Zaskow

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  • in reply to: Mounted units and spells/abilities targeted at Animals #291994

    Zaskow
    Member

    Good ideas.

    in reply to: Theocrats, priests, and mindless creatures #291993

    Zaskow
    Member

    I mean that you can’t convert, give faith or strong will to mindless creatures. There are druidic abilities to do so.

    Agreed.

    And what about martyrdom and Absorb Pain, when the recipient of your act of faith doesn’t now nothing about your faith?

    This is act of faith going from martyr directly. Recipient may not know about it at all.

    Can you even curse a snake?

    Ingame curse is simple ‘damage’ based spell which doesn’t need a ‘mind’, imao.

    … unless there are illness-like curses (can be resisted and cured) and more psyche-induced curses (can only be dispelled). Animals (and non-intelligent beings, if possible) could fall to the first ones only.

    That’s it.

    in reply to: Scouts and vision range #291608

    Zaskow
    Member

    I prefer +1 Vision on recruit. Scouts don’t survive to get at least 1st medal.

    in reply to: PBEM balance mod #274547

    Zaskow
    Member

    – Clear Blocked Water: lack icon and has no entry in ToW (and name could be Terraform Blocked River, or just Clear River if you want to keep it like the 2 words-spells of Terraforming)

    We talked about icon and Terraform Blocked River is bad name for this spell (terraform into what, surface?).

    – Dedicated to xx not affecting Leader – does this ability appear in unit panel? => yes, it is displayed in unit panel

    Then I can’t do anything about it.

    – Quick Dash now CANNOT be used on units with Cannot Heal. The expected behaviour is that it CAN be used but it only replenishes 50% MP and do NOT heal, is it possible?

    I’ll check.

    – Seed of Distrust can’t be disjuncted. Still not fixed.

    I’ll check one more time, but I doubt that I can fix this issue.

    – Greater Resurrect has no entry in the ToW

    That’s odd.

    – LRU still listed in the ToW as an option for Necro heroes

    I can’t do anything here too. There is no way to delete vanilla hero skills from list, only limit it to very high level (like I did – 99th level).

    – Ghouling Strike: what happened? Now it says strength 8 instead of 7. And the bracket is still not closed in the description.
    – AD02a
    Poison Domain can be cast on cities owned by the caster’s allies (was only caster’s cities).
    The description still needs to be updated to reflect that.

    I’ll check.

    in reply to: Fixing the "no city" economy #274406

    Zaskow
    Member

    As partial decision we could make most structures give mana/knowledge/whatever as reward instead of gold.

    in reply to: Balance of the Engineer in the balance mod #274364

    Zaskow
    Member

    E2+E3.

    in reply to: PBEM balance mod #274075

    Zaskow
    Member

    – Draconian RG3 gives +10 CP to Leaders of ANY race, not just Draconians. So if you play Dwarf Sorcerer and gets Draconian RG3, you get +10 CP on your Dwarf Sorcerer Leader

    Not fixable, I’m afraid. We need to remake this upgrade.

    – healing of Hospital seems to be blocked by Exhausted? (from Death March) It should not. The thing that should block it is “Cannot Heal”, not “Exhausted”.

    Not possible to limit healing from hospital using properties (requisites only).

    – “Domain of xx: Elementals and Magical Origin units now Like the climate”: currently Magical Origins units get the Like bonus. This needs to be removed. We debated it in the core group and got 3 for, 2 against so it doesn’t qualify (would need a net +3 so 4 vs 1 or 5 vs 0).

    Are you sure? I’m looking into editor and Magical Origin units are forbidden.

    – The ToW’s entry for Necro needs to be edited to remove mention of Raise Corpse. You edited the entry of the Halfling race once (to change the description to 15% Physical Weakness), it’s probably in a similar place but for class?

    Fixing…

    – Also, could you please check that Summon Gargantuan Animal matches the numbers described here http://age-of-wonders-3.wikia.com/wiki/Template:Summon_Gargantuan_Animal ? Gladis managed to get 50% of T4, which seems weird.

    He is wrong and very lucky. 20% at best.

    – Dedicated to xx not affecting Leader

    Does this ability appear in unit panel?

    – Quick Dash can still heal “Cannot Heal” units (affected by Death March)

    Fixed.

    – Seed of Distrust can’t be disjuncted

    Fixed (I hope so…).

    – I guess we can’t fix this, right? http://aow.triumph.net/forums/topic/bard-skills-and-memory-of-joy-not-working-on-entered-sites/ Only devs can I guess.

    Screenshots which gladis provided earlier are pretty doubtful. We can saw Halfling Reanimator on it and unit lacks new visual from Tibbles mod. I won’t fix any issues caused by other mods.

    – in the DLC3’s .rpk, the Ziggurath Beholder set has an issue: it does not contain a Phoenix like the Title’s .rpk does, so the defender sets generated on Strong Defenders are much weaker than other defender sets (no T4)

    Fixed.

    in reply to: The Stronghelm Globe #274069

    Zaskow
    Member

    Amazing stuff.

    in reply to: PBEM balance mod #274038

    Zaskow
    Member

    – Not moddable I’m afraid.

    Moddable.

    in reply to: PBEM balance mod #273987

    Zaskow
    Member

    Should start on a 1 turn cooldown like for Dungeons, otherwise it’s too harsh. I’m updating the description on the table.

    This should be clarified from the beginning.

    Need to remove LRU for heroes and Leaders. You did the opposite: Dreadnought can now choose LRU. 😀

    Fixed. I’ve understood that deleting class from hero skill makes this skill available to every hero class.

    Path of Decay is working as before, no change…
    Path of Life and Path of Frost do work.

    Ah, I forgot that Obsidian Dragon has Path of Decay too. Fixed.

    Lack an icon.

    Really? https://clip2net.com/s/3V5uUe2

    It looks like you added too many spells?
    At least Iron Grip and Dome of Protection worked. Should be removed. Dome can be discussed, it seems we missed it, but Iron Grip was a conscious choice to exclude it.

    Actually, I didn’t. I’ve found that almost all these spells work on dwellings. I didn’t change anything at all. I think Iron Grip should work too.

    – localization: add French (see first sentence of the post). Also there is something weird for localization: base game abilities that got their description modified do not recognize the new translation in the .xml files. But it works for abilities (or other entities) ADDED as NEW things in the balance mod (e.g. Inject Mana Fuel). For instance Last Rite of Winter does not take its new translation and description. Maybe check the Russian translation to see that. Any idea how to fix that?

    I’ve checked Russian localization. It’s bugged too, but interesting thing is that some descriptions work as should. I have no idea why is that…

    in reply to: Balance of the Engineer in the balance mod #273094

    Zaskow
    Member

    You should think about buffing engineers to be better combat unit.

    in reply to: Exalted too strong and unfitting? #273090

    Zaskow
    Member

    Long ago Exalted Martyrs tech needed researching of Exalted skill first. After whining of players you get current version.
    As for me I’d prefer to alternative fix for this problem. Like making a possibility for martyrs to evolve into Evangelists with bigger chances than evolving into Exalted. Instead Hiliadan pushed really ugly technically and gameplay decision with Awakened Martyrs.
    In 1.25 this decision will be changed.

    in reply to: Player Property limited by starting race #273082

    Zaskow
    Member

    I think leader gives additional CP through player property, not unit.

    in reply to: Player Property limited by starting race #273079

    Zaskow
    Member

    Just out of curiosity, what is going wrong when you give it as a unit property to all units that have both the Draconian Requisite and the Leader Requisite?

    Nothing happens.

    in reply to: PBEM balance mod #272769

    Zaskow
    Member

    Because it’s me who reads this topic. Very useful for reporting bugs and placing future changelogs.


    Zaskow
    Member

    I’d prefer that fans make localizations. I’ve almost never played AoW3 in Russian, because weird localization and ugly fonts.

    in reply to: AoW: Planetfall – Collected Knowledge #272485

    Zaskow
    Member

    Please, ask details about mupltiplayer. Live, what options? PBEM?


    Zaskow
    Member

    but how much randomness does AOW really have

    In combats? Not very much, except combats with halflings.

    There is pure luck and then there is “luck” heavily influenced by (unit) stats.

    You can overcome ‘luck’ of your opponent using skills in AoW3 combats. In AoW2 combats if your opponent is ‘lucky’, you can’t do anything.


    Zaskow
    Member

    It was mentioned in passing at the start – I am not sure how opposed I am to the miss rate. On one hand, miss rate is a core mechanic in xcom which is a much beloved super strategy game of recent times. On the other hand, I did not enjoy that aspect of the game… missing simply led me to rage. We will have to see ! I hope it simply effects damage. We will see though.

    Personally, I hate XCOM exactly for this part of gameplay. You can’t plan tactics, coz random shit. AoW3 has a bit of combat random too, but it isn’t annoying.


    Zaskow
    Member

    Could anyone ask about this:

    Hit chances comes into play with ranged weapons.

    AoW3 has such brilliant and simple combat mechanics. Do devs really plan to return to randomized hell from AoW2 combats? If so, it will be very disappointing…

    and this:

    Diplomacy revamped and includes elements of other PDX games, like causus belli

    *facepalm*
    Paradoxian global strategies have weirdest and illogical diplomatic systems I have ever seen.

    in reply to: AoW: Planetfall – Collected Knowledge #272336

    Zaskow
    Member

    Hit chances comes into play with ranged weapons.

    Crap system from AoW2 comes back. Dear god, plz no…

    Diplomacy revamped and includes elements of other PDX games, like causus belli

    Jesus Christ… *sob*


    Zaskow
    Member

    Sadly to hear news about absence of magic. 🙁 This was a big part of gameplay, combat mostly.


    Zaskow
    Member

    Well, one main question remains. When release will be?


    Zaskow
    Member

    Well, someone wanted AoW4, so you can count Planerfall as AoW4.
    Anyway, ‘Age of Wonders’ name sounds pretty enough ‘sci-fish’ for me. I’m a bit sad about absence AoW3 campaign continuation, but that’s dev’s decision. I’m fine with sci-fi game, but IMAO ‘fantasy’ lets more freedom when creating some exotic stuff or gameplay features without looking illogical or weird.

    Age of Wonders: Planetfall is roughly three years into development, running on a new generation of our multi-platform Creator Engine.

    I knew it. Similarities between games are everywhere.

    in reply to: Patch v1.801 #271581

    Zaskow
    Member
    in reply to: PBEM balance mod #271559

    Zaskow
    Member

    https://steamcommunity.com/sharedfiles/filedetails/?id=1374641017

    SDNR mod was released on steam. Also introducing some photoshop madskillz from me 😀

    in reply to: PBEM balance mod #271555

    Zaskow
    Member

    – there are 2 Forge Aprons in the ToW and one has a green icon and its description is not up to date, I imagine it needs to be removed?

    Deleted.

    – Exhausted (the property given by Death March) cannot be found in the ToW

    Fixed. But why it should be visible?

    – the Heal Undead provided by Chamber of the Rite is incorrectly displayed as coming from Obelisk of Undeath
    – an ability with the icon of Chamber of the Rite appears in units’ panel when they are in the domain of an Archon Dwelling with a Chamber of the Rite built. It is wrongly entitled Obelisk of Undeath. There is no need for this icon to be displayed (just like there is no Hopital icon displayed in cities that heal living units)
    – the actual battlefield enchantment provided by Chamber of the Rite is Crypt of Unlife, so the description of Chamber of the Rite should be updated to be: “This dwelling regenerates [hp/] of garrisoned Undead units. In addition during sieges, the defender will have Chant of Unlife active. Chamber of the Rite also gives Heal Undead to all Supports in the domain.”
    – “like Blighted” of Blight Command (from the Necromancer’s Robe item) does not work on Necromancer Leader and hero (I think that’s because Necro are modified to not Dislike or Hate Blighted and that conflicts with the modifier from Blight Command)

    Fixed.

    – The ToW’s entry for Necro needs to be edited to remove mention of Raise Corpse:

    I can’t find the part of text where necro heroes mentioned. 🙁

    – “Domain of xx: Elementals and Magical Origin units now Like the climate”: currently Magical Origins units get the Like bonus. This needs to be removed. We debated it in the core group and got 3 for, 2 against so it doesn’t qualify (would need a net +3 so 4 vs 1 or 5 vs 0).

    Lol, it seems I forgot to add like bonus for Magical Origins units, so nothing to change.

    – Halfling Musketeer’s defense needs to be upped from 10 to 11 (bug fix of vanilla)
    – Kir-Dachi misses 1 Extra skill point (he should have 1 free UP)

    Fixed.

    Also some weird stuff that would be good to check… The following heroes seem to have incorrect mounts, could you please check how their mount is defined?
    – Malzua (Drac Sorcerer), on a pony
    – Jurwarc (Orc Warlord), on a pony
    – Bolmor (Dward AD), on a pony

    Fixed. No clue how it could happen.

    – investigate Hard Quest for racial cities with defender sets = 1 Frost Dragon and 1 Wyvern, Draconian Town see https://i.imgur.com/EcjGmem.png + https://gyazo.com/71e2762e6c98e5fc5aeb02c41818dfaa Hard Quest, Draconian Town, defender: 1 Bone Dragon + 2 Frost Wyverns, reward is 1 Hatchling and 9 gold or 40 gold.

    Found bug and fixed.


    Zaskow
    Member

    Hi! Everything is fine using beta. Thank you very much!

    in reply to: Patch v1.801 #270720

    Zaskow
    Member

    Maybe it’s gog issue? Did you use gog or steam? I used steam and my editor works and starts normally.

    in reply to: Patch v1.801 #270717

    Zaskow
    Member

    Thanks for patch!

    But I have very serious complain.
    You did change an UI of content editor and it’s awful.
    Look at this:

    You place all packs in 1 string and suggest to click on button trying to find needed. This is VERY uncomfortable. Earlier I could just enlarge by mouse area with listed packs and see all of them AT ONCE. PLEASE RETURN OLD VERSION OF UI. PRETTY PLEASE!!!

    p.s Editor is working, just alt-tab and find.

    • This reply was modified 3 years, 8 months ago by  Zaskow.
Viewing 30 posts - 1 through 30 (of 2,060 total)