill you can finally take controll of one of em.

    Also: now that there have been several threads asking for a Character Customization mini DLC: any word on that?

    And lastly: So they talked about Racial diversity already, but maybe he can spill some more beans how the other races they have not talked about yet will be dealt with.

    Thanks anyway

    in reply to: [Suggestion] Leader Customization DLC #135075

    Sordak
    Member

    Yeah, id pay money for this.

    I played a new game today and i realized one thing: The Leader customization on the Humans is SO GOOD, like compared to all the other races the Humans have so many options, so many great themes for their hairstyles and it all just fits together.

    You can make something that looks like a Gaulish Chief, an African looking war leader, an old Wizard , a Medieval Lord, a sly trickster, pretty much anything.

    And the other Races dont even come *close*
    The Orcs are probably the second runner up actually.

    But especialy Goblins, Draconians and Dwarfs just *seriously* lack in customization, so yeah, id pay money, more facial options, more themed items, more hairstyles, more tatoos, or just different colours for the existing ones.

    Once your Art team is done with the Necromancer and your coders are still working on it, just give it a shot, pretty sure alot of people would be into that.

    Also the: “They should work on X instead ” Argument: Not knowing how game development works. Have you ever noticed how so many Games have Cosmetic options like Alternate Avatars and different Gun models as Preorder bonus?

    Because towards the end of the Developmet of a piece of Content, the Art team probably has some spare time. Art assets tend to be not created first but they still tend to be done relativeley quickly, while the QA team is doing testing of the code (So basically it is content complete but needs to be error checked) and the code team is fixing the bugs, the Art team has very little to do since there arent an awfull lot of things to *fix* with the Art most of the time.

Viewing 30 posts - 1 through 30 (of 264 total)