Hi everyone,
Between work on our super-secret-project and after recuperating from a visit to GamesCom in Cologne, the team here got stuck in to tackle some AoW3 bugs. This has resulted in a patch – v1.705 – which is available as an open beta on Steam now!
We’d love it if you’d give the new patch a go and let us know is you run into any trouble. If you are a Linux or Mac uses, please consider giving the beta a go. There’s not many of you playing AoW3 and we’d like to make sure it runs smoothly on your systems too. The same holds for mod makers, please try and bend the tools to see if they’ll break.
To get access to the open beta:
- Right Click ‘Age of Wonders 3’ in your Steam Library and select ‘Properties’ from the menu that appears.
- Select the ‘BETAS’ tab in the ‘Properties’ window.
- Set the combobox to ‘open_beta’.
- Close the ‘Properties’ window.
- Start the game to force an update.
Or watch the start of this video.
Of course, be aware! It’s a beta, so things might crash or malfunction. This can cause you to lose progress or wreck save games, so only switch to the beta if you are willing to take that risk ; )>
Also note that if you are playing online multiplayer or PBEM matches everyone in the match needs to move into the beta branch if you do. I suggest switching back – opting out of beta – when playing PBEM games, unless everyone agrees on moving into the beta.
v1.705 Patch Notes are:
- PBEM players now get an email notification and reminder when a match is about to expire due to inactivity. The expiration period has been extended by three weeks, to give two weeks of response time before the reminder email is send and another week after that before the match actually expires.
- Added support for additional workshop tags to PackageManager.
- Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
- AI no longer tries to dispel meditate, so it has casting points and mana left for more useful things.
- Bone yards will now tell knight level AI player to ‘git gud’ after failing to defeat their spawned units or defenders.
- Nymphs should no longer show up in rewards from Spring of Life locations.
- One of the classes had a double frost protection hero upgrade, which was removed.
- The Magical Structures Skill no longer gives the – unintended – Arcane Study bonus.
- Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
- Fixed a graphics glitch for one of the human male hairdos.
- Fixed a geometry gap in the city walls of arctic city battles.
- All of the ‘AoW City Operation’ now correctly check their required properties, which should resolve issues of modders running into this issue.
- Fixed an issue that prevented modders from editing XP pickups without causing instability.
- Fixed various crashes caused by removing mods which add new banner colours and icons.
- Fixed a crash caused when modders added starting properties to city cores.
- The game now shows a map can’t be played due to missing content – either DLC or Mod content – instead of only doing so when loading a save game.
- Fixed a crash when disabling a mod which provided new hero bodies.
- Fixed crash when city was being razed while at the same time a player had a ‘Independent Can Discuss: …’ event.
- Fixed ironman exploit where a player could exit TC without triggering an ironman notification.
- Fixed crash when clicking on empty specialization icon in diplomacy interface.
- Fixed issue where master specialization would not be correctly removed when removing adapt.
- Fixed a couple of rare crash when loading a save game.
- Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN’T moving the camera.
- Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
- Fixed an issue that caused a rift in space-time that had a small chance of releasing shadow demons back into the world.
- Fixed an issue where skills given by libraries didn’t trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
- Fixed a bug in online multiplayer games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
- Fixed a bug in RMG where choosing ‘Random’ advanced setting for ‘Resource Sites’ (as well as other options with ‘Random’) would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
- Choosing ‘None’ roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to traverse.
- Tweaked Audio settings for sound effects reported to be too loud.
- Made dire penguins even more dire. Oh dear.
- Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.
- Fixed and clarified English loading screen text.
- Fixed French typo in Cannon description.
- Fixed German Dark Pact Ability & Spell description.
- The Polearm ability description now – correctly – states it give a +4 damage bonus. It used to say +5 which was incorrect.
- Fixed an interface issues where properties would display ‘Unknown Property Source!’ when it could not find the source of the property. Instead of displaying the property’s screen name.
- Map Editor now streams content, cutting memory use considerably.
- Fixed an issue with PBEM Ironman mode warnings.
- When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
- Fixed a rare bug in Package Manager where it would not correct detect previously publish workshop item.
- Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
- Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
- Mod Editor now only loads low-resolution textures, cutting memory use considerably.
- Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
- Mod Editor now only loads low-resolution textures, cutting memory use considerably.
- Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
- Linked the correct bird for the Halfling Eagle Rider.
- Resolved an exploit in Diplomatic AI.
- Increased the PBEM save game size limit.
- Fixed a typo in the English Warp Domain description.
- Updated to Poison Domain description to include which units are not valid targets for the spell’s effect.
- Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
- Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.
If you’ve switched into beta please post to let us know. And if you run into any issues while playing the beta, please let us know so we can have a look.
We hope to make this patch public as soon as we are sure it has survived some thrashing by the community, so do your worst : D>
SikBok
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