V1.53 Open Beta Update now Live

Hi, Thanks everybody for your input on the V1.5 Open Beta! A lot of Feedback has already been processed resulting in the first update – V1.53 is live.

Please note the following Known Issues:

  • If you host a PBEM game, and choose a slot other than the first one, you will not be able to start a game
  • If an AI has decided to play in “Good” mode, it will be behave in a suboptimal way sometimes, and be very passive.
  • If you have a “An item Has Arrived” event, and the receiving unit is killed before the event is clicked on, the game will crash
  • And

Naamloos

We’re not saying this is wrong, but our randomly generated leaders visuals are exotic enough as is 😉

We hope to have both these issues fixed very soon!

Fixes for  version 1.533:

  • Removed “SPINOZA” cheat (unlock all skills of all classes, all at once). It makes the whole game unstable, especially with Necromancer stuff and the new specialization skills. “ERASMUS” will still function (unlock all skills for current class/specializations)
  • Fixed an issue where the interface would say it was too early for a city to join your empire, when the reason was something else.
  • Fixed a crash caused by a hero spawning in the water and instantly drowning
  • The minimum population of a city now scales with the game’s speed setting, this prevents a crash caused by building a settler in a town with a low population, on a slow speed setting.
  • Fixed a rare crash caused by right clicking a city in the diplomatic interface
  • Fixed seeker tooltip to indicate that the spell/ability removes ranged penalties
  • Draconian Apprentice is now 100 gold, 25 mana (was 105 gold, 25 mana)
  • Human Civic Guard now has First Strike on Gold Medal.
  • Goblin Untouchable now has Blight Ranged upgrade on Bronze and Gold (was Melee) and Blight Melee upgrade instead of Physical Melee on Silver.
  • Goblin Untouchable now has Blight Protection on Bronze and Swamp Concealment on Gold Medal.
  • Dwarf Miner now has Demolisher on Bronze and Wall Crushing on Gold Medal.
  • Mermaid now has Dispel Magic ability on Gold Medal.
  • Removed Eternal Lords only leader customization options accidentally included in the beta. Leaders that have already been made with these options should remain valid.
  • Nerfed Pirate’s Nest spawner a bit, so it spawns fewer monsters, later on.
  • Vassals now give a choice between 2 of gold, units or mana, instead of just free units when they offer a tribute.
  • The size of offered tributes from a city is now identical to the rewards you would get from demanding tribute from a city, this typically means the rewards are smaller.
  • Vassals will now give free tributes less frequently, the frequency of free tributes will go up as you acquire more vassals.
  • The value of selling a quest reward will now correspond to the thing being sold, rather than being a big, round number like 200
  • King and Emperor level AIs will now build more cities
  • Fixed issue that caused “Inflict Ghoul Curse” not to work when it was applied via a retaliation strike.
  • Fixed units playing level up particle FX when they transform
  • Fixed an issue where a player’s casting points would change if they saved and reloaded their game
  • War Cry now has a cooldown of 3 turns (was once per battle)
  • Fixed Human tome of wonders page to list +10 Production
  • Fixed {nodeBonus} string in Mastery specialization descriptions
  • Fixed crash when tribute was spawned in an existing stack
  • Fixed crash (due to trespassing) when loading save game
  • Fixed crash when trespassing
  • Fixed issue where vision on city (old vassal) was being removed for a player who was already defeated
  • Added quest cooldown per city, vassal cities will now give fewer quests
  • Fixed crash when clicking on an item in item bag
  • Fixed issue where AI would declare war even though this was not permitted (cosmic event)
  • Fixed issue where AI would declare war on defeated player
  • Fixed issue where trespassing was not correctly check against vassal owner
  • Fixed issue where deserted units use incorrect interface (new hero recruit interface)
  • Evil AI will no always declare war on indy cities (even if they are of the same race as the leader)
  • Fixed assertion when clicking on an event that references an item that is no longer in inventory
  • Shock Trooper now costs 160gold 20mana (was 150gold 20 mana)
  • Base movement cost for moving through underground terrain is now 4 (was 6). Cave crawling reduces this to 3 (was 4)
  • Fixed a crash when entering a Wizard’s Tower
  • Orc Hunter now has War Cry
  • Orc Mounted Archers now have Razor Projectiles
  • Fixed AI choosing race governance upgrades when the DLC is disabled
  • Human Civic Guard will now have Shoot Light Crossbow selected by default in tactical combat
  • Hunter Spider Queen now has 60hp (was 52hp)
  • When you build a city on a fort, you will no longer get a dialog asking you to name the city, it will instead take the name of the fortress. You can still rename the city once it’s built.
  • Halfling Pony Riders now have 55hp (was 65hp), resistance 12 (was 10)
  • Fixed an issue where the random map generator was placing water structures on the land
  • Stone Giants and Frost Giants now have Demolisher
  • High Elf Mancticore rider is now strength 18 physical, 3 shock (was 19 physical, 4 shock)

Next week Dev Journals will return with new Eternal Lords features and we’re setting up a PBEM showcase between two champion multiplayer gamers and a pair of suicidal developers.

In the meantime, please continue providing that feedback!

 

 

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Home Forums V1.53 Open Beta Update now Live

This topic contains 18 replies, has 15 voices, and was last updated by  Palmo 5 years, 7 months ago.

Viewing 19 posts - 1 through 19 (of 19 total)
  • Author
    Posts
  • #169776

    Lennart Sas
    Keymaster
    #169780

    Gyor
    Member

    Unless Eternal Lords is gaining yet another feature, I’m assuming next week will be the official blog post on the Reef Colony Dwelling.

    #169816

    Gyor
    Member

    Hypothetically if its not reef colony dwelling, I’m wondering what other features they might release that we haven’t been told about yet?

    #169858

    yadrian
    Member

    Is Necromancer class available in this beta version?

    #169860

    Gyor
    Member

    no the steam beta is for patch 1.5, there is a private beta for the eternal lords expansion, but that is by invite only.

    #169902

    Motasa
    Member

    Even with the addition of First Strike on gold for the Human Civic Guard, this unit still only shines because of his puffy coat and feathered cap. Reading it’s description I was thinking: what if it gained Volunteer on Trooper or Bronze medal. They are supposed to be a militia and the “lyrics” that describe this unit specifically states their little pay. I think something like this would finally give the Irregular of the humans the in my opinion much needed flavour, since they’re boring and sub-par compared to the Irregular units of the other races.

    #169911

    Maximo
    Member

    Volunteer on a T1 unit? I’d rather have the first strike.

    #169919

    Hypothetically if its not reef colony dwelling, I’m wondering what other features they might release that we haven’t been told about yet?

    No, no, no, it’s a Reefer Colony.
    null

    #169933

    Dagoth Ur
    Member

    ^^ Haha. “Upon veteran rank, the hippie gets the disgusting stench trait.”

    Hypothetically if its not reef colony dwelling, I’m wondering what other features they might release that we haven’t been told about yet?

    It was mentioned that racial governance was moved to the expansion because of reasons to be revealed, so maybe that?

    #170049

    iceboy
    Member

    Love the new vassal fixes! Thank you!

    #170129

    cbower
    Member

    is this a bug? I was in a game on the latest beta (1.533) and my rider was converted. I attempted to use break control and it would not let me target him. From the text on both abilities it seems like I should be able to do it. It did not say not affected, it just wouldn’t appear as an option at all. Just letting you guys know.

    #170135

    syntax_vi
    Member

    Did the new music get disabled? I was getting new tunes in 1.5 but since 1.53 it seems to have stopped.

    #170245

    yadrian
    Member

    What do you mean “by invite”? Only those who received the code of some sort via e-mail?

    #170269

    DragonWolf87
    Member

    Unless Eternal Lords is gaining yet another feature, I’m assuming next week will be the official blog post on the Reef Colony Dwelling.

    I wonder how much of this (I encircled it on the screenshot) is new. I still didn’t play Golden Realms, but I suppose at least that “Poseidon” unit is sth new…

    Please correct me if I’m wrong.

    Attachments:
    #170271

    DragonWolf87
    Member

    EDITED

    #170282

    Thariorn
    Member

    What do you mean “by invite”? Only those who received the code of some sort via e-mail?

    He’s talking about the closed beta for the Eternal Lords Expansion.

    The 1.5 Beta only contains ‘improvements’ to existing content rather than new content/features.

    And that one has been running quite a bit longer than the alst two weeks 😉

    I wonder how much of this (I encircled it on the screenshot) is new. I still didn’t play Golden Realms, but I suppose at least that “Poseidon” unit is sth new…

    Please correct me if I’m wrong.

    That new Dwelling is inherent to the upcming Expansion, the “Poseidon”-unit is too 😛

    Did the new music get disabled? I was getting new tunes in 1.5 but since 1.53 it seems to have stopped.

    Might be those new tracks are limited to the Expansiont oo (And somehow tied to an expansion file, thereby disabled)

    #170341

    Andre2k
    Member

    Could you PLEASE!!!!!!!!!!!!!! make a setting where I can disable Tier 4,3 etc. units???? Or just make the cpu is GOOD and not only a GOOD cheater 😉 King is way to easy and on emperor the cpu got 5 Mancticore with one city ( can’t even pay them! ). I would be really happy if I could disable T4 units because I don’t like them. I like battles with T1-3 units so feel free to make more of them 🙂 A setting for max city growth would be awesome too! But don’t get me wrong I love your game and can’t wait for new Add on!
    Greetings

    #171837

    AlXStormrage
    Member

    Guys, I did update to the 1.53 version, but when trying to join PBEM game I get message:
    couldn’t join session: key limit reached. When looking at list with active game it appears as if waiting for me to select the spot. however I can’t 🙁
    I seem to be able to host, though…

    #172638

    Palmo
    Member

    Guys, sorry about that, probably you already answered such question. But…why the external editor (the one on the Launcher) is not working at all? It simply does not open!!!
    Then, a suggestion…
    with any class or specialization, if you want to capture (or – like with rogue – revolt) a city, you always have to declare war. Could it be possible (to me it will be amazing…) to have some ESPIONAGE on? Some hidden actions, which will be suitable for each class, and would work on other players and independents. Like…rogue will “revolt and seduce” a city, theocrat could “convert” to its own faith, warlord should hve other cities get “scared”, archdruid would have “wild nature” take possess of them, while dreadnought should have something like “industrial revolution” or whatever…What do you think?
    Thanks again!

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