After the Structures of Frost and Darkness, now we’ll take a look at the second set of new locations for Eternal Lords.
Box of Cataclysm: The Box of Catacylsms is a new type of pickup. It lures players to pick it up with a nice pile of casting points as reward, but the player must also choose one of two cataclysms to unleash upon the world the following turn. The choice of cataclysm is added to allow the player to choose something that is hopefully more harmful to his enemies than himself. The choices are fully randomized.
Don’t open it! — After all these years, the Greeks are still suffering cataclysms after Pandora opened hers in the classical age!
Winter Lair: This is a winter themed variation of the Monster Lair, it will spawn stacks of Polar Bears, Yetis, and Dire Penguins to terrorize nearby locals.
This exploration site is designed to accompany the Ancient Ruins as a early to mid-game exploration site. The reward for clearing the site is a skill unlock from the players Research book, with a small chance of a secret spell appearing. Skills that are unlocked are always off the beaten track; common skills such as casting point upgrades, unit unlocks and seafaring are not found in this obscure ancient Library. When located in a cities domain, the city provides a knowledge bonus and makes possible the production of the Magic Academy. With this upgrade support units produced in the city receive +1 damage to ranged anad melee attacks and + 1 resistance.
The Lost Library on the World Map. The addition of this structure should put an end to the Ancient Ruin sprawl in RMG maps.
Hmmm we said low level exploration site! Consider that Eldritch is some artistic freedom by the artist taking the TC screenshot 🙂
Well of Souls
An old Well draws necromantic energy to the surface. Drinking from the well will heal units, but the living will be transformed into ghouls. Income +10 Mana +100 dead population when located in your domain.
Don’t drink from well or you’ll turn into one of them!
This Higher Level Exploration site is a monument dedicated to an ancient Sphinx lord. When cleared it gives high level items and +10 Mana +10 Gold and +10 Knowledge when located in the citys domain. As a city upgrade it has the Solar Spire, which gives pikemen +2 def and Blinding Aura. Units attacking a foe with Blinding Aura have a chance to get Blinded.
The Sphinx Temple on the world map guarded by some Tigran Sun Guards
Stay tuned for more news on Eternal Lords; we’ve got videos by Tombles in the works, and more dev journals coming up next week.
Note: Some of you have seen hints of the Reef Colony Dwelling, but the new water structures are saved for next week.
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