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You haven’t included a link to see the results. Having taken it once, I’m not interested in taking it again, but I wish to view the readout.
1634 hours .. not quite up to Fallout 4 (2069), but definitely respectable.
It hasn’t been fixed because it isn’t a bug. (And you disliking it does not make it one.) It’s a feature. Annoying? Sometimes. But it is perfectly reasonable that they have their own priorities. If you want to work with them, you have to deal with their quirks. Just like with people.
Maybe they are worried the soldiers will mutiny because they sympathize with the heretics. Maybe each commander doesn’t want to attack because they’ll lose troops. Maybe they don’t want another commander to gain glory at their expense. Maybe the local king is afraid a successful general would use a triumph to instigate a coup. Maybe they’re just afraid of the big scary monsters!
Large organizations do not act according to their own interests because each member acts according to their own narrow, private interests. That’s why, for example, the national legislatures and national leaders act against the interest of the country as a whole.September 8, 2017 at 13:18 in reply to: Necromancer – some units aren't ghouled by default in cities/summoned #257344
Ghouled cities lack morale modifiers. Ghouled units do have some morale modifiers — Puppet Master (? not sure of name) — raises morale of all undead units in a Necro’s empire. But they are unaffected by most morale modifiers, which is true of undead in general.
- This reply was modified 4 years, 1 month ago by Windscion.
1 Hover is quite weak for an ultimate. Roads + logistics + bridges moves your units around faster, at least inside your territory.
2 You need to let go of your obsession with defense. Attack! Extermin — er, Attack! Attack!
3 Rogue v a team of 7 is utterly useless because they WILL disjunct everything you cast, making your strategic spells a waste of mana. And strategic spells are a big thing for Rogues, used to cripple the enemy’s economy.
4a Expander depends upon the map: large maps w/ few or no cities and dwelling, for example, make it better. Class and race are less important.
4b Explorer I don’t much care for, but its capstone reveals the entire map which is no bad thing. Most classes have dedicated scouts units anyway. (Exception: Druids.)
4c Partisan probably works better with mobility classes (i.e., not Dreadnought), but its another special I avoid.September 8, 2017 at 12:55 in reply to: Necromancer – some units aren't ghouled by default in cities/summoned #257341
Ghouled units are simply normal units with the ghoul template, increasing resistance to blight and adding vulnerability to fire and spirit.
Hellhounds are ghouled. (Frostling Necromancer campaign first scenario.)
Elementals and undead cannot be ghouled; likewise, I believe, incorporeal units. Also Machine units, which I thought Trebs were.
Reanimators and DBs are undead class units, so they don’t have un-ghouled counterparts.
One hit? No.
One round? Yup.
Get morale down (Dread Omen, curse, inflict despair) and attack with Exploit Despair for much bonus damage, three times per round. (Late game necros can be very very nasty with this.)
Use a spell that decreases resistances and hit with the appropriate element three times doing up to 160% damage each time, maybe more.
Based on the specificity of your demands, I would suggest taking your OCD meds as the best starting point.
Edit: Holy cow that’s one UGHly website.
- This reply was modified 4 years, 1 month ago by Windscion.
I want this too, if only to see what an undead oyster looks like.
I like Warlords — economy boosts, domains boost, and use different races to get a fair number of special units. Also, can concentrate mana on combat spells — no summoning stuff. But mostly, I just love horse archers.
Usually ex-leader heroes reset their hero points, making it impossible for them to have the Lich ability. That is, without you knowing about it. However, this clearly isn’t the usual situation since you never got the prompt to accept surrender. If the leader has spent points, it would seem to be a bug and should be sent in to Triumph.
non-leader Rogue heroes certainly look more attractive now. Mind, I only ever refused Necro heroes as a rule.
“a cadaver wielding necromancer’s scythe riding a nightmare horse”
Wow, now I want a dual-halfling wielding crossbow riding a boar.July 27, 2015 at 05:11 in reply to: why would i ever want to build halfling nightwatches? #219138
Mostly, it is the only racial infantry unit they have. Which means it can climb walls, which pikemen / farmers cannot do. And it can still screen more valuable units, even if it tends to die in the process.
In other words, you build it because you don’t have better available.
Gilafron, not to accuse you of being wildly inconsistent or anything, but you want to “get rid of alignment and replace it with” a system that adds “Dedicated to Good/Evil.” Come again?
Are you saying you want your alignment to be whatever you say it is, having nothing to do with your actions, just your build?
Yup. And research starts from base.
Equipment and levels transfer. (Exception: The tutorial does not carry over to the actual campaign, despite the way it is shoehorned in.)
Actual skill loadouts/upgrades are reset when changing between leader and hero.
As for alliances, the choices you make in Elven Court 4 and Commonwealth 4 determine what the last two maps will be, but otherwise relations do not carry over.
Plague of Undeath makes it possible to actually get a metropolis first if you can double up on it. +800 pop/turn … yum!
That’s all I got.May 21, 2015 at 04:05 in reply to: Spoiler: Question about Bone Dragon in EL campaign #202986
Frost dragons underground. Also, too many titans for my taste.
The Bone dragon appears when you hit the Bone Shrine near Southgate, and while I think I had all three cities re-animated at that point, I cannot be certain.
Pikes love gates and chokepoints. 90% of Athlan children are born of pike-gate unions (still less creepy than the warbreed).<br>
Or the cherubs. But then, saying ‘less creepy than the cherubs’ is like saying ‘still a better love story than twilight.’ Doesn’t really say much, eh?
This is why elf and draco are now my two fave races for the early game. T1 irregulars with lightning/fire damage. (Amusingly, they are also the T1 irr with evolve.) Otherwise, its mostly T2 support units with elemental/holy damage, and orcs lack even that. At least gobs have weaken from their supports. Orc priest’s Curse has no effect on undead.
I guess I’m weird, then. One hero, lvl 20 (or 25, sometimes). And I most certainly never link the hero’s race to mine.
Heh, remember the unicorn mount? Use to drop ALL THE FREAKING TIME. I’ve seen maybe one since the first balance patch. Now its blight boars.
My major issue with the short guys is the lack of elemental damage, save for the jesters who are expensive one-shot types. Their support units do very-very short range physical, which stinks. And especially in early game you lack the spell power to compensate.
I would add that if you are aggressive enough, you can have up to seven cities without being too crowded. Five surface and two underground.
One spot underground near the goblin city will require the most aggressive tactics to get in (and out) before the nearby goblin city expands to cover the entrance.
The spot underground in the southeast will need to clear out a lot of dirt and get the spell that makes blighted terrain okay. On the surface, two south and one east of your first two cities.
Build few units until you have built up everything, since the AI will not attack. Use this money to get palaces, and build up mana and research income and storage. Build at least three T3 buildings and make a mix of units. Kinda dull, but by not paying upkeep on units until you are ready, you can build even faster than the AI on hard.
With this approach, the free gold dragon becomes a minor sidequest instead of being the sole instrument of victory.
Lesson: you can exploit the scripting to win if you’re willing to go to extremes. I think of this scenario as Meandor 1 redux.April 17, 2015 at 12:45 in reply to: [Not Reproducible] Stuck on first Eternal Lords mission #183270
Send it in — maybe they can fix it.April 17, 2015 at 04:44 in reply to: [Not Reproducible] Stuck on first Eternal Lords mission #183047
Do you have three heroes? If you do not have three, you did not clear out all structures, and that might be the issue. If so, I envy you because that would allow looting the last enemy leader, who had some nice stuff, like a rod of call lightning.April 15, 2015 at 22:32 in reply to: [Slight Spoilers] Eternal Lords Mission 1, suggestions wanted… #182136
1) The first time you cross a bridge, Melenis comments on it. This is a clue — get your house in order before crossing the river. First, get the three cities revived. Then clear out the southern area just past your southern city (which is named South-something). Build up your capital first, ignoring the other cities excep for the basic buildings that grant population growth and undead regen. unless you have money to spare on other income structures — shrines and labs.
2) Banshees in general are good v living units, but are not very durable — have spares. (Summoned unit, in case you haven’t researched them.) So far the AI hasn’t made them much of a targeting priority, tho. Royal Guards, being pikemen, are the natural counter to mammies. Cost is 75+10 vs 110 for mammoths. Mammoths need to be swarmed once they hit your line, because if they get free of their keepers, they can tear your support units to pieces in a hurry. And the AI likes to target their keepers so they can rampage.
4) Biggest thing is, debuff the hell out of your enemies and then take them down. Your leader can pour on debufs like nobody’s business if you build him for it. The otherwise unexceptional lost soul unit gets extra damage vs despairing units (i.e., negative morale) to become an excellent killer. Your hero can also get this — exploit despair I believe it is called. Siphon Life is a relatively cheap spell that hits a living unit and then heals your adjacent undead units. Also research life stealing for your troops asap, it helps keep your troops up in the field.
TL:DR Debuff debuff debuff.
The new patch has a bit saying EL is available, which it isn’t. 🙁