SpiritSeeker

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Viewing 30 posts - 1 through 30 (of 93 total)
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  • SpiritSeeker
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    Thanks for the report!
    And Gab, congratulations! You had it coming, you play almost to perfection. I feel bad for not having played the final and see how I would have fared, but, that’s life πŸ˜‰

    I would be curious to see how a PBEM would go without ANY conversion. So, maybe just all play either Warlord or Dreadnaught, and never take conversion type heroes.. Would be a completely different game, I suppose.

    And yeah, that score bug is super annoying. When a game is over, you have to check the score right away, if you do anything else, you’ll never be able to see the score again. I posted it long ago, but it was never fixed…


    SpiritSeeker
    Member

    Guys, it all does not matter that much I think.. Gabthegab is just going to take any hero with conversion and own the place ;-).

    If you want to play ‘fair’, play without conversion ;-).

    Anyway, good luck and have fun guys!


    SpiritSeeker
    Member

    Would make sense to name JollyJoker, since he was second in my group. If he wants it, of course! If he doesn’t, I’d name cbower, because I feel he would probably have been the most dangerous if I had not taken him out first.

    Good luck in the tournament, guys!


    SpiritSeeker
    Member

    I’d say: just have them go their merry way… Gone. They found peace, or something.


    SpiritSeeker
    Member

    I think the only easy and effective solution is, like has been said before, to make all conversions only last for the battle. You could still get exotic units as site rewards, to get your fun variety. The focus would shift enormously and I think it would make the game much more balanced and ultimately therefore more fun, and not give you the feeling that you are cheating anymore.

    Many people won’t like this, of course, because it is nice to feel powerful and build a tidal wave army. Also, the current SP campaigns would perhaps have to be completely rebalanced then, which probably will not happen.

    Perhaps it would be easily implementable in a mod, for the players who want it? I for one, would like it.


    SpiritSeeker
    Member

    I love how every time someone gets their butt beat by something they rush to the forum and whine about broken or overpower etc.

    This probably happens a lot, yes, and I partly agree. But I am speaking from the other perspective. In all my PBEM games I have played the conversion strategy rather effectively, and I almost feel that I can only be beaten by someone who plays that particular strategy better than I do, or someone who just has had more luck with his conversion ability rolls, or has had more appropriate monster camps in the neighbourhood. Games can be rather anticlimactic if you have this super strong army and you meet the puny other players and you know there will be no challenge ;-). But still, I keep playing that way because doing anything else feels like falling behind, and I do play to win.
    So basically I am saying I’d like some incentive to try some other strategies, and reopen that large part of the game that seems useless to me at this point.

    Anyway, probably this whole issue is non-existent for regular MP games…


    SpiritSeeker
    Member

    I agree that it is too strong. For me, all conversion abilities are too strong, by the way, and the game would benefit with a limit on conversion, or requiring more research or other investments to not let it get completely out of control.
    I posted a suggestion here:
    http://aow.triumph.net/forums/topic/suggestion-conversion-limit/


    SpiritSeeker
    Member

    Hi guys,

    I’m sorry to have to say this but: I’m going to have to withdraw from the Seer PBEM final.. I was really looking forward to playing a challenging game, and also the chance of winning a good bottle of whiskey of course, but as I’ve told some other players before: Playing PBEM (even only one) rather seriously disturbs my Real Life, and with no long holidays in the near future, I have to be wise (for once!)… I can’t seem to control myself when PBEM games, it’s like a drug…. it’s sad ;-).

    I’m really sorry to perhaps disappoint you! I hope you find another way to have a great final-like game! Perhaps 7 player FFA, including the runner-ups? Sounds epic to me! Just all rush Gab if you want a chance ;-).
    Or perhaps substitute the runner-up of my group, JollyJoker, for me, if he wants to.

    Seer, thanks for the initiative, and good luck to the players!


    SpiritSeeker
    Member

    Excellent!

    About the settings: I’d say definitely not a settler start, as I feel this can seriously hamper economy-dependent leader types, versus conversion leader types (who will already rule the final, I am sure).
    Strong defenders would be good (or even very strong?).

    And best wishes for everyone from me, too!


    SpiritSeeker
    Member

    Ah, alright, thanks for the reply. I justed wanted to make sure you were playing at all, as it seemed to be awfully silent… I know all about those real-life obligations ;-).

    The surrendering part I guess is more up to the rest of your group…


    SpiritSeeker
    Member

    Hi guys,

    I’ve tried to track down Ninjew on the forum, and asked him about the tournament in his most recent thread, 2 days ago:
    http://aow.triumph.net/forums/topic/aow3-streaming/page/3/#post-238461

    As of yet, no reply.

    How about the others from his group send him a message through the PBEM-messaging functions in the game and ask him if he is still playing. If there is no reply within one turn, I propose we assume he is out, and drop him from the game.
    Or… is he the host? That would suck πŸ˜‰

    Any thoughts?

    in reply to: AoW3 Streaming #238461

    SpiritSeeker
    Member

    Hi Ninjew,

    Sorry for posting off-topic, but:

    Are you still playing the Seer Tournament? There has not been a reply from you in the relevant thread, and it seems you are taking the full 3-day timer to do your turn many or most of the time (?).
    Some are wondering if you are playing at all. If you are not interested in playing, would you mind quitting that game, so the rest of us can (finally) play the final? The rest of us have been waiting for months now… Any reply would be appreciated! πŸ™‚


    SpiritSeeker
    Member

    Whaaat! That looks really good, I can’t believe you would actually send that! That is so cool…
    I’m sure going to go for it! πŸ™‚
    I have not played since the first round, but perhaps I should start practicing πŸ˜‰


    SpiritSeeker
    Member

    Phew guys, game #3 is taking quite long, right? Just wondering if anything is still happening there… What turn are you on, anyone getting the upper hand, some players already eliminated?

    in reply to: IRONMAN Reloading #233924

    SpiritSeeker
    Member

    Ah, ok, great! Thx JJ.

    in reply to: IRONMAN Reloading #233831

    SpiritSeeker
    Member

    Some time ago, I quite regularly had semi-predictable game crashes. I managed to avoid those mostly when playing PBEM, but not always. Only thing I could do was play the turn exactly as I did the first time. Luckily, I never had to redo a battle, so I can honestly say no advantage was ever gained from it.
    It turned out to be a hard drive problem, and since my new hard drive, I never had a another crash.

    I do wonder:
    At the time, I have tried a couple of times saving my turn mid-way, and continue later. Always, however, this would generate the Ironman reload message, erroneously. This may very well be fixed now, but I did not dare to test it since. Now, if I cannot finish my turn in one go, I just leave my PC in-game on for the whole day, until I can finish the game.
    ANyone know if saving in PBEM now works without Ironman message? (so, with game actually having been closed after saving)?

    in reply to: Game Suggestion to Stop Experience Farming #232798

    SpiritSeeker
    Member

    Yes, I was thinking along that line too. Normally, disables are temporary, and you might just live before you are killed while disabled. Especially if the enemy is still outnumbered.

    Imagine the potential power of a wisp now! If it survives a couple of attacks from melee units by stunning them on their first attack = win.
    Sending a small but strong army towards a weak army with disabling power would become rather risky then… Like, my one woman army of my precious level 18 druid with regrowth, 80 hitpoints, and 18 armor… Slain by an single ice ball throw.

    I fear that change could shift people to building cheap stun compositions…


    SpiritSeeker
    Member

    Alright, the game for group 2 has finished. In turn 41, I defeated the last remaining playing, begin Jolly Joker.

    The game went quite well for me, so well actually, that people started looking for reasons other than just smart play ;-). It caused a lengthy thread somewhere about XP farming, and some heated debating about balance of certain abilities. Next patch, some stuff will be nerfed, sorry guys! I just played to the best of my ability, and was under the assumption everyone would try to clear sites fast, level their heroes, and try to gain as much of an army through charming kind of abilities as possible, since to me it is so obvious that that is the way to go. Meanwhile, it does not hamper any other strategies.

    Anyway, it was a nice game, but often stressful. I had most diplomatic dealings with Jolly Joker, which is what kept him alive in the early game, but did allow me to go for cbower, the frostling sorceror, who at that time seemed strongest.
    After cbower, I went for MarkyMark, the halfling theocrat. He has not been very lucky, it seemed. Also, when my second hero arrived near his throne, I in one turn completed a quest from the nearby vassal city I nicked earlier on from him, and got a gift from that city. Poof, instant army to kill his roaming leader stack. Bad luck for him indeed!

    Here are some screenshots, to give an impression:

    Closing in on cbower's Sorceror, with my lvl 13 druid and lvl 10 or 11 Warlord leader
    Closing in on cbower’s Sorceror, with my lvl 13 druid and lvl 10 or 11 Warlord leader

    Luring Blackcat to split his army, then use Death March to catch him
    Luring Blackcat to split his army, then use Death March to catch him

    The surface map, at turn 41
    The surface map, at turn 41

    My leader, right before the final battle at run 41 (see left). Unfortunately, he could not join in!
    My leader, right before the final battle at run 41 (see left). Unfortunately, he could not join in!

    Victory statistics
    Victory statistics

    More images can be seen at:
    Images at PhotoBucket

    in reply to: PBEM Message improvements #232782

    SpiritSeeker
    Member

    I’ve noticed all 3 points as well, and I vote +1 on improving them :-).

    The copy/paste bug is about the Enter key / line breaks. I’ve been bugged by it as well until I figured it out. So, if you want to type a message outside the game, just type the whole message, without any Enters. Then copy/paste it, and insert the Enters from within the game, and it should send.

    I’d like to add a 4th point: scrolling up and down through messages while writing them is not working very well. The jumps are a bit too big, so some lines are skipped, and you can’t really read the text continuously. This also happens in diplomatic messages.

    5th point: I’d like it if you can read diplomatic messages more than once in your turn. Sometimes, at the end of a turn I forgot what exactly the player said to me, and there is no way to recall the message.

    in reply to: Death March and Healing Revisited #232612

    SpiritSeeker
    Member

    Phew, I would not know.
    Well, last turn, I cast it 3 times. Only one was actually used to get more armies to the final battle. You would have lost the battle without those units as well, I think. I mean, Beast Horde is pretty strong. But if you want to try, you’re welcome to revert the turn and see what happens without me casting DM, just for fun. πŸ™‚

    In the last, I don’t know, 8 or so turns, I cast it probably only once or so, because I was casting 2 hero resurrections spells, summoning a feathered serpent, casting some city improvement spells and things like that.
    For attacking or intimidating other players, I think I may have used it about 8 or so times effectively. Hard to say… It really was quite powerful at the start, to get my scouts out. I found all players by turn 8, and took 2 vassals next to enemy Thrones, which gave me lots of power later on.

    Perhaps one day you’ll have revenge, with the new patch rules! Anyway, I enjoyed the game, I hope you did too, in spite of DM & healing! πŸ˜‰

    in reply to: Death March and Healing Revisited #232290

    SpiritSeeker
    Member

    @tombles:

    – About those healing changes: What will happen to the ‘regular’ healing ability? Will it still have ‘normal’ cooldown? I.E. what happens to units like the Feathered Serpent, and the healing ability for home-crafted items?
    – Since one seems to agree that hero leveling is an influential thing, wouldn’t it be nice if hero power would have its own graph in the after-game statistics? To give the losing parties a hint where things may be improved? πŸ˜‰ I’m going to use this potential momentum to point towards a previous suggestion πŸ˜‰ :
    http://aow.triumph.net/forums/topic/cooler-statistics-suggestions/


    SpiritSeeker
    Member

    Group 2 is almost done. It’s me and Jolly Joker left, at turn 40. I’ve just completed the centurion Empire Quest, which should give you a hint about how it’s going πŸ˜‰

    in reply to: Death March and Healing Revisited #231642

    SpiritSeeker
    Member

    πŸ˜€
    I’ll let you know when you can nerf my replacement strategy :P.

    Nah, I’m looking forward so much to a game where there is a diversity of viable strategies, all being used in a single PBEM game by players of similar skill, each balancing each other out in rises and falls in power, until The One true strategy master rises victorious. Epic.

    in reply to: Death March and Healing Revisited #231619

    SpiritSeeker
    Member

    I’ve looked at the changes and… I feel nerfed! Lol!

    I think these changes will benefit the game though and balance things out. So, thumbs up from me!

    in reply to: Death March and Healing Revisited #231490

    SpiritSeeker
    Member

    What about disabling Manual combat for PBEM?

    LoL!

    in reply to: Death March and Healing Revisited #231470

    SpiritSeeker
    Member

    Oh, and sure cbower, we can play again some time, I’d like that.
    It’s just that I shouldn’t play more than two PBEM at the same time… It tends to really swallow my mind a bit too much, and I have some real life things I need to get to as well πŸ˜‰
    I’ll keep you in mind!

    in reply to: Death March and Healing Revisited #231469

    SpiritSeeker
    Member

    I’d say, if you have to change Death March, make it just 50% increase of mp. Gives the opponent some chance to run if he picks his route well.
    I can live with a single battle heal for heroes instead of cooldown. It would reduce the potential power of Death March as well.

    However, it seems my performance in a particular PBEM game may have sparked/reviced this discussion, correct me if I’m wrong. And to be honest, the benefits of healing and Death March in that game were not even close to the ridiculous power gain I got from the web & befriend animal combo. Especially when I got the nymph as reward. Like I said before, why on earth would you invest in your cities or summoning spells early for getting tier 2 or 3 units, when you can get multiple units (5 or 6 was my max) in a single turn, including tier 3 units? For me, this is similar to what cbower said: it overshadows any other strategy, race choice, or whatever. Side effect: Take almost any site you encounter with your growing army, it gets ever easier to cherrypick & web & befriend & seduce units, gain lots of XP, lots of items, gold, everything, exponential stuff.
    It’s just crazy how with a single die roll of 50% or better (usually) you can get a unit you’d normally have to invest gold and many many turns in to build.
    Lots of fun though, I’d like to add πŸ˜‰

    My two cents πŸ™‚

    in reply to: V1.7 is here: The Age Of Modding Has Begun! #230865

    SpiritSeeker
    Member

    I have not actually tried it, but can’t you just use Notepad++ with the XML Tools plugin?

    in reply to: Death March and Healing Revisited #230639

    SpiritSeeker
    Member

    Spiritseeker, do you feel like you caught the sorcerer with his pants down? Would’ve it been any different if he was competent? Or was he plenty competent? Just how big was you for him to start burning everything down and scatter?

    I sneaked up quite close to a choking point leading up to his Throne, carefully avoiding detection by towers and units, and tried to lure his main armies away from the choking point with some units that were interesting enough for him to go after, preferably splitting him up. This worked well, costing me some units, but then when he saw my main army he must have realized that he could never stop me from taking his Throne, and he was cut off from going back there, and he started razing every city in the vicinity. He then seemed to head straight for my Throne, further splitting up his army. I don’t think he realized exactly how far a Death Marched druid with free movement and swimming could run (and thus scout to find him, helped by extra far vision) so I cought up with 2 of his heroes, that split off from his leader.
    So, if he had done better scouting and kept his armies stacked he might have done better, but I’m quite sure he would have lost anyhow to my 2-stack, even if behind city walls. If I were him, I also would have run ;-). Perhaps though in a more completely unpredictable/illogical direction.
    I must comment that it’s not always obvious and it takes a lot of puzzling to work effectively with Death March. There’s the pre-attack-scouting, without losing too much movement, to first find out where exactly the enemies are, since there are usually multiple ways he could have gone. Then working out for each death marched unit with different movement bonuses/penalties which paths to take to reach all intended targets with sufficient units. And then still be strong enough with 50% HP (or lower) to win the fight. I’m just saying it’s not a one-click = win button or something.

    I’d say one important ‘counter’ to death march is map awareness. Don’t run around in the dark, but have expendable scouts and towers. I built towers on my way to the sorceror, some of which he got in range of when fleeing. Caught!

    in reply to: Death March and Healing Revisited #230093

    SpiritSeeker
    Member

    Well… The the sorceror had only floating units left, and could raze cities in one turn. He would have been an almost uncatchable pain in the butt. The kind of pain that deserves a counter. Death March was it for me ;-).

    I agree though that Death March is quite strong, but I also simply was already much stronger than he was, so he was game over anyway. If he would have been stronger than I was, Death March would not have been that much of a problem for him. Death March is extremely useful against crippled enemies.

    But perhaps a 50% increase in stead of 100%, or a morale hit for the army would make it a bit more balanced…

    (by the way: it’s your turn! πŸ˜‰ )

Viewing 30 posts - 1 through 30 (of 93 total)