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Thank you Triumph!
i’ll start with #1 and move down the list
Hi guys – first a sorry for being late to join in and another sorry if i seem to be rude in the text that follows… i tried provocative but who knows (:
t3 CLASS unit to be an off-side clearing sites stack means we’ll never get those units in a serious game – the map is long cleared by the time we get those units out anyway
class units should provide army to go finish the game – as the shadow demons do, as the exalted do. anything short of that is not solving the issue – if we want support, give the Succubus blight weakness and lifesteal and some blight dmg. to their attack, seems like support to me, supports rogues having a lot of blight dmg. (;
as fot t1 units – we have to give those a role. pikes should move to barracks imo. maybe let us get swordsmen without baracks – as better defenders instead of irregulars. but i wouldn’t like to just have buffier swordsmen.
to make them have a role in battle we have to go with some tank skill – like lesser guard? (15% dmg reduction + gets hurt at 50% of the dmg done to the target, something in those lines)
for irregulars to be used i would have them be useful like the human ones (reduced gold per turn AND throw net – well, sign me up!) maybe some skill where those units die at and of combat BUT they defend really well – sacrifice, explode when dead use buff to get major stats but die. so they get useful and we have to make them all the time. but make the skill useful only in towns/forts. this could hurt or buff WarLord too much – so we have to be careful.
as for the proposed solutions – i don’t like them but to be a team player:
a.1) ok, but don’t move cavalry and leave t3 at War Hall
a.2) ok, but leave t3 building cost at 4turns to get it
a.3) totaly ok with all
b – no
c – not a bad idea, i’m ok
d1/2 – no
e.1 – YES, make a role for t1 units
e.2 – NO! no more evolve!
e.3 – yeah, whatever – orkz with bows – hehe, cute
e.4 – good idea, pikes are strong anyway
f.1 – seems ok, has to be tested and not buffed too much
f.2 – no, some classes are waaaaay to beneficent of thisthanks for reading
Heyya,
i’m with ALXSTORMRAGE on this one – there are clear T1 combos and then there are the rest and IMO there are the T3 ones too – but i accept that this is arguable.
T1: is definitely Theo and i will put Necro and Rogue there too – but if i have to win, i’ll go Theo.
T2: Sorc might be the best T2 – but it’s not T1 imo – too dependent on t2 summons and for a lot of time, also research buildings… i believe the AD is almost the same.
T3: WL and DN – those can win vs T2 but require a lot of effort vs T1 combos IMO. You have to be better and you have to do something else rather then cross the map while getting a stack of T3 units on the way (: WL can be frustrating with currents ON the map ): and DN … what can i say – it’s not for everyone. it may not be THAT bad but it surely is not fun or easy to understand/use or clear to see the strategies open for the player. in short – it’s a pain ):
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This reply was modified 5 years ago by
xlnt.
Congratulations!
Tier1 – theo, rogue (fastest MC, scouts, no mana needed, has a fast moving unit to rush to)
Tier2 – Necro, can beat t1 and has the advantage over the rest
Tier3 – AD, Warlord, Sorc – fairly balanced and easy to use, can’t see them doing sites like dungeon before turn 10+, some sites are just so risky
DN – not WEAK, not at all – can beat all undead on the map relatively easy – including t3/t4 but it’s a damn hard class to play and one has to be a master of the class and know what the goals are and follow those pretty well. Allows racial t2/t3 units tactics/usage.I play all classes and Sorc/DN the least. I play Theo best, followed by Necro (after the balance nerfs – it was dishonorable to play Necro before that/in the vanilla)
+1
all games ongoing with one of the community made balance modes (stable and beta) are now not playable ):in all fairness this is not exactly something Triumph did to us but the whole pbem community is affected, including 3(?) tournaments and we will all be grateful if there is some help. Probably we need new versions of the modes.
Dreads are insanly good in a game where there are no spells that reduce MP and mind control is not there. Any class with MP reduction spells is OP, followed by the MC effects. Dreads can do 1 thing VERY well – beat the dread reapers and all kind of angels. Because of robots – 2 imunities and a guard breaker is great vs all angels and every blight-based unit. The bad news comes from auto combat – if attacked, all your shooters move and shoot and die the next turn ):
so in vanilla Dreads are a joke – anyone can rush them like it’s nothing and one has to wait for robots to go looting in deep places. The game can be over before the 1st robot comes online ):
A Necro can have several tier3 units before the 1st banshee is out – go compare..
Take a dungeon early on
my thread from back in the daysI’ll never post video – i can explain with details – no problem. I hate the amount of lazy learning with video clips nowadays (:
Ask the questions, but please – try it first (; I mean – try 100 battles in a dungeon or at least 10
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This reply was modified 5 years, 9 months ago by
xlnt.
Hi all,
i’ll list the 3 ideas that jumped to me as too much:
– Your cities like water now with Water Adept.
– Fireball inflicts Immolation now.
– Mediator gives constant +75 Empire Happiness.– Water giving happiness seems strong – might be ok, but this needs testing and consideration
– Fireball has good synergy with skin of oil and is a strong dmg. spell. Why boost it?
– Mediator is good, cheap and i see no point in making it strongeri like most of the other ideas and the rest i’m not against
sorry for the poor output – i’ll try to be more active when i have the time
cheers and thanks for the good work you do (;let me list some games that may not have been mentioned (too much):
Galactic Civilizations 2 and/or 3
Warlords 2 and/or 3
M.A.X.1 and not so much M.A.X.2i’m not going to correct statements about the absolutely best multiplayer TBS 1vs1 PC game out there – we all know which one that is and after being the king for nearly 20 years – it doesn’t need to prove anything.
Thanks Triumph!
All Theocrats are pure evil – some just pretend better (;
I had this issue in some games and i’m not sure if my opponents are just clever or ignorant but a good advice on game set-up is: Make all the players already at war with each other! Alignment quest is VERY strong and no one should have the upper hand for that…April 5, 2016 at 14:53 in reply to: [Following] Triumph, Necromancer is truly and utterly broken! #243092Necro is so OP – it doesn’t need to be said, it’s bonkers OP.
xlnt
For the next tournament: could we switch the race/class, so that the judge/s mail the combo to the players – not the other way around?
Hiliadan
I don’t get how that would work? The judges choose the class / race for the players?
xlnt
Yes – you start some random generator and sent the results to both players and one has to be goblin sorc and the other a tygran dreathnougt.
Or at least we get to choose the same race/class only once, not every other round. I have to pick Orcs only once in the tournament and i can be a Necromancer only once. (well… at the finals – haha)
Hiliadan
Personally, I don’t like the idea. I prefer to be able to replay the same race / class. I don’t think it’s a big issue. Actually, if you do, your opponent can anticipate it and counter your class / race.Personally i learned to play and use mind control immunity / spirit resistance and answers and it works great. I also did a list of OP-ness all the players used to beat me and i personally want it removed from the game for my opponents! If i waste my time to play then i deserve to always win, damn it
What Kwibus said – except that i’ll play in each tourney i can get (;
IMO there should be more sites – the game is already too boring as it is and having things to do is always better than just passing the turn, right?
Balancing the mind control abilities should be done by Triumph – it has been implemented deep into the game by designers and analysts and testers and i can’t see an easy fix. How can you just take away this from the Rogues or the Druids? How is the Theo going to win player battles with a tier3 walker/healer that does nothing. Why would i prefer a lower stats unit with mind-control immunity before a stronger one when i know one of the best perks is now doing a lot less… My advice as a professional software tester is to not change this and accept the game for what it is and complain a lot to Triumph and let them fix it (:
Larger maps is not a problem i ever had, but better maps should be nice. Some work on the templates will be good to have. May be create zones with different values for sites, dwellings and all that, so that you can’t get a dungeon close to you and rip it open turn1 or go get 2-3 fortresses each giving you +10/20 research (which is way too good and easy to do if RNGesus is on your side)
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This reply was modified 6 years, 4 months ago by
xlnt.
Great news! Grats on the achivement and good luck on the patch and next game (: We’re here to support you (;
p.s. maybe it’s a TCG with some nice movement mechanic, i’m so hyped!
the battelfield is fine, ugly – but working (well mostly ugly (: )
there are judges – there are rules, methods, tested procedures – you can’t just scratch that for a pretty page. i’d be best if we had a liiill bit o’help by Triumph – hint, hint
anyway – one community = one site
January 21, 2016 at 16:18 in reply to: Necromancer's ways of acquiring units too strong (in PBEM at least)? #239745Necro is so OP – it’s not even funny. Turn 1: 2x Tier3 units is bonkers and actually easy. Stiffen Limbs is crazy OP. And ghoul curse has nothing to do with all this ): or greater reanimate..
Also – stop playing on strong defenders, play on normal (which will also provide smoother games vs AD too).
I vote for banning necro too, btw (:
Building settlers is much more expensive – (imo, not worth it), it costs more time, gold and population (a lot of!). It may give you the leisure time of 2 whole turns to try and save it, but this is also not worth it IMO (except for the 1st settler OR for some tactics where all you build is new settlers). I prefer to get an outpost destroyed right now or a pike-unit left in it to protect it from a fly-ing scout than have a settler which only needs more resources and is not bringing in…
building new stationary assets (like buildings in towns) is something that will give you NO value. Building UNITS will give you the means to go get that off-the-road 100 research points site and the possibility to build a new outpost for the additional +20/turn research…
so in order to have a good economy -> invest in moving assets that can bring you large and BIG returns soon (; this is NOT an empire building game – this is get the biggest and ugliest army at the slow guy’s doors ASAP kinda of game (;
Razorbow and every unit in the game is useful and has nice uses. I feel a lot of effort went into testing and i can’t see balance issues with units. What people mistake for weakness/op is that some units are better in offence when the player uses them and some are easier to beat when the AI commands them. But the balance is elsewhere. All units are EASY to beat when the AI is using them: http://imgur.com/w4M5BgR
I love Razorbow being able to guard my heroes from wisps -> teleport -> stun by war cry-ing and doing some dmg. or being able to disengage and shoot (because it has a lot of HP) I love their +12hp per battle which allows constant snow-balling over the map and their bleed which is good when you want to get close and shoot 1 time and than get back – using quick dash.
here are my 2 decades of playing TBS:
build 0 or 1 settlers (; they cost too much, offer too little (to have a production point wherever you need it at that exact moment! – that is soon going to be passed and hence – invalid)
if you see value at having stationary assets – use outposts (and build that asap, imo)
so i’d have a builder after each group and since we start the game with 1 group (that fights resource sites) i tend to get a builder as the 1st thing coming out of my 1st town.i sometimes build (laboratories) observatories, always shrines but rarely temples (your heroes can be support) and with come races i get war halls for cavalry – everything else is units or resources.
Some 2x Cavalry, 2x support + 2 heroes can beat most legendary sites turn 5-10 (no loses of’corpse).
Stiffen Limbs is OP (-12MP!)
Skin of Oil is OP
both are way better (than the rest..) to be left un-resisted (imo)i also find that Star Blades is OP (allows turn 5-10 full Dungeon, no loses -> get 2x tier3 units and 400gold)
– too cheap
– provides too much dmg 3-6-9 per hit! if used with -resist or just vs creatures with low resist / flank..Stiffen Limbs is OP (-12MP!)
Skin of Oil is OP
both are way better to be left un-resisted (imo)i also find that Star Blades is OP (allows turn 5-10 full Dungeon, no loses -> get 2x tier3 units and 400gold)
– too cheap
– provides too much dmg 3-6-9 per hit! if used with -resist or just vs creatures with low resist / flank..What AoW3 misses is a bonus to not being truly seen – like in StarCraft. So i might be aware there are units in my base, but i still can’t do them justice. I’d hate it if invisibility was just preventing you from knowing there is an issue pending. It’s much better from a player standpoint to have a problem and solve it i.e. – know about the units and try to do sm.th. about it. So i prefer to think there are too many True Vision units and that units are not having good bonuses for not being detected.
But i can’t see it change – it’s a design decision and it works as intended imo.
Thanks for the replays SikBok – nice to know there is still sm.th. going on on the .dev end of AoW3 (;
I’m sure m007kuzya is not the only one wishing for this feature, but that’s another story.
The full coverage of this story should be sm.th. like:
“In order to complete MP games in online and offline mode
As a AoW3 player in a human vs human game
i want to be send PBEM when one of the players goes offline
and i want to switch to online mode when all human players are online”anyway – great game, great team
Heyya,
as someone who has never played a PBEM game – i find the http://www.the-battlefield.com/ site terrible and i need some more info and explanations and just any kind of user-friendliness (;
help me get into
Most evil combo that comes to mind is Orc Theocrat
AoW3 is the best TBS right now – HoMM7 failed so hard ); Disciples is dead, WarLords died after the horrible 4th installment…
Okay, my ability to count is not very good apparently.
sayl? (? = you never said if you wanted to be in, you just +1’d the thread!:))
now i can’t un_see this ^^ .. it’s not april 1st, so it must not be some sick, english joke );
anyway – glad to be in the reserves then
p.s. s a y l …. o.O
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This reply was modified 5 years ago by
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