The Age of Wonders Series in Numbers

Forumite Tibbles has been so awesome to put together this infographic comparing the exact amount of content in each iteration of Age of Wonders.

We’ve seen some people asking why Age of Wonders 3 has so few races compared to the older games. This graphic shows that while the number of races is indeed lower, the number of units, spells and abilities in Age of Wonders 3 exceeds previous games by a wide margin, even when leaving out racial variations of class units. With the Golden Realms expansion, and the upcoming Eternal Lords expansion included, Age of Wonders 3 becomes by far the most expansive game we as a company have ever created. We hope you’ve enjoyed playing it as much as we’ve enjoyed making it!

AgeofWondersInNumbers

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Home Forums [IMAGE] AoWSeries in Numbers (Content Data from all entries)

This topic contains 48 replies, has 38 voices, and was last updated by  Fenraellis 4 years, 6 months ago.

Viewing 30 posts - 1 through 30 (of 49 total)
  • Author
    Posts
  • #172091

    Tibbles
    Member

    Link to bigger image:
    http://i.imgur.com/oArray9ArraywArraye.jpg

    How does Age of Wonders 3 compare to the older games? Looking pretty good in my opinion ๐Ÿ˜›

    #172095

    Lord Tibbles, did you make this yourself?

    yes, very nicely done.
    no, good find.

    #172098

    Tibbles
    Member

    Lord Tibbles, did you make this yourself?

    yes, very nicely done.<br>
    no, good find.

    Yes Lady Tibbles made this herself, I saw many people complain about the content in this latest iteration, so I did some research.

    #172102

    remember in my netherworld male or female, everyone is an lord.

    but you did an very nice job, now we have an weapon to annihilate all who are complaining about the lack of content.

    #172104

    Jolly Joker
    Member

    Nice work. ๐Ÿ™‚

    #172138

    Nodor
    Member

    Your scenario count doesn’t appear to include the 42 scenarios available on the Steam Workshop for AoW 3.

    To be fair, I don’t know how many community created scenarios there were for the prior games, but I think that community created content will be fun for the next few years in addition to the base game.

    #172142

    Motasa
    Member

    Nice fact sheet.

    #172152

    Helgrind
    Member

    The facts speaks for themselves. Nicely done!

    #172159

    Mythabril
    Member

    So the only thing we need are around a dozen scenarios to top the predecessors. How about a few small and medium one off stories of less epic proportions than the main campaigns? Definitely something that could be put into a minor DLC.

    #172161

    Lennart Sas
    Keymaster

    We spent less time on standalone scenarios in favor of the RMG’s development and community made content.

    We should do a poll on how many people play the premade stand-alone scenarios compared the random maps and campaigns. We see very few posts scenario specific stuff.

    #172162

    NickV
    Moderator

    Nice factsheet Tibbles ๐Ÿ™‚

    #172163

    Weltenreiter
    Member

    That’s a lot of stuff.

    #172165

    Tibbles
    Member

    Thanks for fixing it SikBok ๐Ÿ™‚

    I’m glad everyone likes it, I’ve also posted it on the Steam forums.

    #172166

    We spent less time on standalone scenarios in favor of the RMGโ€™s development and community made content.

    I’ve had a complete reversal going from SM t AoW3. I never touched the rmg in SM and only played the scenarios and now it’s 99% rmg and the campaigns of course. Scenarios have really fallen of the radar for me.

    Maybe someone can edit the other one out, I canโ€™t edit it anymore <img

    If you’ve edited the OP before you can find the link in your history.

    #172168

    Charlatan
    Member

    Maybe someone can edit the other one out, I canโ€™t edit it anymore ๐Ÿ™

    You can edit it by using

    http://ageofwonders.com/forums/topic/image-aowseries-in-numbers-content-data-from-all-entries/edit/

    or

    http://ageofwonders.com/forums/reply/172165/edit/

    or a mod can fix it ๐Ÿ˜›

    PS: Very nice to see how AOW slowly but amazingly escalated, thanks for taking the time.

    #172170

    Mythabril
    Member

    We spent less time on standalone scenarios in favor of the RMGโ€™s development and community made content.

    We should do a poll on how many people play the premade stand-alone scenarios compared the random maps and campaigns. We see very few posts scenario specific stuff.

    Right. The RMG. That’s infinite scenarios. Only needs a bit more work on the underground and it’s perfect.

    #172173

    Eomolch
    Member

    Nicely done, Tibbles! ๐Ÿ™‚

    We spent less time on standalone scenarios in favor of the RMGโ€™s development and community made content.

    We should do a poll on how many people play the premade stand-alone scenarios compared the random maps and campaigns. We see very few posts scenario specific stuff.

    Apart from the campaigns (which I also touched rather late) I also play 95% RMG games and only very rarely scenarios. The problem I have with the scenarios is that almost all of them have too big starting armies for my taste. If it was possible to open and edit them in the editor I would play them a lot more. After all, despite the great RMG you can still tell the difference to a hand-crafted map ๐Ÿ˜‰

    #172203

    Weltenreiter
    Member

    Campaigns are imo the best way to play, replayability hamstrung by not including the cool state of the art of expansion features currently.

    Scenarios would be next best, but most are either super-symmetric for multiplayer (just about all), or story/thematically extremely asymmetric (Khan, Return). More of nice looking crafted maps that are neither of the above and just provide an otherwise nice “normal” development experience but without RMG wonkiness and cooler underworlds (Resurgence) would probably be a sweet spot.

    Failing those, RMG is what I do. Not a huge problem after some getting used to, my main objection (compared to crafted maps) would be that all the medium-grade structures with the interesting Golden Realms buildings seem super rare and mostly to be found in backwater underworld nooks and crannies, but I guess that’s just me not knowing how to handle RMG setup.

    #172207

    Khelle
    Member

    So, since start of the game players got:
    +55% units
    +38% locations
    +22% spells
    +12% abilities

    quite nice numbers ๐Ÿ™‚

    #172210

    Gyor
    Member

    Its very interesting and perfect timing as I was wondering how many dufferent units there are in the game just yesterday.

    #172230

    Gorgoh
    Member

    Great work Tibbles! I love it!

    Would make a great poster ๐Ÿ˜€

    #172235

    Gloweye
    Member

    Love it!

    #172292

    LordTheRon
    Member

    Great factsheet there, very fun to compare those numbers.

    #172299

    AwesomeLion
    Member

    “We hope youโ€™ve enjoyed playing it as much as weโ€™ve enjoyed making it!”

    Bwah, I don’t like how that makes it sound like it might be the end haha. This game is to awesome to end XD

    Awesome overview Tibbles ! This should really end the discussion on content amount *thumbs up*

    #172341

    Very impressive!

    As for campaign vs RMG I think even the people that exclusively play single player can only play a pre-made campaign or scenario a limited amount of times before it becomes stale, while the RMG allows for nearly infinite replayability.

    They each have their place, since you can have interesting gimmicks and events in handcrafted maps, but the bulk of play is going to be on RMG for anyone that plays for very long.

    In theory competitive multiplayer would benefit greatly from handcrafted maps, but mapmakers on the workshop seems to focus entirely on coop or themes copying famous sources (tolkien, g.r.r.martin, warhammer,etc). This is probably due less to maps and more to the state of multiplayer though.

    #172352

    hlsmith
    Member

    Oh this is so good! Even though I never had a doubt of the qualitative/quantitative value of AoW3 it is great to see it in numbers, and I feel it will really stand out as one of my all time favourite games when Eternal Lords is released. I sincerely hope that this series has given Triumph Studio employees a good income over the years, and continues to do so for at least a little while longer (another expansion wink wink nudge nudge). In fact give all of your wondrous selves a payrise ๐Ÿ˜› you deserve it! <3

    P.S. And thank you Tibbles for this Comparison of Wonders ๐Ÿ™‚

    #172354

    vota dc
    Member

    Not sure about scenario numbers

    In Aow 1
    4 first race (assassination + flowershire + 2 common for both sides)
    4 Lizardmen
    4 Dwarves
    4 Orcs
    4 Dark Elves
    4 Elves
    3 High Men
    3 Undead
    1 Common between Undead and High Men
    1 Final scenario

    So this is 32 scenarios.

    For AOW 3 is 15 scenarios (the final torchbearer is the same)

    #172360

    Tibbles
    Member

    Those are campaign maps, not scenario maps

    #172391

    joey1776
    Member

    Firstly let me say great work! Interesting read and well presented ๐Ÿ™‚

    Can I ask, in the AOW3 unit numbers did you include each class unit * the number of races, or did each class unit get counted only once irrespective of race?

    I’m wondering as (while technically different races) functionally the same class units from different races don’t feel all that different from one another and I wouldn’t consider a class unit as 6/7/9 (depending on number of races) units, rather it is one unit.

    #172392

    LoQueSeaLoco
    Member

    Right. The RMG. Thatโ€™s infinite scenarios. Only needs a bit more work on the underground and itโ€™s perfect.

    My feelings too.

    As for campaign vs RMG I think even the people that exclusively play single player can only play a pre-made campaign or scenario a limited amount of times before it becomes stale, while the RMG allows for nearly infinite replayability.

    I enjoy the replayability part of the game probably the most.

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