wenitaseris

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Viewing 19 posts - 1 through 19 (of 19 total)
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  • wenitaseris
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    Huuray:D

    in reply to: Dev Journal: Vassals and Enhanced Diplomacy #161376

    wenitaseris
    Member

    Will there be a opotion to persuade leader X to stop war with leader Y? like for example when you are at alliance with both of those leaders? like you invite number of leaders to the meating aand you propose them a peac or a mutual alliance and you can give each of them money/crystals/ stuff?

    in reply to: Dev Journal: Vassals and Enhanced Diplomacy #161130

    wenitaseris
    Member

    and last but not least. will there be difrence in attacking evil city as a good guy? πŸ˜€ and attacking good city as a good guy?:D

    in reply to: Dev Journal: Vassals and Enhanced Diplomacy #161128

    wenitaseris
    Member

    one question

    if neutral city will declar war on me and i will conquer it… will it count as “being evil” and will it give dark side points?^^

    and second thing- will there be difrent drawback to attacking independents cities that are neutral to you and difrent drawback for attacking the city that you are allied with?

    in reply to: Dev Jounal: The New Leaders in 3D #149909

    wenitaseris
    Member

    HEhehehe Death is back:D

    Draconian Necromancer is COOL as ice πŸ˜€

    i can say that everything here is Great πŸ˜€ all backgrounds have this sense of uniqueness πŸ™‚ and yes more outfits would be cool to see, but already you did great job with all that stuff!

    btw, dont you wont to do the contest for your fans? im talking about ideas for new outfits πŸ˜€ i know you have more important tasks now but mabey in the future… pls?^^

    in reply to: Dev Journal: Shadow Born Specialization #147552

    wenitaseris
    Member

    does this class support becoming evil? ^^ sorry for asking stupid question but it is hard to become true evil, and im worried that if all my units will be dedicated to evil, and my status for the world would be “true good”… then there will be biiig problem πŸ˜€

    mabey if you play as shadow born you do not get any positive points for making alliances ?
    and get even more of evil points for declaring WAR! πŸ˜€

    in reply to: Happy Holidays! (+ Leader Item DLC Gift) #141013

    wenitaseris
    Member

    this gift warms my heart πŸ˜€ with most game companies dont giving crap about players, TS stands out shining as a example how to work with their fans πŸ˜€

    So freezing Xmass, fat hobbit in red hat and happy time To all people in TS and all fans ^^

    in reply to: Dev Journal: Frostling Queen and Royal Guard #138961

    wenitaseris
    Member

    jupiii! Frostlings are back in the big way πŸ˜€

    i only would like to adress two things

    -first, after queen would go nova on camp. map can you make a marker? like frozen statue, or small tomb? no mechanic bonus , only small visual remainder of brave queen dying for the Greater cause πŸ™‚

    -sec, give her more clothes πŸ˜€ she is a queen πŸ˜€ she is supposed to be dignified ^^ not look like one of dark elf witches from warhammer fantasy battle . look at ice queen from narnia the movie ^^ or lady galadriel ^^ sorry for little nitpicking

    overall, GREAT JOB πŸ˜€ necromancing + ice queen… Death was never so cold πŸ˜€

    in reply to: Dev Journal: The Frostling Army Core #138149

    wenitaseris
    Member

    my race is back ^^

    hmm T3 frost queens? i think that frost witches could evolve into frost queens( and make them evolve only)

    somebody mentioned chariot with snow bears πŸ˜€ why not make T3 frostling warlord riding a chariot? πŸ˜€


    wenitaseris
    Member

    will be anligment system also adres in your new dlc? or at least in some up coming patch following the release of golden realms?^^

    in reply to: Making races matter: An alternative design path #96769

    wenitaseris
    Member

    anliggment should be setted up by race *

    in reply to: Making races matter: An alternative design path #96759

    wenitaseris
    Member

    I think a good idea would be to just set how does each race go along with each other.Not beacause of anlighment system, but cause of History( that would make everything more set up in the world). Anlighment should be to to set up by the race at the beggining. Why?

    First beacuse those anlighments would come out of the Lore. That means you play orcs from age of wonders, or elfs from age of wonders, not generic orcs who are good beacuse no reason…

    Sec. Beacuse you could add new specialization that would change anlighment of your race( all badlike orcs whould hate you cause you are traitor to your race, good like humans/race whould show respect to your goodlike orcs. That decison to be ohter than your kin have an impact. Its not that you are generic orc that wanna be good… No, you are a good orc which is a unique thing in this world and there are consequences of your decision.)

    third. During a game play you can lead your race to changing anligment. which means Challenge. And when your bad orcs finally becomes good orcs that would be an achivment.

    in reply to: Shadow magic oldies to reinstate #92706

    wenitaseris
    Member

    i will say something like that,
    AOW3 has its own mechanics which fits its new ideas and the fact it beacome smaller( 6 units per group, one spell per turn, attacking from one side the cities walls[attacking city with 3 cannons and 2 flame tanks…ugh])

    and as a game itself it works Great.( beside anligment system which is awesome ide but doesnt work)

    is it simplified? I would say that its change rules of the game and kick out some of them.

    for the begining archer: I AOW you coudnt move if you wanted to shoot… harsh but old school harsh. in aow2 crossbowmen could only move to green are to shoot. now you can run to your last hex and shoot. is it bad? i do not like it but with smaller battles those units still works and they are playable.

    Miss- in AOW 1 and 2 you could miss to hit… and in AOW3 you can do damage minimum 1. I do miss Miss option (^^) but here it could be introdueced just by giving 0 to dmg range. I can understand why minimum dmg is always 1 (your enemy behind the walls will suffer this one hit and with only 3 hp left, you will need like 2-3 unit to take him down even with his deffence)

    smaller amount of units in race poll- i am the fun of variety so i didnt like those new units system. On the other hand i do really enjoy the fact that elf archers or goblin swarm darters still appears in the late game. One thing i would change is medal system which would allowed to those lesser units rank up to tire 3.
    Other little change i would made is also the variety between units class( swordsmen, pikmen, cavalery, ranger ect.) beacuse look on range units… every one of the, is diffrent ( mabey instead of humans archers and orcs archers) but elf , goblins, draconians and dwarfs are really diffrent units. That ide is also expanded on other race units but with less variety (in my opinion). for example , why the priest class which is support/range unit, why there is no hand to hand priest? whose strenght comes from that he deals additional dmg from one of the elements and have some support spell?

    funny think is also that in AOW you could use heal abillity not entering the combat… From AOW2 this idea is gone… you needed to enter the combat to heal unit…weird.(or mabey heal ability worked pasive on the campaigne map?)

    anligmhent system… the fun of AOW was always that some races didnt like eachother… and i miss it a lot but when you have only 6 races then it is harder to apply to make game playable( it do not say its not possible cause in my mind i can see a scenerio when always you would have big problems with one race). what i will say for now isthat anligment system doesnt work…seen better anligment systems in my life and that one in AOW3 was a fresh ide…but i poorly executed. There should be hatred between(not based on anligment just based on history itself) races and reputation(your own worked out reputation which you make playing the game) should be the thing that makes those races to put up theire difrences…It JUST MUST BE really complex system…the one now is simple and just baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad

    where is wonders in AOW3? oh well hehehe, there was one review that caled AOW3 civilization with fantasy and faries and unicors… So something is in it. I think it is due to the fact that there are now only 6 races and 6 classes and all races are too generic(thats why in dlcs they need to add most unique races [tigrans, syrons, those other humans from AOW2])… the most non generic race now is Undead archons, the concept of make one race from to most polar opposit races is just to good to live it. I am aware that many want necromancer us additional class…naaa undead must be race, instead think of daemonologist class because this one is more in lore class(still its only my opinion :P).

    ps. sorry for gramma

    in reply to: what's the point playing specific race? #91777

    wenitaseris
    Member

    THX πŸ˜€ i probably should start playing multi to get full expirence πŸ™‚

    in reply to: what's the point playing specific race? #91746

    wenitaseris
    Member

    i see what you are trying to say Vyolin. AOW never was about sticking to one race and i now that too. I think my problem just come from that there are only 6 races. AOW 2 was for me always a balanced game that was achived buy disbalanced races πŸ˜€

    i dont have problems with mechanics of AOW3 cause is easy to learn and WORKS( but friendly fire from archers could come back :P), but autonomy of each race in AOW 1 and 2 where far better (mabey cause of more units).

    every AOW encourages you to have as many races as posibble πŸ˜€ but your main race was still important. Here the most importent is your class not race. thats what bothers me.

    in reply to: Expansion/dlc races poll! #91733

    wenitaseris
    Member

    Good- Syrons ( they are unique and AOW3 lacks of unique races)

    neutral- Tigrans( i love frostlings but they where to goblin like until tier 3, so yes tigrans cause they are more unique)

    Evil- Undead Archons ( give them vimpiress, vimpires knights, black knights, ghost and go crazzy)

    in reply to: A Wishlist of Gameplay Improvements #91665

    wenitaseris
    Member

    ———- add non accessible terein to random maps

    in reply to: what's the point playing specific race? #91663

    wenitaseris
    Member

    i didn’t expect that coming xD

    in reply to: A Wishlist of Gameplay Improvements #91654

    wenitaseris
    Member

    —————Pls re-write Anligment system.
    Its just meaningless at this point (you could look up King arthur RPg wargame, they did a great job on the anligment syste[ like addiotional units, spels, passive boosts]).

    ——————–GODS bring them back.
    new units, new spels, new anligment spells (want to be evil? be a theocrat and worhsip evil god!) if not for all Classes then just for theocrat.

    ——————–more units for races
    Having AOW and AOW2 units pool, adding “new” units would bring a lot to the game.

    ——————–Hatered between races
    for example if you have goblins+dwarfs as a main races in empire they will hate elfs and dislikes orcs.(it will make more sens with every aditional race)

    ——————-Rebelions!
    when you migrate cities make them angry!(like in aow2 where you just had to live some units in city when it was migrating, so it wouldnt rebel against you)

    ——————-More speels?
    addition spells for playing specific race.

Viewing 19 posts - 1 through 19 (of 19 total)