The V1.8 “POSEIDON” patch in Steam Open Beta

While we are very busy with our next big strategy game, we still managed to find time for some Age of Wonders 3 spring cleaning.  In addition to killing bugs and adding a bit of twinkling polish, we have added new water gameplay features for you to enjoy.

The new buildable water fort and water resource in action.

We’d love it if you’d give the new patch a go and let us know is you run into any trouble. I

To get access to the open beta:

  1. Right Click ‘Age of Wonders 3’ in your Steam Library and select ‘Properties’ from the menu that appears.
  2. Select the ‘BETAS’ tab in the ‘Properties’ window.
  3. Set the combobox to ‘open_beta’.
  4. Close the ‘Properties’ window.
  5. Start the game to force an update.

Or watch the start of this video.

Of course, be aware! It’s a beta, so things might crash or malfunction. This can cause you to lose progress or wreck save games, so only switch to the beta if you are willing to take that risk ; )>

Also note that if you are playing online multiplayer or PBEM matches everyone in the match needs to move into the beta branch if you do. I suggest switching back – opting out of beta – when playing PBEM games, unless everyone agrees on moving into the beta.

New Features

  • Added new Build a Water Fortress ability. This enables embarked Builder Units to create Fortresses on water and claim water structures more easily.
  • Added new Oyster Reef structure. Oyster Reef generate gold and population within your domain.

Tactical Combat

  • Fixed 2 issues where units could sometimes shoot through walls and other obstacles without a line of sight penalty. So your dudes and dudettes are safe behind their walls now.
  • Fixed an issue where entering combat would wipe extra move points gained from Death March. Allowing you to use Victory Rush to the fullest.
  • Mind controlled/ghouled units now always have 0 move points on the world map after battle. This is intended as nerf strategies based on unit acquisition in combat.
  • Mind controlled units can no longer retreat from battle. No more cheap summon stealing, sorry.
  • Chaos Rift, Great Immolation and Great Stoning now warn the AI that it needs to abandon siege defense during tactical combat. Charge!!!

Balance

  • If a summoned unit evolves, then the summoning spell will be cancelled, and the unit will become a normal unit with a higher mana upkeep. The mana cost is based on the typical cost to summon a unit of the unit’s new tier.
  • Fixed a bug in the random map generator when generating a map with teams enabled. Teams would always be generated counter-clockwise around the map, making it possible to predict the location of other teams.

Stability

  • Fixed a crash when clicking the ‘center’ button in the ‘structure captured’ popup after the structure was razed.
  • Fixed a crash that would sometimes occur when releasing a city or a dwelling as a vassal.
  • Fixed a bug where items being couriered would remain stuck in the hero inventory when an AI hero joins by surrendering.
  • Fixed a bug where AI attacked vassal city of friendly player.
  • Fixed a bug where unit buffs/debuffs from global spells would sometimes vanish without any reason
  • Human Crusader now has the right impact sound.

Multiplayer and PBEM

  • Fixed PBEM exploits. More information after official release, for obvious reasons.
  • Fixed hang in PBEM when one human player remained. Now you can end the remaining AIs rightly.
  • Fixed PBEM notifaction issue for other players turn.
  • Fixed PBEM issue where player was not properly notified of defeat. This prevents a dead state that has you staring at clouds.
  • Fixed PBEM issue when swapping slots in setup. So the host can now safely take slot 2.
  • Fixed PBEM issue when PBEM settings where changed before the session was launched. This could prevent a game from being launched, etc.

Modding and Tools

  • Fixed a crash when starting a map for which the first map layer was removed in the Level Editor.
  • Added mod support for charging mana to build structures and roads on the world map

Graphics and Glitches

  • Fixed popups being removed when they shouldn’t be. Should help when reading damage popups for spells in combat.
  • Changed the ‘Reaper Scythe’ AoW Item Visualization link from a spear to the ‘Necro_Scythe’ model.
  • Fixed the Imperial Hand Cannon visualization in Tactical combat.
  • Assassin’s Stiletto of Silent Murder now has correct weapon displayed.

Text and Localization

  • Removed the obsolete ‘Vanquish Evil Player’ and ‘Vanquish Good Player’ entries in the Tome of Wonders under alignment modifiers.
  • Linked text to fix empty table entries in the ToW under relation modifiers.
  • Fixed an incomplete description for the goblin military level 5 race governance skill. It now also states that the relevant unit types get +5 hitpoint.
  • Fixed an issue where terrain penalties would still be listed, even through they were disabled by the Bolster spell.

Enjoy!

 

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Home Forums The V1.8 “POSEIDON” patch in Steam Open Beta

This topic contains 92 replies, has 41 voices, and was last updated by  rilian-la-te 3 years, 1 month ago.

Viewing 30 posts - 31 through 60 (of 93 total)
  • Author
    Posts
  • #252472

    Thariorn
    Member

    Well, we know that “The game in the works” is something AoW 3 fasn should look forward too.

    From that we can derive, that the “In the Worx” is something akin to a Strategy game, be it 4x, AoW-style, turn based RPG/TPS/FPS(please no) or maybe even Grand Strategy or all of them

    Also do note that Triumph is, at least not to my public knowldge, run by a multimillion € Publishing Company like, e.g., any EA Developer.
    Triumph, presumably, is not given X money to do Y in Z, so they#ll like take their time.

    Remember, they JUST released “some” new content to their previous game, so don’t exspect the playable reveal trailer to their next one just 2,5-ish years past their last 😀

    #252473

    Jaduggar
    Member

    I’d be happy just to hear “it’s a strategy game / it’s a 4X / it’s another sequel to Overlord / it’s a first person shooter with elves”.

    If they don’t know at least that much for sure, at this point, then the only conclusion is that they’ve spent the last two years blowing their AGE 3 money on coke and hookers. And, don’t get me wrong, we all like our drugs and store-bought sex, but I get the impression that Triumph studios is a pretty solid game company that loves their work…

    *I* probably would have spent half that money paying girls to dress up like anime characters and do lascivious things to each other before I even started working on the game, but that’s why I don’t have a studio that makes millions of dollars.

    These guys are pros, so I have to imagine that they’ve gotten enough done in two years to drop a few teasers.

    • This reply was modified 3 years, 6 months ago by  Jaduggar.
    #252475

    Jolly Joker
    Member

    Well, no, Thariorn, your post contains too many “maybes”. The one thing we know is, that it’s a rare thing that TTriumph is doing here. Ususally, the general public knows what kind of games are in the works with everyone. Companies announce it, then the media give you sneak peaks and previews, and there is even a stretch of development nowadays when the community “helps”, comes in with ideas and all that stuff. The industry tries to create a buzz around their games, for good reason.
    This isn’t happening here, though, and I suppose there is good reason for that as well.

    For all I know, Ubisoft may have hired Triumph in a secret mega deal to overhaul the Might & Magic Heroes wreck and make it an AAA game – this time getting public only when it’s actually ready for public beta. That’s the kind of thing this silence would make sense for. 😛

    #252476

    Gloweye
    Member

    HoMM doesn’t really have a nice track record for what happened to it’s dev’s.

    That said, I do think Triumph might be the best candidate to revive the series after the disasters we call V and VI.

    #252477

    Jolly Joker
    Member

    Correction: M&M: Heroes VI and M&M: Heroes VII.

    I also think, after (in fact, already DURING) the development of the latter, contacting Triumph and making a secret deal with them, giving them completely free reign to develop the game with a completely new engine and all, THAT would have been the smart move by Ubisoft, which is probably the reason why I don’t believe that happened, because with regard to that franchise, at least, Ubisoft doesn’t have a track record for smart moves.

    Still, this protracted silence hints to something … well, special. I mean, if it was AoW 4, that is, AoW 3 on a 64-bit engine with every feature everyone wanted to have in, but couldn’t due to the limits of AoW 3’s 32-bit engine … no reason to be so quiet about it, was there? Couple of teaser graphics of some monsters not featured in AoW 3 – say, a Hydra, a Minotaur, a Leprechaun – wouldn’t spoil anything, not even hint on classes or races.

    So that can’t be it, I try to tell myself – must be something else behind it.

    #252482

    Gloweye
    Member

    Well, all three of those were in SM…

    If there’s a game studio that can save Heroes, it’s probably Triumph. That said, I don’t really believe that something like that’s going on.

    And…just an engine conversion would be a mayor downer I think, after two years. I believe we’re looking at a fully new game.

    Heroes 2 was awesome, and while 3 didn’t improve as much as just did “moar of everything”, it was still good. 4 was different and had the best ideas, even if execution was crap. It had some compelling storylines with Alita Eventide and such, a slightly unbalanced but awesome and rewarding hero system, FINALLY heroes on the battlefield instead of cowards who abandon you because they run out of troops, and meaningful choices in town development. Tactical combat tho….should’ve sticked with a hex grid.

    #252483

    SikBok
    Keymaster

    can you at least tell me at what point I should start poking around this forum again for updates?

    I understand you impatience.
    But, announcing when we’ll announce is basically the announcement I told you would still take a bit.

    When it’s time we’ll be sure to make some noise. If you want to make sure to get the news, you can subscribe to Triumph Studios on Twitter and/or Facebook to get push notification.

    As I remember the Devs stating that to do some of the stuff they had really wanted to do to improve the game, would have required a new/different game engine.

    New engine confirmed. It’s all pretty and shiny.

    Heresy incoming

    “Burn the heretic. Kill the mutant. Purge the unclean.” Some space marine.

    Except that we know NOTHING about the game.

    I’ve confirmed the type of game a while back JJ.

    #252485

    Jolly Joker
    Member

    “Burn the heretic. Kill the mutant. Purge the unclean.” Some space marine.

    This Warhammer-speak makes me cringe inwardly. However …

    Except that we know NOTHING about the game.

    I’ve confirmed the type of game a while back JJ.

    Yes. 64-bit TBS. That certainly doesn’t pinpoint it. 🙂 Although that WH-speak gave me an idea for a possible reason why the lid might be so closed on this. I mean, there has been this utterly stunning (but maybe too big to really do justice to) game Emperor of the Fading Suns space game with two levels of play and an utterly weird background story, while WH40K is also space, but with a fantasy and magic component. Seeing that Blizzard also did a Warcraft in Space thing. Maybe we’ll get something entirely new.
    Or maybe not.

    @ Gloweye
    For what it’s worth, I agree with you, although H 5, especially with the 5.5 Mod, has a lot going for it. Not that I would play anything else than AoW3 much (still!).

    #252486

    Jaduggar
    Member

    I was going to hop in here and say that, in addition it being “something that appeals to AoW fans”, we also knew that it was going to involve a “massive engine rework”, suggesting that it was probably a 4X-TBS, like AoW (or even a sequel), because why would you rework an existing engine for an entirely different kind of game, buuuuuuut….

    It looks like SikBok just rendered my comment unnecessary.

    It’s a 64-bit tbs that “very much appeals to AoW fans”… honestly, my money is on AoW4.

    I mean, why not? I would have said two years ago that they wouldn’t have released the next installment so soon, but since it is becoming clear that this project was always intended to take years, rather than months, that option is no longer off the table. This game could remain in development for another couple of years, if we’re not even at the point where we can get teasers, yet, and by then… a four or five year gap between installments isn’t at all unheard of.

    Besides, if anything, the success of the last game, and the renewed interest in the classic installments through sources like Steam and GoG, have only served to prove that there is still a healthy community out there for AoW. Consider, also, that although there are tons of indie developers releasing cheap and clunky 4X titles, right now, there are very few high end titles; you basically have Civilizations or AoW3, so I think it would make sense to take all that money Triumph just made and release a high budget fantasy 4X title to really scratch that itch that the gaming community clearly has.

    I’m going to go ahead and say that, although I am not certain of it, I suspect that the next game will probably be another AoW installment.

    #252497

    MartyD81
    Member

    It’s a 64-bit tbs that “very much appeals to AoW fans”… honestly, my money is on AoW4.

    My thoughts exactly. It makes perfect sense why AoW4 – the devs have been constantly receiving extensive, valuable feedback (remember the detailed survey some time ago?) on AoWIII from our community and at one point they decided they’ve got all they need to create an even better game than AoWIII and finally put that feedback into action. That’s when the development of AoW4 started:-).

    #252503

    Yigg
    Member

    I guess some wild speculation is in order then. It’s got to be AoW 4, a continuation from Eternal Lords. Remember that intriguing portal that heralded an Elder Eldritch? That’s from the shadow realm, where the tier 5’s dwell. Shadow Demons, Syrons, shadow sickness…abundant fungi.

    #252513

    Jolly Joker
    Member

    Yesterday’s Explorminate Podcast has been making a point of praising Triumph for still adding free content to (and patching) a game that was supposedly done and in the hands of the modding community, adding that they are trying to get an exclusive on their new super secret game that Triumph is neither hinting nor teasing anyone with.

    You know, this tight lid on things is pretty unusual – and for Triumph as well: Age of Wonders 3 was announced in February 2012 (not 2013 as stated in the Wikipedia), more than two years before the initial release. Previews of the game were available end of 2013, November, like. So if the new game was announced now it might still be 2 years away for a release in 2019.

    I can’t imagine that game would be Age of Wonders 4. Even with a completely new engine, once they get it to work and are familiar with it, a large part of the actual game would already have a blueprint, wouldn’t it? Also – AoW 3 is, as the Explorminate guys say as well, still relevant and has the best tactical combat of all games out there (still). With new content added and the “community balance patch” still far away from being finished, AoW 4 would END the life cycle of AoW 3.

    Which simply means, that super secret game will be one you can play IN ADDITION to AoW 3 and no direct competitor. So if it IS AoW 4 it will be so different from 3 that playing 4 wouldn’t make 3 obsolete.

    #252518

    Jaduggar
    Member

    Which simply means, that super secret game will be one you can play IN ADDITION to AoW 3 and no direct competitor. So if it IS AoW 4 it will be so different from 3 that playing 4 wouldn’t make 3 obsolete.

    It could, of course, be a new 4X (I think we’re pretty sure it’s a 4X, by now) that branches out into new territory. A lot of developers are playing with the space 4X genre, these days, but there aren’t really any with a decent budget, atm. If Triumph made a 64-bit, high end, space 4X, it could really grab the spotlight, right now.

    And I could sure go for some space-elves vs space-dwarves, all things considered.

    #252519

    Hiliadan
    Member

    Guys, it cannot be AoW4 in the Shadow Realm, you know why? Because we are already doing AoW3 in the Shadow Realm!

    Check out the latest article: Properly introducing the Shadow Elves, the new race of the Shadow Realm community-made expansion

    But I still think it’s AoW4 though.

    #252529

    Awesome to see you guys are still updating the game! Thanks a lot!

    #252532

    Wûtas
    Member

    I still think prior to releasing their “next big thing” (which in my opinion probably is no AOW4) Triumph should release an “Arena Mode” standalone Variant of AOW3 (price? maybe 10€) and at same time an expansion to AOW3 that adds the “Arena Mode” to the base game for max same money.

    Arena Mode: only tactical combat; in both multi player and single player variant.

    I still think AOW3 didn´t get the attention it deserves, but a lot of that can be ascribed to the fact that vanilla AOW3 by far not was the game AOW3 is now with the expansions.
    The Expansions got very little attention in the gaming media.

    A standalone Arena Mode game utilizing the AOW3 tactical Combat where matches could last less than 5 min. to more than 30min could hopefully draw more attention to basegame too.

    #252552

    Draxynnic
    Member

    Soon (gaming industry) definition: An undetermined period of time somewhere between tomorrow and the heat death of the universe.

    If they don’t know at least that much for sure, at this point, then the only conclusion is that they’ve spent the last two years blowing their AGE 3 money on coke and hookers. And, don’t get me wrong, we all like our drugs and store-bought sex, but I get the impression that Triumph studios is a pretty solid game company that loves their work…

    Well, they’ve got to get inspiration for super-secret project from somewhere! ¬.¬

    More seriously…

    For all I know, Ubisoft may have hired Triumph in a secret mega deal to overhaul the Might & Magic Heroes wreck and make it an AAA game – this time getting public only when it’s actually ready for public beta. That’s the kind of thing this silence would make sense for. 😛

    The impression I’ve been getting is that for the time being at least, Triumph has a preference for developing their own IP than using someone else’s.

    #252565

    Leon Feargus
    Member

    Aow4 would be too obvious.
    4X in space would be unoriginal.

    nah, it’s gotta be a submarine 4x with snorkels, clownfishes and seahorses!

    #252572

    Tasslehoff
    Member

    No, the project is still super secret. So you’ll have to be patient for a bit longer.

    @sikbok we could play by email too ?

    #252574

    Kusaha
    Member

    Yey, great job thank you!

    #252579

    Yigg
    Member

    Ah, all you guys are driving me crazy. I was expecting some actual reliable news, but all we have is speculation. Cheers to you all anyway though!

    #252593

    Khelle
    Member

    I hope the next game is a fantasy genre, and not a sci-fi one. There are tons of sci-fi TBS games on the market right now, so if Triumph made one more, it would probably get even less attention that AoW3 did. What’s more, if you analyze the currently available titles, you can see the sci-fi genre is much more complex than fantasy. In particular, space games are much more complicated to balance. This is because, the tactical games require a set of obstacles the player or computer AI needs to face and make direct decision based on them. The less obstacles there are, the less complex decision making is going to be, and when a player is playing the game in super-advanced universe, then harder is for devs to impose those. For example – movement – in classic fantasy games you get infantry (light and heavy), cavalry (light and heavy), water units, floating units, flying units, underground units and more – A LOT of possibilites to use or to defend against. In sci-fi games even the movement imposes the problems – if the game allows you to use warp engine to teleport – then the logistics is meaningless and the game largely comes down to who has bigger fleet at the moment. If the game, on the other hand, does not allow you to use warp engines and limits you by popular mechanic of hyperlanes, then the logic question arises “so tell me exactly WHY I need to go from plaent A to B only using this straight line?”. This is just example, but almost any part of advanced sci-fi game creates tons of problems for devs. This is why, I don’t want Triumph to make a game like that, because I believe, there is no good solution for the problems and the game will ulimately fail because of its setting. Although, they might also go for cyberpunk, meaning a futuristic-modern technology, but nothing as crazy as being able to space travel. We will see. I keep my fingers crossed for fantasy 🙂

    #252605

    Thariorn
    Member

    Well, you could also have a Sci-Fi 4X without any actual interstellar travelling and simply limit the game to i.e. the surface of several planets and have units duke it out on them in a similar fashion to like Warhammer 40K is not really about the space-battles and more about the face-to-face stuff

    #252621

    SikBok
    Keymaster

    Yesterday’s Explorminate Podcast

    Have that one queued to listen to for when I’m done reading up here and on steam.

    Guys, it cannot be AoW4 in the Shadow Realm, you know why? Because we are already doing AoW3 in the Shadow Realm!

    Dang, Ninja’ed!

    nah, it’s gotta be a submarine 4x with snorkels, clownfishes and seahorses!

    *sings*
    Come along with the snorks
    If you could breathe under water where would you go?
    If you had friends under the water who would you know?
    */sings*

    @sikbok we could play by email too ?

    That’s how many of us in the office play AoW3, so there’s a good chance it’ll be in our super secret project.

    #252623

    @sikbok we could play by email too ?

    That’s how many of us in the office play AoW3, so there’s a good chance it’ll be in our super secret project.

    Great! PBEM became my favorite mode in AOW3 – playing with a friend against teamed AIs. Please consider the possibility to play defending battles manually. Often games are decided by crucial battles where AI attacks; in these cases manual battle is so much better and fun than auto-battle. (to avoid too much ping-pong of who’s turn it is, you can define a minimum number of units involved in a battle to determine if the battle must be played manuallly instead of auto – imo not all auto battles are bad but only the crucial ones and the crucial ones involve many units)

    #252627

    SikBok
    Keymaster

    Quick update. We just updated the Open Beta build.

    Patch note:
    ‘Fixed a crash when moving an army over an ally’s structure in the same turn that you declared war on them.’

    #252629

    Tasslehoff
    Member

    Ehm … Did u fixed that after send an economical proposal of mana or gold to a teammate we Cant send no more messages?

    #252636

    there are very few high end titles; you basically have Civilizations or AoW3,

    I dislike it intensely, but Endless Legends has garnered a following.

    Even with a completely new engine, once they get it to work and are familiar with it, a large part of the actual game would already have a blueprint, wouldn’t it?

    I understand what you are saying, but my understanding is that aow3 development started in 2010… and given how each installment has changed dramatically from the preceding one, the “blueprint” as such is anything but set in stone imho.

    So if it IS AoW 4 it will be so different from 3 that playing 4 wouldn’t make 3 obsolete.

    hmm…obsoleted my reply 🙂 :P.

    My 2 cents/fantasy:

    Take Ultimate Battle Civil War, with it’s persistent battles into campaign playstyle, make it fantasy, make the player a general/warlord etc with a set amount of units, and have each battle count.

    Also, plus 1 to making an arena mode or new game. Expanded arena game where you command an army that levels up etc, could be amazing.

    #252637

    Jolly Joker
    Member

    I think we agreed about that some time ago. 🙂

    #252639

    You know, I wouldn’t mind a fantasy version of a last stand mode. Could be hero based or simply your army holding off wave after wave.

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